M
mirex
Guest
Hello FF7 fans and 3DS Max users, finally something for you
Biturn now supports Max through ASE file format, which can be imported/exported in MAX; Format supports textures, objects, bones and vertex colours what is
just what FF7 model needs.
here are some sample pictures for comparison;
biturn:
max:
lightwave:
3ds Max-rendered joker is without colours because i still dont know how to turn on rendering of VertexPaint property in Max. I aint graphician.
here is link for new Biturn 0.85, and here link for ASE plugins if your max does not want to import/export ASE.
one more pic:
just what FF7 model needs.
here are some sample pictures for comparison;
biturn:
max:
lightwave:
3ds Max-rendered joker is without colours because i still dont know how to turn on rendering of VertexPaint property in Max. I aint graphician.
here is link for new Biturn 0.85, and here link for ASE plugins if your max does not want to import/export ASE.
one more pic: