[FF7PC] ChaOS -Character Overhaul Seven

  • Thread starter Thread starter Kaldarasha
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He's not finished, but I made a new NPC for use. Here is Karman:
ei34.jpg

There are some smaller changes I want to do on him.
I also plan to replace (thanks to 7thWrapper) the fat man in front of the Honeybee by him. It would make more sense to ask the carter, where Tifa is.
 
Hi everybody !
Is there anybody out here who could give me the link where to download the character changer program you use with all the models you guys did and the background smoothened.
And a really quick guide on how to use it ! It would be amazing.
Please help a huge fan of your work !
Thanks a lot in advance.
 
Hi everybody !
Is there anybody out here who could give me the link where to download the character changer program you use with all the models you guys did and the background smoothened.
And a really quick guide on how to use it ! It would be amazing.
Please help a huge fan of your work !
Thanks a lot in advance.
 
Templated posted the link for you, it's on this thread: https://www.ff7catalog.com/threads/9844/

Version 1.05 is the most recent so check the last page if it's not on the first page yet. I wrote out a tutorial on how to make this work right below Templates post. It's not even three posts before this one, so just check the center of this page. If you haven't run bootleg yet click the link I provided in that post and follow that tutorial first, then use mine. If you have problems after following the directions provided above post any errors you get and what you did during configuration.
 
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I recently started using some of the mods here and I have to say it is really awesome how much you guys have improved this game. One thing I noticed when using this mod is that Cloud´s hair color is different than the original (darker and kind of orangish). I don´t know if this is deliberate or not but I changed it back to the original one using Kimera. Here is how it looks:

orni.png
 
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Thanks for the update  :)
On my side, I've just finished the colne_b1 field (see Team Avalanche section), it'd be awesome if you can check it out.
 
I probably sound like an idiot, but how does one actually install the unshaded models?  I understand they're not included in Bootstrap, but I'm missing something (clearly) when it comes to using the tools.
 
Bootstrap? LOL  :D

I would use the 7th Heaven tool to inject the IRO version. Search for it in the tools section and read about it. If you need help after that, let us know.
 
Personally I used Kaldarasha's models by means of the individual files compiled in the 7z archive. I placed them under a /direct/ directory, and enabled "direct_mode = yes" under aali's ff7_opengl.cfg
Maybe that's not very conventional (since I'm modding myself, I prefer to install them one by one), but it works :P
 
The direct folders work great for many things like the pngs for backgrounds and magic, but not for character models. It can effect performance if you load too many. I use them for testing new models. Other wise I use 7H iro's for everything, other than magic mods since that doesn't work with v10. I collect everything I want to use in different folders so it's really easy to change, than wrap everything in an iro. I like this because now if I ever have to reinstall I only have to convert my 2012 game to the 98, new installations only take 5 minutes now.
 
what I want to know is has he fixed the transparency issue with the main characters and sephiroth yet
 
what I want to know is has he fixed the transparency issue with the main characters and sephiroth yet
Yup, he has.  He figured it out some time back.  I still haven't tested it either.
 
Bootstrap? LOL  :D

I would use the 7th Heaven tool to inject the IRO version. Search for it in the tools section and read about it. If you need help after that, let us know.
I was under the impression the unshaded models weren't in Bootstrap yet.  And AFAICS, the latest version of the unshaded models doesn't have an IRO version, unless I'm completely missing something.
 
They're not included in Bootleg 040. There is an older compilation that has an IRO version. You can also make your own IRO version using the 7th Heaven tool. It's not difficulty at all.
 
Well creating a new face mesh for Barret is harder as I thought:
e64z.jpg

For Tifa I have used an edited mesh from Grimny's Tifa, I think there is no need to make a new one if a good mesh already exist.

what I want to know is has he fixed the transparency issue with the main characters and sephiroth yet
I had found a way to bring back the transparency, but Borde has solved this in the newer Kimera version anyway, so it's no problem anymore.
 
Your models are great! The one thing I like about what you're doing more than anything is making all of the field models in the game consistent in art style. As much as I love face-melting HD graphics, when it is only for a few characters, it breaks the immersion when low quality characters share the scene. I think your models are a vast improvement and yet blend with the rest of your overhaul, and I will look forward to playing FF7 with your mod installed once it is completed.
 
When you have time Kal, and if you can,  get me all updated models and animations for use in the Reunion (I don't need battle models). I'll update what I have before release.  8)
 
7tl6.jpg

So this is the last head from me for this year. I have designed the head with the head from Cloud in Dessidia as reference. So it's a bit different from the original game model. The eyes are completely new repainted with a more glossy look. I need to add the earring, but this will not be a problem anyway.
Well I need to update my own library first before I releasing anything. Aerith and Sephiroth need new back hair and I have to split the eyes of the new heads in a left and right part for a correct blinking.
 
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