[FF7PC] Biturn - v.85

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hmm... possibly, i have it too, but it isn't installed.. i was thinking i might do an unreal tournament 2004 mod, mianly so i could ride around in the highwind killing people with the masamune and stuff, hehe.
 
still... i can't do anything without getting the animations first, and i need mirex's help or someone for that
 
I have the nwn's hacker guide. You can use nwn's bones. There are 154 animations available for nwn which are *MANY* more than the original battle model has.

All you do is load a generic character in gmax and replace the NWN model parts with the exported FF7 model parts. You keep the old bines but use the new model.

I have a copy of FF7PC now so tomarrow I'm going to play with GMAX a little and see what I can do with nwn models. If I'm right, all I need is the FF7 Max models and I'll do a body swap and see how NWN deals with it.

The downfall is we loose the cool FF7 poses we all like, but giving those up for 154 poses and the ability to play as cloud in NWN should make up for that.
 
Hi! I've been watching this forum for a while so I decided to write my 1st post here. So, need help with 3d studio max and FF7 models.
I'm using 3d studio max version 5 and 6. The ase export/import plugin works in 3d studio max 5 only, but when I load the model, the entire model is soooo black. I've tried to enable vertex colours and to add  vertex color map property(thanks Mirex) but it didn't work for me. Please can, somebody help me? Please write the entire procedure if u can.
Thanks
 
i'm about to install a new power supply but i'll write that up when i'm done, no problem. and about the nwn stuff, i think i'll install it today and give it a try.
 
(crap, i lost my cd key to nwn, i gotta find another way...)

ok, ff7 model tutorial:

Step 1: Open Unmass 0.8
Step 2: Open battle.lgp
Step 3: Select all the files
Step 4: Extract it to wherever you want
Step 5: Open Biturn w0.85
Step 6: Navigate the browser on the left to the folder you extracted them to.
Step 7: Wait like 20 minutes for it to load up all those files (it's a pain, i know, but it must be done)
Step 8: Click the "Options" button at the bottem and make sure "Logging Mood" under the "General" tab is set to "Everything to file"
Step 9: Find the file you want to extract (they're in the same order as leviathan puts them when you first open it, use that as a referance guide)
Step 10: Set the Destination format to .ASE
Step 11: Set the destination filename to the directory you want to extract it to.
Step 12: Open 3DS Max 5
Step 13: Click import and scroll to .ASE (if you have the importer it will be there)
Step 14: Import the file
Step 15: Select all pieces of the model, then  right click on one of them, and click properties.
Step 16: At the end of the right side on the first tab, there's an option that says "vertex Color", put a check by that. Also, click the shaded button to make it look even better.
Step 17: Press 'M' on your keyboard to open the materials window
Step 18: Click a blank material. Then click the square to the right of "Diffuse" the 3rd one from the bottom should be "Vertex Color" select that.
Step 20: select all parts of your model. Then select this new material, then click the button below the material sphere's that looks like a sphere with an arrow leading into a cube. If it asks you what to apply it to, click selection.
Step 21: render it by hitting f9 for quick render or f10 for rendering options and you're done.

If that all didn't work, you may have a different .ASE importer, i don't know what the one i'm using is called, the filename is "asciiimp.dli" if that helps, i'll send it to you if you need it.
 
Can gmax use 3dMax's import scripts? (I know I can only export gmax and text files. I can't seem to find an ASE inporter.

Also, Just a quick check on gmax's material editor shows me that I don't have this magical "vertex" one. Do I have to import an ace file first?

Here a screenshot of the material editor.

I guess I don't understand what a material is. It also doen't help that I'm so used to ac3d, I don't even know how to move objects around on the scene

I just downlaoded it the other day to gawk the the NWN models. the file import/export work great for gmax/nwn. I was even able to play with that slider thingy so you can see all the diffrent frames of animation. I was just thinking you could select the model bit and press "delete" and replace it with a new imported 3dmax model or something. I can import 3d Studio max shapes and meshes. Can't I just skip the the whole converting to ace first?

