[FF7PC] Biturn - v.85

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OK, but I wasn't asking about the PSX version, srry if I didn't make that clear  :roll:  but since it can be done with the PC version (which I don't have) could someone send me a copy of the required PC file? And if you can't just a simple no (or better yet, no response at all) would be appreciated, no flamming is needed :\  But if you can send me a message.
 
See this:
http://forums.qhimm.com/viewtopic.php?t=4870

You'll need the PC version to have the PC file.  Stop asking.

[edit] Yeah, I think this was made sufficiently clear in the thread I linked, plus a mod stepped in and locked it (i.e. you should not attempt to continue the discussion), gonna have to issue a warning.
 
aight thats all i was asking, getting the file from a friend anyhoo. Thanks for the help tho. And only reason i posted twice is because I didn't see my post after I made it, so I thought maybe I did something wrong, and posted again. Again, sorry...

PS: thanks cyberman  :D

edit: hmm i think i culdnt find the post afterwards cuz i clicked New Topic instead of New Reply :\
 
to change models in ff7 to better qualites etc, you would need not only to change the models but also the backgrounds
the scripts in the game eetc
to make it look perfect, or there will be some size problems etc (models waling through bigs stone etc or reaching the roof).
 
Hey guys, I just found this thread and I've been trying to do some importing of my own with a little problem...

The imported .ase of cloud has his bones as just lines! How do I get it to act like proper bones?
 
Hey guys, I just found this thread and I've been trying to do some importing of my own with a little problem...

The imported .ase of cloud has his bones as just lines! How do I get it to act like proper bones?
Ummm his bones are just a length and rotation.. that's why they are just lines. :)
The actual objects for the bone need to be attached also I believe.

Cyb
 
Ah ok, I now use the biped model instead anyway... however...

I'm currently using 3ds max 5, and after much (boring) work managed to fit my mesh outside of my biped model. I set my biped to not show the objects, so only the footsteps will be seen. After saving and loading however, the "footprint" is still there BUT I cannot select it!!! Its not listed in the object list either...

Any idea how I can salvage my poor biped =]?

Thanks

EDIT: As a side question, is it possible to scale the size of the biped? The normal scale tool doesn't seem to affect it.

Hmm don't worry I just redid the whole thing... =] Warcraft 3 cloud almost ready!
 
Wow!  Cloud and his Omnislash in Warcraft III.  I'll have to give this a try whenever you release this.  Great work!
 
I just looked at that .avis and wondered: what funny thing r u doing here??
 
Its intent was not humour. It was a port of ff7 models into WC3 with custom spells using triggers to try and emulate spells from ff7. Admittedly I hoped it would've been more obvious...
 
Sorry to revive this thread, but is there an .ase importer available for 3DSMax 8? And, if not, which format should I use instead?

Thanks.
 
Please show me a list of the file formats that 3ds Max 8 can load, so I can tell you which would be suitable. So far older 3DS maxes supported formats were lacking some important features to load FF7 files.

About importer - no idea, you might have to search the net, or find someone who can recompile the plugin for newer 3DS max.
 
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