[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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Hiya sorry i know this isnt the right thread but i needed to ask DLPB a question regarding the minigames. I've read your posts about the fixes but i can't get the coaster in the gold saucer to run slower, is there a patch? I couldn't find a link in the thread. If you can offer any help that would be amazing, thanks.  :)
 
DLPB, keep doing what you're doing. I got this. The minigame fixes are affected by the FPS limiter values that aali's driver imposes. I have not tested it but I think YAMP provides a way around this. The issue has been completely addressed in a new version of aali's driver, but it's not out yet and who knows, it's a very sensitive issue considering SE appears to be interested in making money off FF7 again. 

My suggestion: check out this "oldie but goodie" thread for Yet Another MultiPatcher, the FPS fix is the first one that comes up, and the FPS patch has customizable variants for the FPS in different minigames. This stuff still works great.
Here's what I put for my framrates in the MGP text patch configuration.
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@echo offrem |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|rem |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MiniGamesPatch =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|rem |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= a.k.a =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|rem |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MGP =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|rem |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= by dziugo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|rem |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [email protected] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|rem |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|rem ====================================================================================================rem ================================== Configure these if you need to ==================================rem ====================================================================================================rem =============================== Framerate of The Snowboard Mini Game ===============================set snowboard_speed=60rem ====================================================================================================rem ================================ Framerate of The Highway Mini Game ================================set highway_speed=30rem ====================================================================================================rem ============================= Framerate of The RollerCoaster Mini Game =============================set rollercoaster_speed=30rem ====================================================================================================rem =============================== Framerate of The Battle Swirl Effect ===============================set battleswirl_speed=60rem ====================================================================================================rem ====================================================================================================rem ==================  Don't touch anything below unless you know what you're doing!! =================rem ====================================================================================================echo %1 -patch %2 -in %3 -out %4 -fulldebug 1 -nopause -bswirl %battleswirl_speed% -snowboard %snowboard_speed% -highway %highway_speed% -rcoaster %rollercoaster_speed%
Obviously, you'll also have to turn off the minigame limiters in aali's driver.
 
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Hiya sorry i know this isnt the right thread but i needed to ask DLPB a question regarding the minigames. I've read your posts about the fixes but i can't get the coaster in the gold saucer to run slower, is there a patch? I couldn't find a link in the thread. If you can offer any help that would be amazing, thanks.  :)
The alternate way to getting it to work properly to above is to set your monitor refresh rate to 60hz and play the game without aali limiter (and prob without vsync option). This will solve coaster and snowboard but wont work with g-bike.  You also need to be using the aimer fix for coaster which I think comes with the MO installer.
 
Wow thanks so much, that actually worked even though i didn't mess around with any settings :) I'm very happy now!
 
And here's where I officially got sucked into hex editing........... Thanks Dan! [grumble grumble]  :-D

HxD--after spur of the moment decision to plunge into the ff7.exe file I ended up downloading this freeware hex editor... I'm sure there are better examples but this is OT so, make a new thread if you want to further this discussion.

Rollercoaster aimer issue: FIXED (added to Aali's next driver)

info:  Aimer was not moving at correct speed.
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Solution:http://dl.dropbox.com/u/36889302/FF7/CoasterAimerFix.exeChange following exe values:001ed679 = 05001ed69a = 05001ed6bd = 05001ed6e0 = 05
All these values were already changed, but I had not installed this fix through MO, just YAMP MPG. Did Dziugo fix this along with the FPS of the minigame itself? Fascinating... I'm happy to stumble on a new hobby but I'm going to try to forget this ever happened.
 
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It is possible he saw the documentation I wrote on here and added the changes, but he is one of (if not THE) the most competent assembly coders around here (far better than me), and so I wouldn't put it past him to have realised those changes before me.
 
Call it what you will, the 2012 and Steam versions are still not the 1998 version. This only works with the original 1998 PC release; not the 2012 rerelease, not the Steam release, not the PlayStation version.
That's not true at all, though. Bootleg converts the game's files to a compatible form and therefore the mods ARE compatible with all versions. You just have to follow the necessary steps first.
 
But you are literally making your game exactly the '98 version, so it is only compatible with that version.
 
I think GameConverter actually uses the files from the new version, whichever it is, and just splices in the old exe. Something like that. Like the newer flevels have a few things fixed that I have noticed and probably some things I haven't seen. But then bootleg uses the old ones and overwrites them so people don't notice.
 
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That's not true at all, though. Bootleg converts the game's files to a compatible form and therefore the mods ARE compatible with all versions. You just have to follow the necessary steps first.
It doesn't so much convert it as it replaces entire files. After you run bootleg on the Steam version, it literally is not the Steam version anymore; the exe, the main program, is replaced with the exe from the 1998 version.
 
It doesn't so much convert it as it replaces entire files. After you run bootleg on the Steam version, it literally is not the Steam version anymore; the exe, the main program, is replaced with the exe from the 1998 version.
True, and that's no bad thing really.  The FMVs are left alone.   In time, the 2012 flevel will prob be left too... but for now ts doesnt support it :(  As for the original premise, Covarr et all are right..  this does not support 2012/2013 out or the box without conversion, so it does not support it.
 
