[FF7PC] ChaOS -Character Overhaul Seven

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Though most animals have not a new model, but I want to change the direction of the mod to use full textured models like the models by Ninostyle.
:O best news I could hear. While I even love the PNP version which clearly seems to just be a shaded version of yours, the details aren't up to say, Tsunamods either when the contrast of the characters against each other plays out..

However, your size fixer in beta is a godsend. It makes them all work together pretty dang good.  Also, I cannot imagine trying to remodel every NPC at all, I'd possibly lose patience quick, amazing work overall, seriously (I say this from the insane level of compatibility your mods have alone).
 
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Hello.
Is where any way to patch flevel.lgp to correct model size or is it 7th heaven only ?
Thanks
 
Hello.
Is where any way to patch flevel.lgp to correct model size or is it 7th heaven only ?
Thanks
I think the issue is, Kal hasn't updated the lgp installer, I can do something for you though, if it might help. I can take the .iro apart and that might help figure out what needs to be done..

EDIT: Alright, I ripped apart the .iro, and it's a separate folder called ResizedProject with folders inside called char.lgp & flevel.lgp. Most likely you just need to replace them.

I'll host them for you.  https://drive.google.com/open?id=1G59Q8i1TUxaEA2IL6EYKp3XFkggqlea-

Good luck Satsuki.
 
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Thanks but i already done that, but don't kbow how to use the chunck file ( some sort of patch maybe) and need to use it with custom french flevels ^^
 
Chunks can't be inject to lgp files. I need a bit time to explain how to manually editing the files.
 
Thanks.
I hope it can be automated in some way, because do a manual edit of flevel with makou can be long ^^'
 
Which will be the case. But it works pretty fast with some key combos.
 
any new of the how to ?  ;D
or if you can send me 2 flevel, one with base chaos and another with base chaos + corrected size so i could extract some global patch by auto comparing both.

thanks again
 
any new of the how to ?  ;D
or if you can send me 2 flevel, one with base chaos and another with base chaos + corrected size so i could extract some global patch by auto comparing both.

thanks again
Not even going to lie, I too am curious, because it doesn't conflict with anything much at all I've experienced, it's very well scripted..
 
Sadly it seems not so easy anymore to patch the files with the new MR version, because it has set the PSX dat files as default for the import.
Here is a patched flevel.lgp:
https://mega.nz/#F!mVMxDKYa!1bj-mE2CsBT1uxGL4ePIXA

If I remember it right, I did a full mass export, then I opened the flevel.lgp I desired to patch, used the key combo strg+i to open the import window, select the field (which was usually set so you could hit enter) and then I deselect everything except the model loader. Once the correct folder with the exported files is set, MR will use this as default folder, so you can move on with only using the keyboard.
MR 1.5 was probably the version I used.
 
perfect, i just need to import 3d model's part in each fields.
if not as easy as that i may code a small auto script or something witch take carre of it for me ^^
 
BTW. is there any real reason why you avoid 7H for your SYW mod? 7H has an also launch option which can run necessary  executables like DLPB's launcher.
 
BTW. is there any real reason why you avoid 7H for your SYW mod? 7H has an also launch option which can run necessary  executables like DLPB's launcher.
Because i've made my own system dedicated to the french version.
I don't like 7th heaven witch bugs a lot to my tests.
I also have included some real time memory edition of the game to add special mods and feature:
-save anywhere (with shortcut to enable/disable it)
-disable random battle (with shortcut to enable/disable it)
-hard reset (with shortcut to use it)
-speed hak 4x or 8x (with shortcut to enable/disable it)
-A gil mod where you only have 6310 gil from the game start and can't gain money in any way (and easiyer gil mod)
-A XpAp mod witch limits or totaly disable xp and ap you can win
-A poison mod (you regulary loose hp in combat and can't prevent it and/or have a random bad status in combat start)
-A progressive difficulty mod, where the level of the opponant depends on the level of your team (or more powerfull as you can set your own formula ^^)
-A french parody mod
....

long story short, my pack is an easy way to play ff7 in french and in a lots of way without bugs or complex installations.
the one own know own to use 7H can use my works to, at lest my graphics mods as other need real time memory editing


by the way i used you lgp to generate mine, only have to use makou 1.51 as > don't import 3d models i don't know why...
i used a small tool called tinytask (https://www.tinytask.net/) witch can replicate in a speeded way the actions you recorded ^^ , so took me about 5 minutes to record the action of importing 3d from pc field and then let tinytask do the works (about 15 minutes to do all the fields)
 
7H is opened sourced so actually could make in theory a version specific for your mod without the mod loader stuff. Just an idea.
While I looked a the flevel.lgp I have seen that my Young Cloud mod is also in there and this one is mainly enabled through the model loader. You should check if there are problems with Clouds flashback scenes.
 
Thanks for young cloud info.

As for modifing 7TH i'm not good enought to do this, i only prog in vb, some php and python.
 
By the way, could you tell me that's the "animation" folder from your iro file is doing ?
I can't tell.
 
The animation folder contains the new animations. I outsourced it just for maintenance reasons. I actually have a few more but they are hight corrected, which means that the models don't go through the walkmesh. Though, this doesn't fully work in game because the models can be bigger or smaller depending on the scales they have for a field, but it looks much better this way.
 
So it's some animation duplicated from the char.lgp folder ? or do i need to overwrite the existing one ?
 
Yes, you  can replace the animations with the ones from this folder.
 
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