[FF7PC] ChaOS -Character Overhaul Seven

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This looks far more like how Barrett was intended and is precisely what's needed. Are you updating all characters to conform more to the original design?  For example, this looks nothing like Sep should... far too much deviation imho:
http://i.imgur.com/uCudMVG.png

It's nearly entirely the head and face I have issue with.

Like with Barrett, it may be wise to go through all main chars and stick to how the original designers portrayed them as closely as possible.  It's your mod at the end of the day, but what do you plan to do?
 
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This looks far more like how Barrett was intended and is precisely what's needed. Are you updating all characters to conform more to the original design?  For example, this looks nothing like Sep should... far too much deviation imho:
http://i.imgur.com/uCudMVG.png

It's nearly entirely the head and face I have issue with.

Like with Barrett, it may be wise to go through all main chars and stick to how the original designers portrayed them as closely as possible.  It's your mod at the end of the day, but what do you plan to do?
Barrett is a bit different, specially the boots and his gun arm. I try as much as I can to use the original as reference, but I also take into account what possibilities I have with the current game engine/tools. The gun is designed differently because of his shooting limitbreaks and his close ranged weapons.
But I will make two versions of him, one with the extra volcano gun and one with out it. This gives me also time to design the other weapons later.

The next is Tifa because we have already very detailed parts for her.
For Sephiroth I have different plans, if it works what I intend to do then he will got a new skeleton and therefore new animations. I simply want to add bones for his coat.

Overall I will edit the faces back to textured mouths.
 
Yeah, to me the faces are sometimes a bit dodgy.  You can see with Sep that he doesn't look like the original model.  The orignal battle heads are nearly always workable - but we'll see how you deal with it.  When barrett is done, place up a link for me.

Until your newer revisions are ready, I'll remove your main characters from Reunion and use SquallFF8's.
 
I should have the original faces of the 1.63 build. Wouldn't be to hard to put them on the existing models for your mod.
 
The Reunion could (and should) be being released late Sunday, or some time in the next few days at any rate.  Could it be done by then?  And uploaded?  Just the main char updates are needed (sep etc)
 
Should be possible. I try to do it until tomorrow.
Sadly I hadn't any time for the models these weekend (Barrett is done, Cloud partially).  :(
I can do it until Wednesday, but I can't guarantee it. If you guys can wait a few days longer for the Reunion it would be fine. However I understand if Dan can't wait longer for a release and wants to bring the Beacause mod finally to an end.
 
Feedback:

New character heads are far better.  But probably even better if using the battle heads, or as close as possible (I assume you aren't).  Cloud's is still a little fat compared to the original battle head and so on (making him look less like a warrior, and more like a child who has never wielded a blade).

Barrett's eyes are missing.

Red XIII has missing body parts

Sephiroth's arms look weird when he walks (but a BIG improvement with the proper face and new hair, although the hair needs some fine tuning because you can see it doesn't go with the body.  You can see its attached as a separate thing.  Colour issue again probs.).

Finally, because the head is different to the body ( colour), Tifa looks very weird in close ups.  To be fair, the new body is too high res to look part of the game.  I remember Squallff8's Tifa looking like it fit the game more.

It's a definite improvement so far.
 
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Barrett is fixed now. I haven't actively looked at Red XIII in game but in Kimera the model looks fine (I assume that the parachute model has overwritten the merged parts so the fix should be easy). Sephiroth hair needs defiantly improvements.
But I'm not sure what you mean with the arms.

For Tifa I have to look at much a older back-up.

Clouds face from the final battle does look only good if no light shading is used. The mesh is horribly unsymmetrical and they painted the vertices to let his face look smaller as it is.
 
Sephiroth's arms look v. weird when he walks... it's an animation problem with the new model.

All in all, though...  this is on the right track.
 
Cloud's is still a little fat compared to the original battle head and so on...
I took a look at the face again and have seen changes I made I wasn't aware of any more. I changed a few things to give him back a more male face.
nk9rt9r9.jpg


Btw:
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High Res Snowy Mountains by Mcindus
All credits goes to Mcindus
 
Added more detail to Clouds face through color shading.
hrvrp6eq.jpg


I have a bit more time this week so the adjustments for the other models shouldn't take so long.

I have some problems in kimera where a to close cam let me edit parts of the mesh which are behind the cam and not seen by me. Not a big deal but slows down some processes and pushs up my rage status.
 
Yes yes yes, kaldrasha!  This is exactly what was needed and what I've been punishing you to deliver :)

Well done.

The characters all look like they belong in the game now.  The faces are spot on... the models look great.
I've added the latest update to Reunion R02, I have a feeling people are going to enjoy it.


So far only gripe I have is that Cloud's arms are too far apart.  Need to be closer to his body like a normal standing stance.
 
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Yes yes yes, kaldrasha!  This is exactly what was needed and what I've been punishing you to deliver :)

Well done.

The characters all look like they belong in the game now.  The faces are spot on... the models look great.
I've added the latest update to Reunion R02, I have a feeling people are going to enjoy it.


So far only gripe I have is that Cloud's arms are too far apart.  Need to be closer to his body like a normal standing stance.
We have new animations.
I need some people who redo a few animations (if not all). The only painful things in Kimera are the too often crashes when editing animations and that we can't take over a frame to another animation. However with a bit training animations can be done pretty fast, the key is to use the frame interpolation. We also need to track down which model use which skeleton and idealy make height adjustments for the standing animations to let the models stand on and not through the ground.

I will work on the rest of the main characters a bit more make them as a legacy version for ChaOs.
I need to fix Sephiroth face texture for some reasons they had deleted a part of his eyebrows. At the end I make an animation tutorial when I make a new skeleton for him but this won't be until the end of May.
I also need to see how far Q-Qears will be developed then.
 
Also Rufus and Heidegger are a little odd shaped.  Not correct sizes by looks of it.
 
Kald, you maybe saw (or heard from) a guy called QuantumPencil on here; a relative newcomer but seemed pretty handy with computers & programming. Last I heard from him, he was working on a tool that would potentially make animation editing much easier. I haven't heard from him in a few weeks, but it might be worth getting in touch with him and seeing where his project is at.
 
Hey Kaldarasha, I am not sure if anyone else has had this issue when manually upgrading their LGP files for the game but I have done this with the steam edition.  Your battle models look amazing in the game, but there is an issue with certain models.  Cloud, Barret, and Tifa have their eyes intact but Aerith, Red XIII, etc have black/blank eyes.   IF anyone else has done this and come across the same issue, well I wouldn't know what to do about it.  Could be just an issue with the way it's done on my end.  I did install Reunion BEFORE adding the models.
 
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