[FF7PC-98] Upscaled Magic Textures (2012-02-19)

  • Thread starter Thread starter Grimmy
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C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\Data\magic\ff7\data\battle\weapon\weapon4
 
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\Data\magic\ff7\data\battle\weapon\weapon4
Thank you for this.
But I had got the old problem;
In your archive folder;
\data\magic\ff7\data\battle contains rain7_00.png, seffect1_00.png, seffect1_01.png and other png files and these MUST be placed in;
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\Data
i.e. ROOT FOLDER of the MOD path (mod_path = Data) .
even     \data\magic\ff7\data\battle\weapon\weapon4 should be placed into;
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\Data\magic\ff7\data\battle\weapon\weapon4

Following your reply, you are suggesting that ALL files in your archive \magic folder shall be placed under;
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\Data
That makes rain7_00.png, seffect1_00.png, seffect1_01.png and other png files in your archive folder
\data\magic\ff7\data\battle placed in ;
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\Data\magic\ff7\data\battle
not in the MOD root path;
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\Data
and seems not work in my case.

Need more information.
 
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OK. So, you are having issues because you are trying to look through the files and have them make sense. It will not.

What you need to do is download all six parts of the zip file and then extract the first part(I use 7zip). That will automatically extract the other parts. Now you have one folder named "data". Copy the entire folder named data into your mods folder. delete the cache folder in your mods folder. Name your mod path data and it will work.

I just redownloaded the 6 parts to make sure and the download is correct. It sound like you are trying to do something outside of the instructions that have been spelled out. Don't move files around inside of the data folder. Don't try and extract the parts of the download separately.
 
Things are like this;
Game screen of "summon" using Grimmy's Archive as is rain7_00.png, seffect1_00.png, seffect1_01.png and other 79 pngs placed in
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\Data\magic\ff7\data\battle

9j3eye.jpg


summon icon IS ROUGH in this case.
But if rain7_00.png, seffect1_00.png, seffect1_01.png and other 79 pngs placed in
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\Data
root folder of MODS path, game screen is;

ekkva9.jpg


summon icon is very smooth as you intended.

This is the reason I got confused placing all png files as you intended in your archive.
 
Literally you just said. " If I put the files into the wrong location, it looks wrong."

"But, if I put the files into the correct location it looks correct."

How can I help you? I don't understand.
 
Following Grimmny's answer,

Yes such as ;
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\Data\magic\ff7\data\battle\magic\sailess
WORKED as Grimmy suggested. OK OK I am satisfied with this result.

But,
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\Data\magic\ff7\data\battle

has 82 png files such as;

rain7_00.png
seffect1_00.png
seffect1_01.png
seffect1_02.png
seffect1_03.png
seffect1_04.png
seffect1_05.png
seffect1_06.png
seffect1_07.png
seffect1_08.png
.
.
.
.
.
seffect3_25.png
seffect3_26.png


And I was trying to get these files REALLY effective with Aali's Custom Grahic Driver 0.8.1b.
But in vain although Grimmy suggested

*************************************
How do I install it?

I'm horrible at giving tech support, but I named my modpath Data to more closely follow the original LGP format. So either name your modpath Data and put the contents into that folder, or just copy the contents into your current modpath.
**************************************

Oh my.
Please stop the answer instructing these 82 files work in;
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\Data\magic\ff7\data\battle

THESE 82 FILES  DID NOT WORK KEEPING GRIMMY's ARCHIVE TREE.
I POSTED THE PICTURE.

I NEED ANSWER FROM OTHER PERSON ( (Grimmy already said "I'm horrible at giving tech support") WHO instruct the correct folder to place these 82 files working with Aali's Custom Graphic Driver 0.8.1b.

For me as novice programmer, Grimmy's word was too hard to swallow down, and I'm not sure about other folder's place correct or not ,just found 82 seffect pngs WERE NOT PLACED RIGHT ( I can't play all of the magic as I did not get all Materia.)
 
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Aali has made a direct folder (it doesn't matter what its use is) its structure is identical with the folders you can create in the mods folder. All the folders are representing a lgp file (battle = battle.lgp, magic = magic.lgp, etc). However the effect textures aren't in such a file that's why they come dirctly in the mods folder. For the magic.lgp structure you can use unlgp and extract its content there you will see how it is built.
 
Thank you Kaldarasha.
I think I made sense.
Unlgped magic.lgp has one folder "ff7" containing other subfolders same as Grimmy's archive.
And in;
 -----\magic.lgp\ff7\data\battle
there are no png files different from Grimmy's archive.
OK, I am not in the position blaming his work but 82 png files such as;

rain7_00.png
seffect1_00.png
seffect1_01.png
seffect1_02.png
seffect1_03.png
seffect1_04.png
seffect1_05.png
seffect1_06.png
seffect1_07.png
seffect1_08.png
.
.
.
.
.
seffect3_25.png
seffect3_26.png
shall be placed in root folder of MOD path, because game installation did place
rain7.tex, seffect1.tex, seffect2.tex and seffect3.tex to;
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\battle
and so that the folder contains battle.lgp and magic.lgp, the same folder level for related 4 texs must be kept in MOD path.
As magic.lgp files shall be overwritten by the files in;
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\Data\magic
with Aali's driver, so 82 png files in the question shall be placed in the same level of the folder of /magic ,i.e. root path of MOD "Data".

My question is now solved. Thank you again.
 
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I'm glad you were finally able to get it working. Sorry I couldn't be more helpful with your specific issue.
 
That's Ok, Grimmy.
I am something moron to understand the program work.
 
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