I too will experiment
 
Thanks TallgeeseIIII for this tutorial!!! It looks great! I'll try it soon!
Btw: I'm using Ase importer/exporter plugin downloaded from this site
 
heh ^_^

1) Take off shoe
2) Insert foot.

Where is this site. I thought bitrun was one of qhimm's/alexx/fice's tools (I'm sooooo out of pratice. with ripping the PC version apart...)

ADUUNDUM: Oops Mirix, it's yours... ^_^; I'm so terrible I forgot you....
 
sorry guys, i dunno anything about gmax, try to get 3ds max 5 (can't say how, *whistle* but that's the only way i know of for now. also, my nwn installation failed, and i don't really know why, i'll try again later when i'm not busy.
 
ha! got it installed, ok, now to learn about the file setups and stuff, oi
 
TallgeeseIIII

I've tried your tutorial->Didn't work
After aplying the material with vertex color, 3d studio says something about maping coordinates and it won't be rendered properly!
So when I checked the vertex color property in object properties the model was still black and after aplying the material it was even more black!!

So can u post me your ase importer/exporter and the cloud model converted to Ase format(I'll try model that works for 100% because maybe I have a bad-converted model). Thanks
 
ha! got it installed, ok, now to learn about the file setups and stuff, oi

I've been hacking nwn for a while, and have the end-all-be-all book on it on my HD somehwere.

I'm going to start a new thread on hacking nwn (This could be a really cool project) and post a link to the book there.

(It's OK, the book is freely distributable)
 
halkun: cool, thx

neo cortex: did you try actually rendering it yet? it gives me the mapping coordinates message too, but it's not an error, just press continue and it should render the vertex coloring anyway. if it doesn't then i really have no idea, and i can't post the files, i don't have server space atm, sorry, i can email you the importer/exporter, but the model is too big for even that, would that be ok?
 
that's possible. anyway, with nwn, i got a keygen, and installed it, then closed the keygen, then when i tried to play it, it asked me for the damn key again! i don't have the key anymore, i closed the god damn keygen, so now i probably have to install it a 3rd time, god i hate bioware!
 
TallgeeseIIII

I've trie to render that model but it was still black!
You can upload the files to bin.mypage.sk just put the ase plugin and the model into one rar archive and don't forget to set the compresion level to Best. Rename that archive for example Neo.rar so I can find it. And if this wont work send me an email to [email protected].
 
ok, i sent you an email with all the files

i need the animations for these models, i think mirex can do it, he's pretty talented, he just has to see this, message first...
 
TallgeeseIIII: really nice renders :)

Battle animations are still not decoded properly ... usually only first frame of anim is looking correct. Its a long way to decode them, and i dont know how. Animation frame was decoded by id Phaeron, from which we did not heard anything since.

Step 7: Wait like 20 minutes for it to load up all those files (it's a pain, i know, but it must be done)
If you want Biturn to load directory with lots of files faster, then go to Options and turn off file sorting. Files wont be sorted but it will go fast. Or i would recommend to split files to more directories.
Step 8: Click the "Options" button at the bottem and make sure "Logging Mood" under the "General" tab is set to "Everything to file"
why is this needed ? It slows down conversion, and is meant mainly for debugging purposes.

Neo_Cortex: I'm using Ase importer/exporter plugin downloaded from this site
halkun: Where is this site.
Neo_Cortex probably means that link on bottom of my 1st post of the thread.

Newest Biturn versions can be downloaded here, also there is ASE imp/exporter which I found somewhere on the net and worked, and Unmass: http://mirex.mypage.sk/index.php?selected=1

uh and sorry for delay, I was ill for last week.

If you have different ASE importer/exporter that works in other 3dsMax versions then please send it to me, I'll upload it to my homepage to have it all stored in one place.
 
for that looging mood thing, i didn't know what it did honestly, but i know i changed it so i wanted to make sure everyone did the same thing as me so we didn't get different results, lol
 
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