[FF7PC] ChaOS -Character Overhaul Seven

  • Thread starter Thread starter Kaldarasha
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Did you happen to save my model list of what was done/not done? It's reverted to the time nothing was there.  Hopefully you remember what needed doing etc/.
 
I had made a copy of the list in Exel for personnel use.
That reminds me, that I want to put it in the package.
 
2.  Barret's legs being thinner... not sure it looks good, I don't think it looks as good as thicker legs (note, his body does not match up with the legs either)

3.  Red Shin-Ra guard...  back of the legs show through the coat.

4.  Barrett animation looks really bad at mo.

5. Wedge face corrupted at start.

6.  Heidegger's walking animation is hilarious. Needs fixing ASAP.

7. Brown colour on Shinra soldier's guns needs to be darker.  Guns should be classic rifle as original: 
http://www.capitanhipower.com/Photos/M1903A3.jpg

I will now test Aerith.

8.  Both child Aerith's seem fine.  From what I can see.  And the new translation for that whole section is brilliant (even if I do say so myself ;) )
 
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2. His legs aren't thinner, I simply forgot to make them bigger after I stretched them. Good that you
   spot this out. I'm not happy with his boots, I need a different solution for them.
4. and 6. Animation isn't really my field, I would do if could. There are many to fix like Yuffie's running
    animation (she uses the wrong arm to shield) or Red XIII thinking pose with these crossed arms.
    But it is really unhandy to do animations in Kimera.
    What is ASAP? Haven't seen an animation like that.
5. and 6. I have to redo the Shin-Ra once again. I'm not happy with them anymore and and for
    Wedge I will do something different.
7. I could use one off Vincents weapons for this... But, I'm allready far away from the battel models,
    so changing the weapon would make them more different. I have some plans of using them in
    battle, however I haven't test if I could use these models in battel. I guess they will look buggy with
    transpiration and blinking effects such as Regen.
 
Grimmy or Bloodshot are the ones you need to contact about the animation, and possibly pitbrat. ASAP means 'as soon as possible'.  Sorry for the confusion.

I kind of like the Shin-Ra models.  They aren't bad anyway!
 
Kaldarasha, I love what you've done with the new Infantry models. Especially bipedal Red XIII, he looks amazing now! Additionally, I eagerly await the results of your Shera modifications, and hope she will return to the full release soon.
 
Finally finished Zack. (Ha, ha, ha, it sounds like Final Fantasy Zack  ;D)

Shera is done and Barret has gotten new boots. I have to do some changes to the red Shin-Ra guards and after this I will upload an update,
because there is some testing stuff to do and I think that I wont do any models for one or two days, we will see...

what about a ciac.hrc the b;ack guy is missing^^
Use Grimmy's version of him. It's a nice model compared to others.

Grimmy or Bloodshot are the ones you need to contact about the animation, and possibly pitbrat.
It's not that I don't know how to do it, it's more the way how to manipulate the animation in Kimera.
It is really time consumption. I will do fixes if they go quick. However it would be nice if some else could work on the animations, they really needs fixing.
 
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Still a problem with Barrett's legs.  They are still not matching the body area.  They are fat then they go thinner until they reach the body.  There is a gap on either side of the torso.  legs need to be fatter at the top.
 
Despite that, I found that the new midtorso section finally makes Barrett look like a normal-proportioned tough guy. Kleyon's Timu-Sumisu/Millenia Barret field model is higher quality, but it looks like he has no lower abdomen. And I think this new Shera looks great as well.
 
reno needs to be fixed his body parts are scatered around him like crazy and ff7 crashs after i get the popup saying Failed to Load FXCC.a
 
I'll look into it. Use the FXCC.a in BNGD - Dyne folder. I had    accidentally a (corrupt) FXCC.a in Barrets folder. It's deleted
now, thanks for the report.

PS
Is it only me or dosen't work Spell Check anymore?
 
Dio looks so much better than he originally did. Thank you so much for your hard work.
 
Ok, because my update of the first post has vanished during the server crash, I'm not bounded to my plans of the way I want update my project.
I have decided to do it step by step, that means I will update the models how I see them while I playing. I'm currently at the Wall market, so every model which is there gets an update. This has two advantages: first is that I don't have to search for a savefile to check if the model I created looks good;
second is that NPC are more often seen as supporting characters. However at the current state of my project the most important supporting characters are done.
The next release will also contain bloodshots animation. I have correct the Y-coordinates to they default one, so the characters doesn't moving up and down between the animation.
 
nice to here the update will be slow and yet better analyzed to improve things better. as for the reno field model issue I mentioned I've tried adding the original animations and yet no result so im still trying to find the cause of the issue. if I can find out what is causing it I will report it asap
 
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