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DarkSouls2
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I could tell how to install them?
Repeating darksouls q, gfx arw gorgeous, i dled them all, but also dont know where to extract them. Thx for all the effort!I could tell how to install them?
I got them to work, the ff7 7thheaven converter places a mod folder into your ff7 main directory. I just placed the field model folder included here "Char" "field" into the mod/textures directory. Before I was just putting them into the mod folder which is why they didn't work. So basically extract all these files into the mod/textures folder as they are, if they are already in folders of their own then that's how it is, the spell effects aren't and so I think that is how they are supposed to be as well.Repeating darksouls q, gfx arw gorgeous, i dled them all, but also dont know where to extract them. Thx for all the effort!
Also a side question, my laptop appears not to support opengl 2.0,so im using 0711b aalis. Its probably my old laptop('s gpu), cant make field world and magic textures to work neither through 7H nor bootleg. So i searched and found this thread. Maybe this will work...
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It bloody worked! I just did like you and had to set textures mod in ff7 opengl cfg file to Textures instead of none after copying 0711b over 081b and the strawberries work! Aaaaaaaahhhhh! Now if i could just get that Beacause from reunion to work, id be a happy ffer, even wo MO...I got them to work, the ff7 7thheaven converter places a mod folder into your ff7 main directory. I just placed the field model folder included here "Char" "field" into the mod/textures directory. Before I was just putting them into the mod folder which is why they didn't work. So basically extract all these files into the mod/textures folder as they are, if they are already in folders of their own then that's how it is, the spell effects aren't and so I think that is how they are supposed to be as well.
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel 945GM 1.4.0 - Build 8.14.10.1930INFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: VBO not supportedINFO: PBO not supportedINFO: Found swap_control extensionINFO: NPOT textures not supportedINFO: Max texture size: 2048x2048INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 800x600INFO: No NPOT texture support and output resolution is not a multiple of 320x240, expect missing framebuffer effectsINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: AWE SOUNDFONT MIDIusing midi data file: D:\Steam\steamapps\common\FINAL FANTASY VII\data\midi\awe.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie file: D:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.aviERROR: couldn't open movie file: D:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.aviset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 95reading midi file: PRE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!
NPOT means Non-Power of Two. It refers to textures whose width or height aren't an exact power of two.just to ask what does npot mean, what textures are those?
Thx Covarr, sodoes that mean ill have some invisible textures or what? I mean as long as its nothing game breaking its completely fine w me.NPOT means Non-Power of Two. It refers to textures whose width or height aren't an exact power of two.
I'm not far in but the only ones ive noticed are in the sector 5 reactor area, if you turn on the help cursor the green arrows that indicate ladders are blurry/blank textures, seems Satsuki forgot/missed those or something.Thx Covarr, sodoes that mean ill have some invisible textures or what? I mean as long as its nothing game breaking its completely fine w me.
So i can, all that copying in & out messed my brains, thx 4 d pics!your screens seems from the same files.
here's an exemple of omzy vs waifu:
waifu:
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onzy's:
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you can clearly see differences
Works only with Aali's driver.
Read last page or last several posts here:Figured as such.
Thanks for the reply![]()
As a side note (offtopic)
does The reunion mod (I know it's a collection of mods, which can be had through 7H, thinking more about the new timers in R04b) work together with 7H?
Btw Decayrate whats with MLAA and sweetfx? Iirc sweetfx is some shader, but is it compatible with opengl<2.0?The backrounds looks really good.
Combined with MLAA and sweetfx it will look very nice![]()
So.
Does this work with the "Steam-version" or do you have to do something else?
(haven't modded FFVII in years)
Btw Decayrate whats with MLAA and sweetfx? Iirc sweetfx is some shader, but is it compatible with opengl<2.0?
And does anyone know any other gfx update that might be even better that these waifu ones? 2.0 is going to be out soon, today, tmrw, i got all unpacked just wanna check last minute gfx improvement if there are any.![]()