[FF7PC]AxlRose Battle Scenes (Color Overhaul)

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AxlRose

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AxlRose Battle Scenes (Color Overhaul)

v5.020011.gif


This mod is available for Download from the 7th Heaven catalog

... or Download link:

Full v5.020011 .iro file (455 MB)

Description:

- Multiple needed fixes to Battle Scenes meshes (Sky, floors, miss-aligned textures)
- Photo filters to warm up the texture images
- Adjustments for brighter colors for best lighting conditions
==============
- Some textures are a color calibration of Satsuki_Yatoshi's Vanilla Upscaled Textures (until I finish my own versions)
==============

Release notes:

Readme with details

sector7.png
 
Last edited:
2023-01-27 - v5.020002 - AxlRose

- No changes, re-release as .iro file to be able to update, seems like 7h Heaven still can't update (incrementally) folder type mods (.7z).
 
Last edited:
2023-01-30 - v5.020003 - AxlRose

v5.020002.png


- Fixed first version of STAGE05 (they don't look white as snow now)

Release notes:

Readme with details
 
Last edited:
2023-01-31 - v5.020004 - AxlRose

v5.020004.png


- Fixed my first version of STAGE09 (more towards the green than blue annoying middle light)

Release notes:

Readme with details
 
Last edited:
I can't get this to update with 7th Heaven, it dls the update and says it is installing, and "finishes" up but still showing Update Available, and still stuck at 5.020002
 
Strange, maybe close 7H and try again? I will be releasing a big one later today or tomorrow (005) with tons of updated fields
 
2023-02-01 - v5.020005 - AxlRose

v5.020005.png

(click me to zoom in)

- Fixed my first version of these 10 battle scenes:

STAGE022, STAGE85, STAGE27, STAGE71, STAGE23, STAGE04, STAGE33, STAGE06, STAGE79 and STAGE89

Release notes:

Readme with details
 
Last edited:
I had to delete the .iro, redownload from 7th Heaven Catalog, it dled all the patches and updated
 
2023-02-03 - v5.020006 - AxlRose

v5.020006.png

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screenshot.png

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- Fixed my first version of these 9 battle scenes:

STAGE029, STAGE11, STAGE12, STAGE66, STAGE20, STAGE80, STAGE07, STAGE64 and STAGE72

Release notes:

Readme with details
 
Last edited:
2023-02-07 - v5.020007 - AxlRose
- Tested, and adjusted colors for these 18 battle scenes:

STAGE013, STAGE25, STAGE26, STAGE41, STAGE10, STAGE24, STAGE49, STAGE28, STAGE85, STAGE15, STAGE17, STAGE18, STAGE19, STAGE08, STAGE31, STAGE34, STAGE35 and STAGE81.

Release notes:

Readme with details and screenshots!
 
Definitely on taste :D, this is one of the many reasons I made this (I was not able to catch details like the train in the background):

original | mine to the right
train-graveyard.png
 
2023-02-11 - v5.020008 - AxlRose

v5.020008.png

(click me to zoom in)

- Disabled all untested battle scenes (by default) and added manual switch to enable them
- Compatibility with SYW and Avalance (temporarily until I am done with all scenes)
- Untested battle scenes might look OK, or just ugly colors from global change to all
- 55 out of 89 scenes done so far (62% project completion, maybe more)
- Adjusted/tested these 14 battle scenes:

STAGE61, STAGE63, STAGE36, STAGE88, STAGE47, STAGE87, STAGE73, STAGE43, STAGE74, STAGE03, STAGE14, STAGE39, STAGE65, STAGE38

Release notes:

Readme with details
 
Last edited:
2023-03-31 - v5.020009 - AxlRose

v5.020009.png

(click me to zoom in)

- New Mod structure
- Repairs to the 3D meshes for Stage02 (Grasslands) and Stage03 (Mt. Nibel)
- New 3 sets of texture upscales for Stage02 and 03 by AxlRose (4X Vanilla colors, 4X and re-colored, 6X and re-colored)
- PBR and Normal textures for Stage02 and 03

Release notes:

Readme with details
 
2023-04-06 - v5.020010 - AxlRose

shots8bit_v5.020010.png


* New "04 - Forest" 3D model (4X Upscale textures, 4X and re-colored, 6X and re-colored, Normal and PBR)
* Cleaned up mod .xml file
- New Mod structure
- Repairs to the 3D meshes for Stage02 (Grasslands) and Stage03 (Mt. Nibel)
- New 3 sets of texture upscales for Stage02 and 03 by AxlRose (4X Vanilla colors, 4X and re-colored, 6X and re-colored)
- PBR and Normal textures for Stage02 and 03

Release notes:

Readme with details
 
2023-04-12 - v5.020011 - AxlRose

* New "05 - Beach" and "34 - Junon Beach" with PBR textures
- New "04 - Forest" 3D model (4X Upscale textures, 4X and re-colored, 6X and re-colored, Normal and PBR)
- Cleaned up mod .xml file
- New Mod structure
- Repairs to the 3D meshes for Stage02 (Grasslands) and Stage03 (Mt. Nibel)
- New 3 sets of texture upscales for Stage02 and 03 by AxlRose (4X Vanilla colors, 4X and re-colored, 6X and re-colored)
- PBR and Normal textures for Stage02 and 03

Release notes:

Readme with details

shots8bit_v5.020011.png
 
Outstanding work! I really like how the new colors and lighting make the scenes feel almost surreal yet still a perfect fit for the tone FF7 has.
 
Haha thank you @Tsetra ! means a lot to me. I took a few weeks off, was starting to get burned out with the mods. I will continue again in a few days, thanks again!
 
I think you should know that FFNx will soon be able to automatically adjust colors to approximate the brighter and more vibrant color gamut of the 1990s Japanese television sets that FF7 and FF8 were designed for. (Preview here.) This will probably accomplish the same goals as your manual color corrections.

I wish I had known about your mod earlier. Since this might save you a lot of work, I feel badly for not telling you sooner.
 
Axl, these are absolutely amazing! I especially love how you added the expanded mountains to the beach scene, where there was just a flat side mountain texture before.

I have a couple questions. What did you use to fix the 3D meshes? I've been working on some new HD background textures for the desert battle scene, but even though I have the textures seamlessly repeating properly on their own, it doesn't actually line up correctly in game. I can see the problem in KimeraCS, just don't know how to fix it.

VxPt3MG


How did you get it to override the battle textures to only use two files? Example: STAGE05_T06_00 & STAGE05_T07_00
 
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