[FF7PC] ChaOS -Character Overhaul Seven

  • Thread starter Thread starter Kaldarasha
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Heya, great job with the models I'm enjoying them a bunch!
Just have some questions though; I noticed that there are a few versions of this mod? I was using old versions of the Field Models - Main Characters, NPC, aswell as the Objects and Animation mods that don't fall under your ChaOS mod but include a lot of your work and they seemed to work but I updated them using the catalog and they broke and don't load in game anymore so I searched around and found ChaOS. Tried downloading that through the catalog and it seems more or less the same  thing except it doesn't include the new Field Objects and the only one I have doesn't work :( Any advice? Also, using the latest ChaOS I noticed a good chunk of Tifa's right arm is missing.
H7MPtuP.jpg
 
Okay, I found out that turning direct = on in the .cfg file fixes the field objects not loading in. Then the only issue I had was Tifa's arm which I fixed by putting the Field Models - Main Characters after the ChaOS base mod.
Then, I wanted the original Buster Sword on Cloud's back and it didn't look like ChaOS Cloud would let me have it so I subbed it for Dynamic Weapons and it worked! Seems like I got my perfect loadout, just hope I don't get terrible incompatibility issues later on...
 
I'll update ChaOS within the next days. There is a good bunch of changes, updates and fixes.
 
Tried the .iro packing method and seems to work great in 7H. Something I hope might've been fixed is some animation glitches I saw that persisted from the last version of ChaOS to this one;
IRZiga7.jpg

Both in this scene where Reno chases after Cloud and Aerith and slightly before when Barret, Tifa and CLoud have to press the door lock buttons simultaneously, Reno and Barret have animation glitches. Barret's is less noticeable, he has broken ankles but Reno's running animation is completely screwed here lol. Is this a well known glitch or something on my end?

Great stuff anywho, thanks for all your hard work :D I love the new models and animations.
 
Tried the .iro packing method and seems to work great in 7H. Something I hope might've been fixed is some animation glitches I saw that persisted from the last version of ChaOS to this one;
IRZiga7.jpg

Both in this scene where Reno chases after Cloud and Aerith and slightly before when Barret, Tifa and CLoud have to press the door lock buttons simultaneously, Reno and Barret have animation glitches. Barret's is less noticeable, he has broken ankles but Reno's running animation is completely screwed here lol. Is this a well known glitch or something on my end?

Great stuff anywho, thanks for all your hard work :D I love the new models and animations.
I was playing earlier this week with the last version of Chaos and Reno was fine at the church and when the Sector 7 was squished. The other day I upgraded Chaos and when I got to Gongaga, Reno was doing this same contortionist routine.
 
I guess I know what's happening. Reno has a few different models one of those has an extra bone for his ponytail and I probably have replaced all models with the extra bone. That should be easy to fix.

Edit:
I have reorganized Reno.
 
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Then I have to ask Dan if he has updated the model in these scenes to use the other skeleton or else reunion user will now see that bug. I have updated the mod by the way with a fix for Reno.
 
I play with both R03 and R05 but don't use the character models the installer provides just fyi.
 
Hey Kaldarasha~ Love your mod. Been enjoying my new play through with it. Just a little fyi. My game has crashed a few times, and I'm not completely sure if it's your mod, but it's usually solved by deactivating ChaOS. These are the moments the game has crashed for me:
-During a flashback at Aeris' house, when Cloud remembers his mother.
-When I tried to go inside the Honey Bee Inn with the member card.
-Before fighting Bottomswell (boss fight before the CPR mini-game)
-Before Dolphin jump.
-Multiple times in the city of the ancients.
-After Jenova fight in the Forgotten Capital.
-Mountain climbing section in Gaeas cliff.
-When I healed the party by drinking from the healing pool right before the Shizo boss battle.
-After the FMV that shows the WEAPONS for the first time, when it's just Cloud in a black screen.
-After Tifa and Cloud fall in the Lifestream, there's a Scene with Tifa by herself in a black screen. It crashed at the end. It seems it might've crashed because the next scene has multiple Cloud models, and/or because of the transparent Cloud model.
-When reaching The Sunken Gelnika.
Battle
-Using Cid's Hyper Jump limit.

Oh and these are some other mods that I have installed.
-Remako HD Graphics
-Avalanche Arisen Battle Textures
-Battle model: weapons, enemies, Field model: objects, World models: vehicles, enemies, and Spell textures. I DL all of these directly from 7H.
 
