[FF7PC] ChaOS -Character Overhaul Seven

  • Thread starter Thread starter Kaldarasha
  • Start date Start date
Status
Not open for further replies.
Spotted, i just replaced the IBBB1.p with a copy of AAAE1.p from the buster HQ model and it's all right ^^
 
i have this mod working, however, i just now noticed the world map cloud is the original cloud instead of using the updated model, did i screw up? or is this normal?

i feel like i've seen others with the better model on the world map but not sure
 
Last edited:
Hi, Kaldarasha! First of all, thank you for hard work and such a great mod which actually brought me into the game since the original models were kinda putting me off to play the game, no offense to the fans of them, it's just that not my kinda thing is all.

So what i'm interested in is, could you please explain to me how do i inject your Dynamic Weapons mod into Reunion without using 7th Heaven or any of the other tools, just straight up injecting files into the Data folder?

All of my mods are currently working perfectly by using The_Reunion folder which has Textures folder with battle, field, menu and other folders where i've put the fields, battle textures, interface stuff and all that. The important thing, is to keep the lgp files directory path correct, the main problem is, that i don't know where to put Dynamic Weapons files. Which folder they should be in, and even more, what folders should be as there are so many, and if i have to guess, you need to choose between some since there are different variations of one model i noticed in the install folder.

Thanks in advance, and again, great work, big fan of yours!

P.S: I've posted the same message of your mod in the Nexus page, but had no reply from you for a while, so i figured i'll have more luck contacting you here. Sorry for asking the same thing in two places at once.
 
Hi Kaldarasha,

I've installed the ChaOs Character Overhaul and am using it in conjunction with Reuinon mod. I was just wondering if it's possible to install the Resize Project for field models without 7th heaven, and if so, how?

Thanks.
 
To both questions. Dynamic Weapons use extra functions of 7h, so it's 7h specific. Same counts for the rezised models.
 
Thanks for the answer.

Another quick question, I've just reached the end of Midgar and Cloud's model for the world map is vanilla. I believe I installed the mod correctly - the word_us.lgp from the lgp_out folder has been placed in data > wm, but it hasn't worked.
I could get around this by enabling the character overhaul in the Reuinion options.ini...but that only has the option for Cloud with the buster sword, and I don't want the sword on his back.
 
Thanks for the answer.

Another quick question, I've just reached the end of Midgar and Cloud's model for the world map is vanilla. I believe I installed the mod correctly - the word_us.lgp from the lgp_out folder has been placed in data > wm, but it hasn't worked.
I could get around this by enabling the character overhaul in the Reuinion options.ini...but that only has the option for Cloud with the buster sword, and I don't want the sword on his back.
i also have this issue, the model for the chocobo races is vanilla as well, i also dont want to enable character overhaul because the bugenhagen sitting model just makes more sense to me :P


walking/standing/floating on a ball is a younger man's game, that's how you break a hip
 
Last edited:
Okay instead of playing Witcher this evening I fixing stuff and releasing some mods. So I hope I get this paste bin stuff to work.
 
Found an issue with resized characters which use custom models which I haven't added in the release.
 
was Ester from the gold saucer jokey bug fixed. I remember she is still in chibi form
 
I choose Cloud with no sword in mod's settings and yet he carries it in the game  :-\
 
Hi Kaldarasha,

I'm using ChaOS 7H (weapon always on)and Dynamic Weapons (twisted original) from nexusmod and Cloud's buster sword is visible during Zack's death scene. Recall reading that you had previously amended for a young cloud model to be used and his buster sword would not appear during the scene, I must be doing it wrong. Kindly advise me a solution. Much appreciated, thanks.
 
Thank  you! Your job is awesome!! The only thing I am concerned is about Vincent model: there is something unfamiliar in his face. How can I mantain Vincent original model using this beautiful mod in 7th heaven? Thanks for the attention:)
 
The first step is done.
y70P6EY.jpg
Hi Kaldarasha! Your job is awesome!!! I can i get the model on the right for 7th heaven CaOS? Thanks for your job. The game is totally different with your mod.
 
Hi, Kalderasha, and great job on the models, they're really well done. I did find one glitch, though and that's with Cloud's battle model:

gPXKR45.jpg


As you can see, his mouth is white rather than textured, and i'm not sure what's causing that. I'm loading through 7H and using your Dynamic Weapons mod as well, though I don't know that it could be the problem. Any help would be appreciated. Thanks!
 
Status
Not open for further replies.
Back
Top