[FF7PC] Battle model > Field model Conversion FINALLY!! (2006-04-30)

  • Thread starter Thread starter Reunion
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I've fixed the lighting!!! Expect a new realese shortly.. It turned out I was indexing it wrong. Also 3ds inverts the vertices and the polygons to fix this I just had to fix the polygons but not the vertices. So thanks for all the help!

It was like this..
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Now its looks like this..
f6d6fab6.jpg
ff13e367.jpg
f202e311.jpg
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4c65a6a0.jpg
 
Nice Work Reunion! Man you are doing some quality work. Honestly, for your final release, you should get together with The SaiNt who is almost finished his High resoultion patch :)
 
Nice Job i was thinking you were going to do it.I can tell by your 1st post and the work you did on it.But i still want to see what the battle models look like on  some ladders .
 
Great job Reunion. It really looks impresive!
Hey bomer , what's that hi-resolution patch you mentioned? Where can I find info about it?
By the way, It's just me or this looks even better than FF8 models? :-P
 
now thats what I call HQ model

that makes me wanna replay FF7 for the nth time^^

good luck with Sephiroth, make him look real scary  :evil:
 
Reunion, you're my hero for figuring all that out. I'm only gonna ask once more though, I don't wanna nag, but will you consider doing the same thing with the low res battle model? that would be awesome.
 
Correct me if I'm wrong but isn't there already a low-res battle model patch?
 
Yes, but it's only Cloud and half of jessie (who unused modesl still in ff7s data files).  This patch is taking the battle models and plopping them in the field
 
Where I could get such a patch would be nice to know =P

EDIT: never mind.. I need to keep checking that FAQ more often.
 
Fantastic work Reunion! 8)I'm very, very impressed with what you've been able to do! :o I'm glad I checked the site tonight!  

Please keep up the amazing work, and good luck with everything! :D
 
Yeah, sephys arms need improvement =P  They need to be longer ^_^

Man, keep going, this is the coolest thing that's happened to ff7 in a while ^_^
 
now I have again desire to to play good work further so "our hero"  :D


wbw Canim
 
I think I may have found a bug?

Its at aries house, the flash back to nibelheim, cloud lying on a bed talking to mum.

Anyway when the flashback ends FF7 crashes, the only way to get past the crash is to replace the modified char.lgp with the original.

This may only occur on my system, but I thought I would let you know reunion.
 
I think I may have found a bug?

Its at aries house, the flash back to nibelheim, cloud lying on a bed talking to mum.

Anyway when the flashback ends FF7 crashes, the only way to get past the crash is to replace the modified char.lgp with the original.

This may only occur on my system, but I thought I would let you know reunion.

That same thing happend to me while I was using the low res model....it crashed at the part where Cloud is far back in the darkness and Tifa is trying to run towards him....and the only way to get around it was to put back the original.. :z
 
That scene works fine for me so i don't know whats going on... Besides if the model can load in one area should it not be able to load in all areas??
Well try patching it with a fresh copy of the char.lgp if that doesn't work my new release with the lighing may help. thanks for telling me
 
Have you figured out (or heck, merely have any ideas on) a way to get the new models to be correctly sized relative to the field backgrounds?  I would think it would merely be a case of making each individual poly of the models smaller, but then again that may have an adverse affect on the amount of detail we can see...... :roll:
 
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