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@Lord-Kowz
Do you have enabled the direct mode by any chance. I made the experience that 7H, ChaOS and the Reunion patched files doesn't like each other when it's enabled.
 
I love your mod.  The new version has some really awesome new ideas.  Removing those ugly shadows and having Cloud prepare for battle are awesome.

Unfortunately, I still prefer your previous version 1.66 simply for the reason it allows for the HQ weapons.  I think those are the best, not that I do not like your weapons.  In fact, the only real thing I feel missing is not the weapons themselves, but that Dynamic HQ weapons allows Cloud to wear whatever weapon he wields.  If you could add that back into your new version, weather with your weapons or HQ weapons, it would be awesome.  Having Cloud prepare for battle holding the weapon he is wielding adds a lot of immersion, even more than preparing for battle in my opinion, but combining those two would be the best.  I want to prepare for battle with the weapon I'm fighting with.

Great mod all around despite my one request, and I wish all the best to you!

Edit:  I actually solved the problem of the dynamic HD weapons by using your ChaOS Cloud IRO from 1.66 just before your newest version in my load order.  Now I can have the newer models, no shadows, and the hq dynamic weapons.  Unfortunately, the prepare for battle models still don't work with the hq weapons so cloud always carries his sword even when hanging out at the inn.  Awesome mods, once again.
 
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I have worked out already a working solution.

Edit:
See the download page on Nexus.
 
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Thanks for the fast fix!  Works great.  I have the ChaOS Cloud IRO from 1.66 at the top of my load order with the newest Chaos IRO just under it and I have dynamic weapons, HQ weapons, prepare for battle, and no shadows all working perfectly.  The new bike music is really cool as well.  Thanks again!
 
You don't need the ChaOS Cloud if you using the new dynamic weapons. Well it's not really new but it is cleaned from unnecessary files.
 
Hello @Kaldarasha,

I must admit, even with 7thHeaven I'm completely lost and so I have a few questions for you.

Should I use:
-
Kaldarasha models from "Field Models - Main Characters" and "Field Models - Non-Player Characters" version 2.2 and 2.34 released on 08/01/2017 ?

Edit: seems obsolete and replaced by ChaOS 1.702, if you intend to use only Kaldarasha models off course

- ChaOS from the imported IRO downloaded on Nexus, version 1.702 released on 18/04/2019 ?

- ChaOS Base downloaded from 7thHeaven with the subscription link you mentionned on the first post, version 1.66 released on 04/03/2015 ?
Edit: seems obsolete and replaced by ChaOS 1.702

- ChaOS Cloud downloaded from 7thHeaven with the subscription link you mentionned on the first post, version 1.66 released on 04/03/2015 ?
Edit: seems obsolete and replaced by ChaOS 1.702

- What's ChaOS Animation, downloaded from 7thHeaven with the subscription link you mentionned on the first post, version 1.66 released on 04/03/2015 ?
Edit: seems included in ChaOS version 1.702 but still needed if you want better animation like breathing character. However could causes script hang on for short duration.

- Dynamic Cloud Weapons downloaded from 7thHeaven with the subscription link you mentionned on the first post, version 2.33 released on 08/01/2017 ?
Edit: seems obsolete, new version Dynamic Cloud 1.702 released on Nexus as an IRO file

- Does the files in ChaOS lgp-installer from Nexus are the same (same update level ?) that in ChaOS IRO from Nexus ?

- Does the last version of ChaOS (lgp-installer or IRO) includes all fields and battle models or do we have to combine them with another character pack or mod to have all models replaced ?

- Can I just use the LGP file from ChaOS LGP-installer to replace my models with yours without using 7thHeaven or any mod launcher ? If yes, how do I choose between options ?

- If I want Dynamic Weapons and without 7thHeaven, I'll have to unpack IROs files and replace files of my game if I understand correctly, given that I didn't saw any LGP files for these two, only IRO. If it's correct, which files do I have to replace ?

Thank you in advance and apologies if you already answered these questions.

Edit: I answered myself to a few questions, but don't hesitate to correct me if I'm wrong.
 
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The lgp installer is a bit older (though there were mostly fixes for 7H which are not included into the lgp). The installer allows a basic way to choose the models of your liking but not as smart as you can do with 7H. The Dynamic Weapons works only with 7H (currently) by using the realtime memory editing ability of 7H. ChaOS replaces all important models. It's meant to be a basic mod which other people can built on. Though most animals have not a new model, but I want to change the direction of the mod to use full textured models like the models by Ninostyle.
 
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