[FF7PC] Battle model > Field model Conversion FINALLY!! (2006-04-30)

  • Thread starter Thread starter Reunion
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I spent this weekend rebuilding Tifa and Barret...
3d2b1649.jpg

bf0f7198.jpg

e44c704f.jpg
 
Barret's shoulder still looks a bit out-of-whack.  See if you can lower it at all.  other than that, it's great, keep goin!
 
I was thinking....after all the characters who already have battle models are implemented (presuming that you are going to try to do every last one), perhaps we may be able to make ones for the npcs by using one of the existing battle model conversions as a template, and changing the colors of stuff like clothes, hair, modifiying bone structures, polys/verts, etc. to make a suitable imitation of them, while still staying within the limits of what FF7 can support of in a model?

Ok, I'll admit that sounds like a lot of individual models to do.  But take a step back and think about this for a second: from what I can tell, there are only a few "generic" looking npc models that are seen in most towns in large numbers (I.E., like 4 or 5 models are responsible for the majority of the game's npc population), and therefore modifiying a few existing battle model conversions to cover those, er, "classes" of npc could cover, like 78% of the npc's in the game.
 
Reunion,

What you are accomplishing is just great! I wish you the best for your marvellous project's future and to thank you sincerely for sharing your impressive results with all the community.

Your taking a giant step ahead and I do wonder if you are not already collaborating with The Saint's project ? You two could accomplish something that I have always dreamt about! And I am sure I am not alone...Thanks again!   :love:
 
OMFG!

I registerd (after many visites) when I saw this topic O_O
man... your a genius, if you dont comtineau this i wil personally come to your house and eat your comp xD

Thanks, your work makes many FF fans happy :D
 
Oooh... fantastic. The battle models actually fit in a lot better than I had originally thought. Keep up the good work, Reunion!
 
Woooo!!! this is looking good!
About what Goku7 said, I think he is right. I've been thinking about several characters that could be redone using parts of other battle models. But doing things like changing the colors and resizing the models manually would be boring. That's why i'm working on a little proram to do some of this stuff easier.
However, I think converting all those models would be a very heavy job for Reunion alone. If there was some more people working on this, It wouldn't be senseless to think on a full set of models replacement. Or that's what I think, at least.
 
Amazing progess still.  You obviously put a lot of time of time and effort into this.  Really great job.
 
Oh, I've been thinking how would look like a hi-res SD model. And ...
SD_CLOUD.jpg

:-P
I think this could be a solution for the clipping poblems produced by the difference between the size of the original and the hi-res models.
Actually, this model is still a bit taller than the original SD one (it's about 1.5 times smaller than the hi-res model) and thus it doesn't fit perfectly on the background (but has a few less clipping problems).
 
About what Goku7 said, I think he is right. I've been thinking about several characters that could be redone using parts of other battle models. But doing things like changing the colors and resizing the models manually would be boring. That's why i'm working on a little proram to do some of this stuff easier.

Thanks for the support. :D  And if this little program you're working on is going to be capable of resizing the models, have you considered you might be able to use it to automate the process of converting models from battle > field, to help Reunion?

However, I think converting all those models would be a very heavy job for Reunion alone. If there was some more people working on this, It wouldn't be senseless to think on a full set of models replacement. Or that's what I think, at least.

I would try to help him with the conversions, but I'm afraid that I have no skill in the way of drawing or modeling at all.  What I CAN do, though, is provide a delivery system for any upcoming releases that doesn't require LGPTools -- providing that DagSverre doesn't have any objections to getting his program involved in this project....

What program, you ask?  Dag's Patchmaker program.  Since it runs on a difference engine, we can simply let it analyze the differences between the original Char.lgp and the modified char.LGP, and create an executable patch that will modify the original LGP to make it contain the new data of the modified LGP.  Since we can't use an FFpatch to do this (because Reunion's modfication adds completely new files to the LGP archive, and FFpatch doesn't record such changes), and since not everyone seems to have success with Centra patching, using Dag's Patchmaker might be the only solution at this time.

Oh, I've been thinking how would look like a hi-res SD model. And ...
http://i6.photobucket.com/albums/y231/usebio/SD_CLOUD.jpg

:-P
I think this could be a solution for the clipping poblems produced by the difference between the size of the original and the hi-res models.
Actually, this model is still a bit taller than the original SD one (it's about 1.5 times smaller than the hi-res model) and thus it doesn't fit perfectly on the background (but has a few less clipping problems).

I know that Cloud has had ego issues in the past, but......this is the first time he's shown physical symptoms of Big Head Syndrome! :wink:

All joking aside, I think I agree with EmperorSteele said (on page 3) in that it would be counterproductive for Reunion to consider the SD-model approach as the only solution, since he's already spent so much time working out the bugs with the non-SD approach.

That being said, I think the reason why Borde's SD-model doesn't have as many clipping problems as the non-SD model, is simply because the SD model's legs are smaller, and happen to match up with the original model's leg length, so that alignment with the background had been preserved.
 
Sorry Goku7, but I think I can't do a battle->field conversion program. Mainly because I don't know how to generate the normals automatically (well, neither manually in fact). Besides, acording to what Reunion said, there is also some rearragement work to do on the files (If I din't missundestood him) and I don't know how to do this either.
 
If it's not too much to ask, is it also possible to use the standard cloud battle model instead?  The high-res model looks nice, but seems out of place when compared to the standard battle models of everyone else.  Just wondering!  :D
 
I just thought of something.  Reunion, is it within your capability to have Cloud's hands be rotated 90 degrees during the crawling or ladder-climbing animations?

Sorry Goku7, but I think I can't do a battle->field conversion program. Mainly because I don't know how to generate the normals automatically (well, neither manually in fact). Besides, acording to what Reunion said, there is also some rearragement work to do on the files (If I din't missundestood him) and I don't know how to do this either.

Darn. Well, one always hopes.... :wink:
 
Well yes I could as long as those crawling or ladder-climbing animations are not used by others..

I don't really feel like doing that right now though.. whats stoping you from doing them?
 
Zero knowledge of how the files manage to store 3D animation data as mere text, and the tiny little fact that I can't draw or model worth jack -- that's what. :P
 
Hey, Reunion, this stuff is the most awesome thing that I've ever seen. I downloaded the stuff and got all of the files together, but the only things that actually worked were Cloud and the Shinra soldiers. Have you posted the other characters yet, or have I just missed them in the board? Thanks a ton man, keep up the amazing work!
 
The stuff Reunion released only contains lighting-corrected models for Cloud and the Shinra soldiers, as far as I know.  We'll have to wait for him to release the rest when he gets around to it.
 
this is an excellent project, I think this will be very worthwhile.  I can't wait for the next release! :D
 
can someone give me a more detailed way to use this? i really dont have a clue what i am doing, how do i work this thing, lgp tools, i dont understand, can somebody give me a really helpful walkthrough for a beginner?
 
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