[FF7PC] Biturn - v.85

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seeming as you just posted the link, and didnt say a thing about it, im going to ask the following question for teh benefit of some users...

What exactly was the point in posting that?  I dont mean to be evil sounding, but coming into 2 month dead topic and posting a random .gif, just confused me really... :isee:
 
Well it appears to be cloud walking in a 3d background.  As for WHAT it is ment for, I donno maybe he wanted to show he had succeeded at 3ds cloud modeling? :)

Cyb
 
he animated the cloud battle model from the game, what's hard to understand about that?
 
sorry for not explaining, but it was just to show that the ff7 battle model to 3ds max works using mirex's program.
 
yeah, i figured it out originally but i never animated it, nice job.
 
The tools are awesome, however... My problem lies more with 3dsmax6 ...

the asciiimp.dli file for 3dsmax6 doesnt seem to want to work.. Ive had this problem with some of my plugins, and I cant seem to rectify it...

I'm not really too sure what it is I have to do to the plugin to get it to work...

Ive heard some stuff about a 3dsmax6 sdk to compile it or whatever, but I dunno *shrugs*

If anyone has it compiled, can you please email it to me at Mamoruanime at Hotmail.com please (sorry, I wont use @'s when giving out my email ), or upload it somewhere please?

Thanks in advance ^_^
-Mamoruanime
 
I'd say that .dli is compiled file ... maybe try looking into Max's plugins options for it, if it is loaded and turned on...
 
lol I've went through all of the settings... I'll post the error msg (which is completely inaccurate, assuming i'm reading it right :P)

Since ive tried multiple downloads for the same plugin (version 6 of course) I can only assume maybe its my copy of 3dsmax6... :\ Ive had this trouble before with many plugins...

error.jpg


Hmm... are there any other .ase importers for 3dsmax6 by any chance?
 
You can also try to find a LWO (6.5) importer for Max 6. Biturn exports good LWO models, problem is only that importers I had (for Max 5) wont read all the information from it.
 
hmm yea I should try that ^_^ thanks

I also have Lightwave 3d lol so I suppose that works both ways (but I prefer 3dsmax over Lightwave)
 
URG, that means 3dsmax cant find the import plugin,  dli is one plugin extension. I searched google and um that import plugin is hella old >.> 1999 old.

http://www.vazka.sk/~stiglic/?N=D just look for the asciiimpr6 zip

heres a newer version for max six.


WOOPs  :o  um i thought i put a link there. sorry i did that late at night. ^^;
 
I have the nwn's hacker guide. You can use nwn's bones. There are 154 animations available for nwn which are *MANY* more than the original battle model has.

All you do is load a generic character in gmax and replace the NWN model parts with the exported FF7 model parts. You keep the old bines but use the new model.

I have a copy of FF7PC now so tomarrow I'm going to play with GMAX a little and see what I can do with nwn models. If I'm right, all I need is the FF7 Max models and I'll do a body swap and see how NWN deals with it.

The downfall is we loose the cool FF7 poses we all like, but giving those up for 154 poses and the ability to play as cloud in NWN should make up for that.

This is exactly the kind of thing we were looking for for our NWN FF7 Project!  Anyone who has any possible time to spare, We would love you forever if you can give us info on how to import models from ff7 into NWN aurora toolset.  Check us out here:
http://ff7mod.hyperboards.com/index.cgi
 
i'm still having no luck with the ase importers... same with a couple other people ive talked to about it :x...

what are you guys doing other then loading the plugin through 3dsmax6? I keep getting that "plugin not found" error when I have 3dsmax6 load asciiimp.dli, and its quite irritating XD

anyways, thanks for your time
 
Try getting Max5, I can tell you it works, i tried it. No idea about max6
 
cant find it (not to suggest i'm getting it any other way then purchasing it), which really sucks lol otherwise I woulda used it instead
 
Hmmm I'd suggest writing a question to some MAX users forums .... try asking for some good importers plugins. LWO or ASE would be good. But if they would suggest you some importer/exporter for other format with good capabilities, i could write an exporter for it to Biturn.

If it could do polygon color, vertex/point colours, textures, point texcoords, bones then it would be good.

-- my nostalgic rant --
This is why I started to write one separate convertor program (Biturn) instead of what everybody does, writing plugin importers. When you write importer for one program (MAX5 in this case) it becomes useless when that program goes out  of fashion.
 
can't go wrong with .3ds, and .wrl and .dxf aren't bad either.
 
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