[FF7PC] ChaOS -Character Overhaul Seven

  • Thread starter Thread starter Kaldarasha
  • Start date Start date
Status
Not open for further replies.
I'm nearly done with Red XIII.
EXMtZSe.png


There is a bit kind of fur added which I didn't plan to do but I needed it to make the transitions on the legs a bit smother. It's also a bit more in line with the fur of his face this way. I also added some fake reflection to his bangles and have them also as separated mesh for further modifications. Oh, and the tail is now merged with his tip tail so it has more movement and looks a bit smother.  Well, I need to test it in game but I think it will be fine.
 
Red is looking great! Nice job Kal! I like that you added fur to his overall model so it actually looks like he has fur where theres meant to be fur.
 
I got a bit distracted because Okami is on Steam now. ;) Anyway, the field model is now finished which means I will now try to port the new pieces over to the battle model. Speaking of Okami I would like to add this mirror weapon to Red one day. It should suit him. Once the battle model is done I have to sort the current done models and make versions of them for the minigame for the next release. I know that there is something wrong with Tifa and her cowgirl model.
After that, I'm not sure which character I do next. Personally Vincent would be my choice, but Cait Sith is the next logical character. (Though, as most of us I don't like him. I would like to replace him with an entire new character which has the slot machine limits but also can use some limits from Aerith. A true Ex-Soldier would be good because there aren't many Soldiers in the game anyway.) Sure there is also Yuffie but she isn't that urgent for a revisit.
 
Yuffie is one of my favorite characters :) but I agree that story wise, Cait Sith is probably more important.
 
The new pieces seem to become pretty well for the battle model. Red looks really cool even though not all parts are fully replaced.
FPKo7ly.png
 
The model is now fully replaced. What's now left to do is to recolor the transition zones of the pieces and make the shadow areas less dark. It's the most time consuming step but this way I give the model a look as if it would be one piece like the original models. Sadly I'm not at home else I would have tested it already in game.  :cry:
 
Everything is looking great Kal! Somehow your models are getting better and better. I'm excited to see how Red XIII looks in game.

Are you compiling all your latest work and releasing it with R06? Or are you releasing your work separately? If you had a Mega folder with all your stuff, I think it would make people really happy. Happy holidays!
 
I'm nearly done with the battle model only the back legs need to be reworked/recolored. If l find enough time I should have it be ready to day. After that I make some weapon for him. Though, I need to see what the original names of them are.
 
For some reason my other field and battle model IRO for 7th heaven stopped working. I switched to this and not only does it require less active mods but they have been updated too! Thank you so much for all your hard work! I just had a few question...

So far I have ChaOS Cloud up top followed directly by ChaOS Animation, then I have the base all the way at the bottom. Is this the correct load order?

Do I need to turn off Sephiroths Sword in the Battle Model-Weapons?

At the end of Disc 2 I notice Tifa's forearm was missing and Vincent has a big ol block hand. After reading the thread i see it isn't complete yet but just in case you werent aware of that.

thanks again for your hard work!
 
The animation needs to be on top regardless of what mods you are using. I have currently released ChaOS-SR on steam which use my latest but not polished work. Because it use lgp tools with Dan's lgp edit, it also works with the 98' version.

Happy new year to everyone!
 
I download the mod from steam web, the archive name is Chaos SR 02 and I have a question.

The Cloud model in the world include the sword? It's not clear to me. I prefer it without sword because the sword hides the model too much...
 
I download the mod from steam web, the archive name is Chaos SR 02 and I have a question.

The Cloud model in the world include the sword? It's not clear to me. I prefer it without sword because the sword hides the model too much...
Thanks for solved my question in Steam forums.
 
I started work on Vincent again:


Code:
[IMG]https://i.imgur.com/ixLubQK.jpg[/IMG] | [IMG]https://i.imgur.com/DGnQFH8.jpg[/IMG]
[IMG]https://i.imgur.com/w4gRsv7.jpg[/IMG] | [IMG]https://i.imgur.com/ZaLqjxg.jpg[/IMG]

I have to redo the boots, the lower arms as well as the metal claw and then I need to make his final hair. Currently I only have done his young Turk version.
 
Greetings Kaldarasha, let me tell you that you are a great modder, I use all your mods in FFVII and they look incredibly great, thanks for allowing me to replay this great game like never before. One question, how do I lower the arms of the characters of the field models? I know it can be done in some way because I've seen videos on youtube that use your mods and have normal / lowered arms. Thanks and best regards :)
 
The lowered arms are the result of new animations, which Bloodshot has created.
 
The lowered arms are the result of new animations, which Bloodshot has created.
Okay, thank you very much, have a nice day :)
PS: I do not know how to do mods, but I can learn fast if I have the opportunity and I have a PC that I have recently installed and has very good features, if you ever need anything from me, you just have to tell me and I I will help delighted (or at least I will try). Best regards ;).
 
Hello Kaldarasha, it's me again, I'm writing this to you because I just came across a problem with your Vincent field model (in 7thHeaven), it turns out that I've been thoroughly testing the mod of the new Bloodshot animation (which true, Bloodshot if you read this, thank you very much for your mod, it is incredible) and it turns out that it is not compatible with the re-animation mod, in many places it is deactivated and returns to normal mode (cross arms mode as I call it xD). On the other hand, the field mod of non-playable npc, more of the same, but in this case does not work with any of the 4 model options (Base, Biggs, Jessie and Wedge). Know that I only say this because I think that in my opinion your modeling is by far the best that there is in 7thHeaven, and I dislike having to put the modeling of another (even if they are only non-playable npc), but this is not a complaint, I've only told you this in case you did not know, and once again, thank you very much for your hard work and effort. Regards!
 
If you use 7H then all you need to do is to place the animation iro on the very top and overwrite with this all other animations.

I'll explain later a bit more...
 
Status
Not open for further replies.
Back
Top