[FF7PC] ChaOS -Character Overhaul Seven

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If you have a young Cloud (for the Niblheim flashback and so on), I can make it work by editing the field files :)
 
Cid's ankles bend in an inhuman way when you first meet him inside the rocket.  If you could please double check that when you have spare time Kal.
 
We need more people to do animations too...  a lot of them need to be remade for the new models.  But getting the manpower and effort has been a problem.
 
Sephiroth's blade is black for all the scenes in the Temple of the Ancients.  Perhaps this is an easy fix?
 
Could also be that I made a mistake - but the hotfix2 will sort it if so.
 
Kal, forget updating the other models to be transparent at the temple.  Only Sep needs doing. And if we can't get the Z thing working then we just trim all his hair off apart from the front and add him as a new model to that one field. I am going to remove the  other characters from that scene - they just get in the way and it's stupid.  People know they're looking into the water.
 
During the memory gathering scene with Tifa and Cloud.  Cloud's transparent model is grabbing his head using the back of his hands.  Double check that when you can Kal.
 
I may be wrong, but it seems to me that a lot of talk has been going on about newer versions of some of the models, ones which aren't currently in the latest public build, 1.66.0. According to NexusMods, 1.66.0 hasn't been updated since Jan 2015, almost two years ago. Is there a secret link to some newer, unreleased version of ChaOS I just don't know about, or is the latest version of the mod just two years old?
 
Carry Armor model has a something floating behind it.  Could probably be checked again.

Also, only the Cloud model is corrupted in the Chocobo races.
 
The Rufus model looks odd.  The head - body ratio is wrong.  And the body is probably too big.  Not sure, but  I'm sure you'll check it against the other models.
 
@DLPB

Is the reunion model replacer up to date with your spreadsheet? I'm working on odd models here and there and want to use it as a base. I don't want to redo something that's been done. It'll also give me more peices to work with. So far I have 3 that are not complete.
 
Mostly.  I am not using Kal's latest Biggs Wedge Jessie because either colour or something else is worse. See what I wrote above.  And the latest Sep actually manages somehow to corrupt the game.  I don't use his latest Cloud because I think that was also a regression.

I can send you what I use. If you are also making models, there are some that urgently need attention. Not least Rufus.
 
I'd appreciate it if you'd send me what you use so I know I'm using the right resources. Just using Reunion and the corresponding spreadsheet since you've used no new updates. There are quite a few models left to be converted. It's a shame Kal's project has slowed, he's done 90% of the hard models. I'll chip away at some of the easier ones in the mean time. :P

I'm not a modeler by any means, I'm just dying for the complete set and know Kimera. I started on some more generic NPCs first and was thinking of trying Don Corneo next did Don Cornero. Since you probably know best, other than Rufus (who looks like he just needs to be scaled better), who else needs attention? I could do Jesse at the map, if there is nothing special about that model (other than it's just the torso)..?

Also, regarding that Sephiroth transparency issue... Did you mention that you could use a whole different model for just that scene? I could try turning the transparency on for the Sephiroth model and save it as a different .hrc if that would work.

EDIT:
Update:
Untitled-1_zps7y3pysk4.jpg


-Fixed Cornero's massive arms
-Improved chesthair
-Head/hair mesh details
-New facial texture
-Fur extended like the concept art

To Come:
-Neck Chain (When I find one)
-Finish Legs/Belt
-Maybe tattoo? (I doubt I'll spend that much time)
 
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Well I made a fresh installment of Windows 10 and I need to check first how to get the tools to run again on my system.
 
@Cities.Burn.Quick  Yes.  Basically if we are forced to, we can simply duplicate the models needed to be transparent and use those for the needed scenes.  These are:

Temple of Ancients: Sephiroth (BBAB.  Use ID BBAC for transparent version.)

I don't need the others for this scene since I've removed the other transparent models.

Experts' Hall (remember to use new Ids for these new models):

Man (CUFC)
Man (CVBA)
Man (CSED)

I will mail you the latest Reunion set up.

Start with Sep and we'll see how it goes.
 
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Wow, tons of activity right when I'm editing my post. Check out my Don Cornero guys.
 
Cornero :P  Is that in a different localization?  It's Corneo in English / Japanese. Not sure if the new Corneo is nearer how it was intended. Is there any concept art to show that face?  Otherwise, it's wiser to leave it as the original PSX face suggests.

Looks like yours is closer in some ways - but the eyes are off (he is a sleazy thug - not an evil mastermind).

http://vignette3.wikia.nocookie.net..._Corneo.png/revision/latest?cb=20111205174253

Always look at the concept art and the original model :)
 
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Nah you're right, it's Corneo. It was late. :P

I think the eyes are way closer to the concept art than the original eyes (same shape/expression). Same with the eyebrows, I wanted to do the same expression as the art but the texture is mirrored on both sides and I don't want to remap it. I'm not an artist so I'm pretty happy with how they turned out for a quick Photoshop job. In my opinion I think it looks much better and closer to Kal's art style, while staying true to the original. If you don't want to use it, that's okay... Ultimately, I'm doing this for me and I'm certainly going to use it! I want to play through with consistent models, and this fits the bill. :)

Edit:
Found a chain for Corneo. He's looking like a boss tho, in head to toe Costco.
 
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That's fair enough. I certainly can't use something that deviates too much from intended style or look, but you're of course free to do as you want.
 
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