[FF7PC] apz cloud field, black texture, apzbuster texid5 (2012-09-24)

  • Thread starter Thread starter omega res novae
  • Start date Start date
Status
Not open for further replies.
@total its been decided from your previous posts that you using a pirated version. want to get out of pirate status post pic of cds next to paper with your screenname. if you "made" isos of your cds and you "lost" the cds and you cant "find" or your friend has them or what ever excuse you have that means your ff7 is illegitimate. this forum is not a courtroom its better safe than sorry. you dont have to be proven guilty only suspected. and as it is real simple to prove your innocence we dont sympathize

@hemoor covarr has cleaned up your previous post. so dont post more for him to clean up.

both of you this thread is about models apz's cloud outside of battle field world etc. by having betty spats you are reducing the quality of this thread. have your nonsense behind the closed doors of a pm or somewhere else

@buster swd does the last link you posted contain everything  from before just with fixes and should it be updated in op?
 
Yeah.The V1 have transparentcy problem,V2 have flicking head problem and both V1 and V2 have Zack's head problem.V3 don't have any problems for now.
 
alright im updating op with link for v3. thanks again for doing all this.
 
Hey @Buster Swd. Just asking, is this a texture problem on Cloud's back under his belt or is normal?  ???

http://imageshack.us/photo/my-images/109/68476910.png/
@BlackSupper:The belt?Definitely texture problem.I just don't know why.It's look fine in kimera.

About high-us and chocobo model,which arm should I choose?
This?
scaled.php

Or this?
scaled.php
 
Well, the first one doesn't seem so bad. It kinda looks like a shadow from the forearm to the hand. For me, I like the first one. :)

..Or you should upload both for them fans of Apz Cloud to choose which one they like.

EDIT: Wait, what's the problem with the hand again?
What about this one? It looks fine.
 
Last edited:
The problem is the model's hand and lower arm are using the same bone and the skeleton doesn't accept to pieces in one bone.Basically,if I add the lower arm,the hand dissapear and in reverse.Like I said before,if the model look right,the texture don't look right so I can only use the pieces that doesn't need texture such as prp pieces(The second picture).I have tried add the arm and hand a lot of time.When I save it in kimera,it looked okay but when I open it again,the hand messes up.Same problem with the boot.I was like: %)#@  :x

The image above IS the one in the first picture,you know?
Guess i'll release the first one along with the belt texture fix tomorrow,then.
 
Last edited:
this might work.
convert to 3ds
import to blender
join
export as 3ds
reimport to game

ill give it a try sometime today. are there any other pieces like this?  by joining them in blender it may keep the uvs and also be one part
 
The problem is the model's hand and lower arm are using the same bone and the skeleton doesn't accept to pieces in one bone.Basically,if I add the lower arm,the hand dissapear and in reverse.Like I said before,if the model look right,the texture don't look right so I can only use the pieces that doesn't need texture such as prp pieces(The second picture).I have tried add the arm and hand a lot of time.When I save it in kimera,it looked okay but when I open it again,the hand messes up.Same problem with the boot.I was like: %)#@  :x

The image above IS the one in the first picture,you know?
Guess i'll release the first one along with the belt texture fix tomorrow,then.
I see. Well, whatever you need to do to make it good, just go with it. :)
Also, do you think you can re-do the field model to blink Cloud's eyes? Just wondering.
 
black supper isnt talking about the double sided belt thing. v3 doesnt have double sided belts so i believe its safe to assume buster swd is using the texture from your final release. black suppers issue idk what it is but i just tried v3 and didnt have it.

idk what hell be fixing


i stand corrected. i see what black suppers problem was. i only see when cloud is close to the front of the screen. also i missed the double belt things because the torso is sitting lower on the hips.

@apz so he has to switch out the hips for the new ones. what other fixes have you made from the first rerelease to the final. i only ask to avoid extra work
 
Last edited:
I see. Well, whatever you need to do to make it good, just go with it. :)
Also, do you think you can re-do the field model to blink Cloud's eyes? Just wondering.
@BlackSupper:I don't know how to make cloud's eye blink yet.

THIS IS FROM APZ HIMSELF. This showed up when I first released the new APZ Cloud. But then it was fixed in the following FINAL release. Grab the new upload and it'll solve that problem
@APZ:you're right.I use the final release texture and it got fixed.

this might work.
convert to 3ds
import to blender
join
export as 3ds
reimport to game

ill give it a try sometime today. are there any other pieces like this?  by joining them in blender it may keep the uvs and also be one part
@omega res novae:Thank for the forearm and hand.Can you join the boots too?
 
its not the texture its the actual model for the hip. maybe that was my bad and i relayed bad information earlier. replace the hips of each model with rtam the file for the hips from the final rerelease. yea ill do the boots. do you need them tonight?
 
Replace the hip model.Got it.Do the model boots whenever you want. :)

Edit:After hours of resizing,repositioning,problem fixing,finally got the high-us model to work.
In-game preview:
asdasdab.jpg


I'll be working on chocobo model now.
 
Last edited:
Hey @Buster Swd, awesome work! Can't wait to grab these files later. Is the high-us model included in the V3 package, or will that be in V4?
 
i did very little in this. Thank apz and buster swd

edit
finally got on a laptop vs my phone. saw the in game pic. nice job. once high us and chocobo are done there are no more models, correct?
 
Last edited:
There might be a complete chibi field model but...I don't know how to convert them to 3DS,pull vertex in blender and put them back to p files in a right way.Can I find a tutorial somewhere?
 
Status
Not open for further replies.
Back
Top