[FF7PC] ChaOS -Character Overhaul Seven

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Is it possible to get the resized models with the LGP installer? I know its an option in the 7H but I'm not really a fan of 7H and want to go back to using your models with the Steam version, but upsized.
 
I do a few model updates for R06. ATM I have done a better model for Rufus and a much better model for Tseng is in the pipeline. When I have done Tseng, I hurry to make a classic Cait Sith version.

@ Hyperthesis Sorry for the late reply, but it's not possible without 7H.
 
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4. Edea has not the correct animation I made a new one which has to be edited into the game through MR.
5. The FatPilot use an animation from Cid and has his feed wrong changing the animation causes Cid to have in one scene (maybe more) to have wrong feed positions. Either he gets a new animation or you use a condition (I use in 7H scene ID plus game moment[though I have it always active but do exclude when the Cid use the animation]). The conditional is more elegant since it works for many other mods too.
6. These horse or lion like birds. Just a fix for the texture
8. Should be darker now
9 CMDE is on the way, strange thing is that Kimera didn't have shown me it in its listing. What's GLDE I can't find it.
 
6. The griffins have transparent feathers which is not as on psx. This texture issue is also true for other models like Rufus, Dyne and Proud Clod. I mostly fixed this.
 
Hello.

I'm trying to get the dynamic weapon works with the french exe (direct folder from aali diver and some real time file replacement)

Before going in file replacement coding, i'm doing tests with the direct folder.

In the fields it's all right i have the good model + texture applyied, but in the world map i have untextured sword:
dynt.png

In the direct/world folder i only have one file the AAAE1.p.
I tryed to copy the .tex files from the char folder with no luck.

Thanks for any help ^^
 
You spotted it.
I was using you file as is but there's no aaad1.rsd in the world's file, so i used my own and added the tex that's using the field model and not the texture are ok, thanks !
 
So far my adaptation working great with one issue, the cloud sword refresh only then i get in a new field (when the game reload texture).
here's how i process
1)Launch ff7 (with cache value 0) + an exe witch check hex value for cloud sword
2)If the exe detect a change in could's sword it change the sworld model files in the direct subfolder
3)when a new screen load, the cloud sword model's refresh

>Is there any way with an hex value to force the game to reload texture and model as a screen change ?

Thanks again ^^
 
I have the same untextured issue with battle square (when cloud rush in), could you tell me with model do i need to mod to add textures ?
thanks again ^^

Spotted it's the aadc1.rsd

Is there any others cloud models i need to check to add the sworld textures in it ?
Thanks
 
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Thanks for this information.
Do you know any way to force the game to refresh models ? Now the mod is almost done and the only counterpart is to apply the sword model after equiped it, is i have to change screen ^^'
http://wowsatsuki.free.fr/dwtest.mp4
 
I already ask this numerous times to different people and it doesn't seem possible. You need to store all current values (characters positions,  game moment, etc) and force a reload when exit the menu. Quit possible that the tools of Nax  Mog and Cid could help you to do this. Not sure.
 
How to force the reload ? is thre any value for this ?
I spotted a way on the worldmap, if after changing the sword i put this value "e13024" from 1 to 0 (french exe and with aali cache "0") while inside the menu, it's changing 3d model when exiting menu
But i can't spot a value to do the same outside the worldmap

With ochu you can load a field (teleport sort of) as i know how to read the current field, maybe with "teleport to the same field" i could work ^^'
I'll ask to DLPB ^^
 
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Hello again.
Another mod i'd like to use is to make all cloud's weapon looks like the buster sword in combat.
Could you tell me witch battle file are used for cloud's weapon ?

Thanks ^^
 
RTCK - RTCZ.  RTCK being the buster sword.  You can quite literally make 15 copies of RTCK and rename the RTCL - RTCZ and you'll be set
 
Hello.
I'm now trying to get the "Millenia+with Mike's UltimateWeapon" from your dynamic weapon mod.
I've extracted the iro, then copied the files to my "direct\battle" folder (to autoload with aali driver) but i can't get the textures works T_T

ww.png


Thanks again for helping ^^
 
You have to add the texture to the Cloud's battle model. Open the model in kimera and add the texture. Maybe you have to change the texture ID for the weapon, too.
 
First time using kimera  ^^',  but i found how to do it, thanks again for all your help !
 
Ok thanks to your help i almost get the full dynamic + hq weapons works
The only part left is one of the 2 zak models.
The aaaz working fine, but the aaax don't seems to accept the HQ textures, when i use them i get blakc texture instead :
aaax.png


Thanks a lot again
 
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