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True, and that's no bad thing really.  The FMVs are left alone.   In time, the 2012 flevel will prob be left too... but for now ts doesnt support it :(  As for the original premise, Covarr et all are right..  this does not support 2012/2013 out or the box without conversion, so it does not support it.
On those notes though, its probably cheaper to get those versions, so if you used the trick that basically turns everything into the '98 version, you could probably save money. Getting a copy of the '98 PC game wasn't cheap on my end, so its worth a thought.

Although if I'm understanding Dan right there will be some hiccups and I think support will only be provided for the actual '98 game and only if its not pirated?
 
No, a converted game is no different than the original when it comes to mod compatibility.
 
There definitely were some hiccups with STEAM FF7 conversion because they did a couple tricky things with the file system to keep the download small. The author of GameConverter, Kompass63, was forced to adapt his utility without a copy of the STEAM version to test with. It was not clearly understood early on how to change languages in STEAM etc etc. There are valid reasons why it took time to work these things out.

GameConverter handles STEAM ff7 like a champ now.

The original new-to-old patch (which is what bootleg40 uses) works perfectly fine on the 2012 version.

Sorry for continuing off-topic but to tie it all together: MenuOverhaul as it is and as it will be in the future is only compatible if you use one of those 2 conversion processes with your 2012 or STEAM FFVII. Use GameConverter immediately after installing base ff7 is my advice, it installs DLPB's hext for you (which will be part of the future of mod injection), the code smells newer, and it may solve some esoteric problem with language compatibility that no one understands completely.
 
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Hext is only the future for others who want to use it.  I've gone back to file editing for Reunion, although hext is used for small edits like cheats.
 
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Hext is only the future for prob foreign installs or others who want to use it.  I've gone back to file editing for Reunion, although hext is used for small edits like cheats.
There is interest in using Hext for injecting changes to game files without changing the actual file (well, obviously, that's what it does). I'm sure you guys can imagine all the possibilities this invention opens up as far as trying out different mods on the fly. Say mods that are normally very difficult to combine or uninstall or swap. I can't claim to have thought of that, though, and perhaps the scope of that implementation is not practical.
 
Oh no, a lot of that is true....  you can replicate MO with hext without having to change a file for the most part... there were a few things doing it this way that ended up being harder, but most people wouldnt run into those issues.  It definitely helps with smaller projects totally :)
 
Would it be OK to use any of your personal stuff from the modfolder after MO install for 7thHeaven .iro options, Dan? I think at least some of it is Felix's? I sent out this dumb form letter to like 60 people asking for similar permission for .iro conversion and mirroring on 7thHeaven subscription... but I forgot to put a link to Iros's 7thHeaven thread and it doesn't say WHAT mod it is I'm asking permission for. Mostly everyone seems fine with it but couple people are kinda not sure what I'm asking. I think Felix was on the carbon copy list, but I'm not positive I'm talking about the right Felix :P 
I was hoping to set it up so that I can kind of emulate bootleg40 with some new stuff added all through 7thHeaven (all options totally configurable but easily uninstallable and swappable), such that all users subscribed can do the same. I don't think .exe mods will fly so proper MO is probably out but I can include pretty much anything else from any ff7 file or from the modpath the way Iros has it set it up. So I was thinking, the maps, the nice alternate credits, and I'm forgetting something. No sweat if you'd rather me keep them off the list, though. Just wanted to try to include as much as I could. Anyway people are going to install MO outside of 7thHeaven, of course. It's not that they wont be compatible. And for all I know 7thHeaven will do things to the exe, too.

Here's a copy of the silly form letter. Sorry if I come off snooty. I was a little drunk.
Hello,
I am requesting permission to repack your mod for Final Fantasy VII, available on qhimm.com, in .iro file format for use with the newly developed mod-manager, 7thHeaven, written by Iros. If permission is given, your mod would become available on a download mirror that works through the modmanager. Credit to you and links to your original release page on qhimm.com will always be included, as well as a preview screenshot and some info on the mod itself. If you update your mod, the database must be updated as well, allowing 7thHeaven to automatically alert users of new versions of your mod when they become available.

This is a form letter--I have many many developers to attempt to contact. One downside to the .iro format is that it does not leave the authors' readme files intact, if they included any. In the future, this issue may be addressed. Unfortunately, for this project to work well, as many of the qhimm.com sanctioned mods as possible must be ported. Because of this, I have made the decision to treat a non-response to this request as tacit permission. This also could mean that by the time you read this, your mod may have already been converted to an .iro file and put on the database. If this is undesirable for any reason, please let me know and I will be happy to remove it at your request. To save you time, you are invited to ignore this letter completely if you wish to give permission. Of course, if you have any special requests or instructions, by all means reply.

Thanks very much for your time,
-Template
 
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I'd quote both Clever and Template but that feels like too much trouble right now. XD

So yeah, seems like you'll be good to go with buying the cheaper 'new' versions and converting them with a program! I would have never realized that on my own!

EDIT: UH, I LOST TRACK OF WHAT PAGE THE CONVO WAS ON. This might be a little non-sequitor because of it, sorry. <_<
 
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