[FF7PC] ChaOS -Character Overhaul Seven

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If you could ignore the language, you should try the flevel.lgp of my German reworked mode. The first thing you may notice are the proper size of the models compared to the backgrounds. However the real interesting part are the Niebelheim flashbacks, because they have a unique young Cloud field model.
If Makou Reaktor gets finally the mass export/import function I could patch the English flevel.lgp.
 
oh... I hope that will happen. but maybe after reunion is done we can work on the guns? im assuming the newspaper was done in your reworked German flevel?
 
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After reunion is done we will work on the guns.

I currently working on restoring the blinking eyes of the main character. Aerith seems to be a problem because she does not have a own closed eyes texture (like Sephiroth).
However Cid looks awesome now in field and in battle.
 
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Sweet! Been trying to put together a model from the Unshaded Aerith that works with the Aeris Revival.
Think I got this worked out, Pit Brat made it easy by posting the code for two of his repaired versions of this file: aeri.hrc. As I understand it, it just has an extra bone. No idea why it is needed but the default file that came with the Revival Mod looked all cut up and weird without these changes.

Another tiny issue I want to look at is why most of the field model materias we run into in the game don't have a working animation... but at least Cover outside Aerith's house does. I would like to animate them all in this fashion. Any thoughts about that Kaldy? I can't even find where that particular working materia field animation from that scene is coming from.

Edit: Well I have located the proper field animation files using Makou Reactor... but I have no idea how to edit them. I tried opening one of the .a files with the load field animation button when its materia model was open but it gave me an error saying the animation had an improper number of bones... its a sphere... it has 1 bone if any... confoosed.
 
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I'm a bit busy with babysitting my little boy  :-D
But could you please PM me and send me the Aerith model?
Which materia mod are you using? PRP or the one from Team Avalanche? I have changed the animation in my flevel.lgp but to fix it, but I guess I disabled it (not sure.) Afternoon I'm at home and then I could check it out.
 
Well I decided to make a separate post for the Revival Model. I actually don't even know if it works or not yet. It should, but I thought about using your dead Aerith model instead, couldn't decide. The green bead in her hair looks so nice at high res, I figured she can be revived and just have a green bead and it doesn't have to be materia right?  :-P

About the materias: messing about with Makuo Reactor I found the scripts for the materia SHINE effects and was able to recreate them properly where they were missing... but they don't look that amazing. It's something I guess. Anyway Myst's program is unbelievably cool.

I'm super active atm because I don't have my wife and 2 year old boy here for the weekend. I was telling LostWing, it's like a trip to Narnia when they leave me the house to myself. :-D
 
Some new stuff from Kaldarasha's Unshaded Models Collection!

Newest Version Here

Includes NEW additional models:

CloudField_zpsde19a263.png
CloudBattle_zps95fa98ec.png

Cloud.02 Field Model                                                                                                                                                         Cloud Battle Model

CidField_zps337fe8b2.png
CidBattle_zpse2514a4c.png
                                                             
Nice Cid Model with Stubble!                                                                                                                                           New Cid Battle Model                                                                                           


CaitSith_zpsa055b558.png
Resurrected_zps880cc5ca.png
BeforeDeath_zpsdd6f5c22.png

New Cait Sith Field Model with marshmallow claws and tiny, adorable whiskers... d'awww. The 7zip above contains all of the previous Unshaded Models, including
the Aeris Revival Patch models with and without her materia hairpin.

The package also includes the animations for the field models that have been adjusted, please chime in if you see any *big* issues here, as it would possibly
reflect an error on my part putting everything together.

The Flevel is marked DIRECT because it is best to simply place the two files from that folder into your game's direct/flevel directory AND enable direct mode in either
ff7_opengl.cfg or in Bootloader.

All credit to Kaldarasha

Edit: A new version of the collection is going to be released after Kaldarasha has completed all of the playable characters, iirc. Also, uploaded new version with additional directories containing both the Original and adjusted Cloud battle stance I'm playing around with. The version of the animation in the battle folder is adjusted for the purpose of hiding an awkward angle Cloud sometimes is shown from in combat, this is noticeable in the first encounter in the game, with the Shinra guards and throughout the entire game with varying degrees of severity. Though it seems like a minor adjustment and should be simple enough, it's quite difficult to fix smoothly. Khimera is not the problem at all and I love the program. It's just hard doing animations. I'm still working on it, please feel free to offer suggestions.

I've actually stood with a prop in the mirror to try to get the position more clearly in my head, which was pretty funny when my wife walked in and saw what I was up to.  :roll:
 
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I LOVE these models. Are there any plans for a Vincent and Yuffie battle model? I was surprised (but happy!) to see Cait Sith done before them  :)
 
I was surprised (but happy!) to see Cait Sith done before them
Me too. ;D
Currently is Yuffie under rework and Vincent right after her.
 
Sorry all but... this mods is for FF7 steam version? ::)
Yeah I got it working on the Steam verison by extracting all the files from char.lgp using the lgptools.exe, then copying everything from the newest workprint to the folder and then recompiling it. Works great, even there are some random NPCs in the opening train ride and post bombing run that using the old sprites.
 
This mod is not currently in Bootleg. It will probably be in the next release.
 
This mod is not incompatible with any others, so yes. Whichever ones you use will obviously overwrite the ones already there though.
 
One thing I have to ask. I saw eariler in the thread mentions of "only four unshaded models remaining" and such. Were the files here suppose to get merged with another existing mod, like the old NPC Reconstruction Project, or it is stand alone. I already got it working and such and it looks good, but as mentioned in my last post, saw a few random NPCs in the first town and train that weren't finish and others that were.
 
One thing I have to ask. I saw eariler in the thread mentions of "only four unshaded models remaining" and such. Were the files here suppose to get merged with another existing mod, like the old NPC Reconstruction Project, or it is stand alone. I already got it working and such and it looks good, but as mentioned in my last post, saw a few random NPCs in the first town and train that weren't finish and others that were.
I have uploaded a version of this mod packed along with several others including textures and models from the Phoenix Rejuvenation Project and the Avalanche Hi-Res Overhaul Link to the release page.
 
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I have uploaded a version of this mod packed along with several others including textures and models from the Phoenix Rejuvenation Project and the Avalanche Hi-Res Overhaul. It is available for download HERE.

Link to the release page.
Thank you, that seem to plug the missing NPCs that weren't showing any changes.

One minor thing about this mod that I am having issues with. Everyone looks good, but for some reason Cloud's left eye is always shut, be it overworld or in battle.
 
Thank you, that seem to plug the missing NPCs that weren't showing any changes.

One minor thing about this mod that I am having issues with. Everyone looks good, but for some reason Cloud's left eye is always shut, be it overworld or in battle.
Thanks for reporting that, the issue was apparently just an error in the package and has been addressed. The link below will have the latest version of the STEAM/unconverted pack, which includes this thread's models.

Any further questions about that package, and not about the Unshaded Models from this project thread should be referred to the HQ Models and Textures for Unconverted Re-Release Thread. Kaldarasha's thread should really only be for issues that specifically relate to his models. I used this thread to reference the STEAM package I made because Kaldarasha deserves to be credited but has given me the OK to share them.
 
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I registered just to post in this thread. I installed this and its great. However Clouds field model is missing a left eye. Like its either just gone or its stuck blinking for some reason. Its bothering me a lot. Everything else is perfect. Help? Using Steam FF7.

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I really need help on this. Im frustrated. It took me a long time to figure out how to unpack and repack the char file and now everything looks great except that Cloud has one eye. Any ideas or help would be appreciated. Thanks. Ill check back here tomorrow.

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So i unpacked my flevel and replaced the files with yours and....the eye is still missing. Idk if i did something wrong.

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Okay so I did it again replacing those files in the flevel with the ones you gave me and the eye is still missing. Stumped and frustrated.

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Sorry for like the 6th post in a row but I finally got both eyes on his stupid face. I used the char file stuff from that last post of yours and hes got a full face now. Thanks for the mod. Its pretty good.

=== Halkun Edit ===
Edit your posts dude, don't double post!
 
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