[FF7PC] cmh175 Release Thread

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Oh wow that was quick. Thanks a lot I'll try it out now.  :-D

EDIT: Works great. Thanks!
 
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Hi cmh175 and thanks for your great models.

I am using 7th Haven and the iros in top of The Reunion (to give you an idea of my config).
I am able to load just fine Barrett and Red XIII, but if I try to load Cloud or Cid, I have some trouble.
ff7.exe crashes at the beginning (before displaying the SE logo - this is modified by The Reunion).
I see a black screen and after some second the mouse pointer (which is not the case when the game normally starts), then nothing for ever.
I have to kill ff7.exe in order to do something.

Any tips?
 
Cloud and Cid have mini game models included and for some reason what ever the Reunion does to the mini games they aren't compatible anymore and crash the game. I personally use the mini game mods that are included with bootleg instead so I can use imported models. If you reinstall the Reunion without the mini game model option it'll work fine.
 
That's sad since what we are waiting for is the minigame fixes this whole time! :)
 
After the updated Reunion release I'll see about adding a compatible version.
 
cmh175 first of all thanks for your great models, right now i'm using all of what you posted here in my game  ;D. Just have some issues with Cloud Bike model, is already known that origianl TA Cloud Model broke Dio and Employee n 2 field models as PitBrat wrote here


Cloud - Bike Fix Fixed
TOOL: Kimera
NOTE: Allows the Bike Fix to work with the Dio Field Model
WARNING: EAAA.P and GBAA.P in the 'Cloud - Bike Fix' folder are bad files.
WARNING: EAAA.P breaks the Employee 2 model-- DZGF.HRC.  Do NOT copy EAAA.P.
WARNING: GBAA.P breaks the Dio model-- GACJ.HRC.  Do NOT copy GBAA.P.
WARNING: Do NOT copy these files from the 'Cloud - Bike Fix' folder: EAAA.P and GBAA.P
WARNING: Do NOT replace C:\temp\char\GBAA.P and C:\temp\char\EAAA.P
    In the 'Cloud - Bike fix' folder:
        Rename the file 'gbaa.P' to 'gbaa1.P'
        Rename the file 'eaaa.P' to 'eaaa1.P'
        Rename the file 'ibaa.P' to 'ibaa1.P'
        Rename the file 'hbaa.rsd' to 'hbaa1.rsd'
    Open 'brib.hrc' in Notepad and make the following change:
        l_foot
        l_tibia
        9.4201
        1 hbaa1       
    Copy and replace the files in the 'Cloud - Bike Fix' folder  into C:\temp\char\
    Run .\tools\Kimera\Kimera.exe
    In Kimera Open C:\temp\char\brib.hrc
        Click on the funny looking left leg of the model.  Selected Bone l_tibia-l_femur
        Click on 'Remove Part From The Bone'
        Click on 'Add Part To The Bone'
        Select the file C:\temp\char\GBAA1.P
        Click on the funny looking butt of the model. Selected Bone hip-up_bane
        Click on 'Remove Part From The Bone'
        Click on 'Add Part To The Bone'
        Select the file C:\temp\char\EAAA1.P
        Save and replace the model to C:\temp\char\BRIB.HRC
            Click YES to combine P Bones into 1 file
    Open C:\temp\char\hbaa.rsd in Notepad
    Change 'ibaa.P' to 'ibaa1.P' for all three occurences
    Save and replace 'hbaa.rsd'


So i tryed my self to fix it but i still have some problems with hands and feets.



 So please can you check yourself the cloud bike model to make it compatible with others ones? I uploaded separated models here (cloud one is your default, not the one i tryed to edit). https://mega.co.nz/#!YJQCwDaA!GjAVQI7QbjjTcuuXBBpcvgbyvEddWn9Xa9jvPz8jufU. Thanks in advance :)
 
I'm not aware of any compatibility problem. You didn't include a link with your quote so I'm not sure of the issue. I didn't build my model from the original TA, it was based on Kaldarasha's since he originally updated the model. I'm not sure if it's a problem with the bike model or the base models for the npcs. I'm also not aware if it's related to the prp or the other available base model packs. I cant make fixes to other peoples models so it'll depend on what the issue is. If you're using the Reunion my mini game models don't work anyway, they're no longer compatible. I'll release compatible updates after the new Reunion release is available.
 
Dio's model is the one included in Unshaded-Models-1.63, employee model if from bootleg, suppose is a prp model don't know. My quote is from Bootleg's configurator thread, first page http://forums.qhimm.com/?topic=12008.0.. I only tryed to follow PitBrat fix instructions. I think the "incompatible" files are gbaa.P (Cloud's Bike Model and Dio's Model) and eaaa.p (Cloud's bike model and employee n2's model). When i import Cloud's bike model those 2 field models looks like this:





instead if a reimport gajc and dzgf models againt cloud's bike model looks like this

http://www.imagebam.com/image/beadeb320811710

As searching i found that explanation in Bootleg's therad i thought the cause could be your model was based on TA original one. I'm not using reunion, only Bootleg with some models (Kaldarasha's, yours's ecc) added "manually" with lgp tools.
 
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:o The bike model is a complete mess, it wouldn't surprise me if more models are effected by this. That's way I needed a model builder which gives the model files automatically proper names.

This is how the model looks
Code: [Select]
Code:
:HEADER_BLOCK 2:SKELETON cloud_sk:BONES 29jikuroot43.891060renketuroot4.08259960fo_banerenketu25.115240up_banefo_bane25.159580hipup_bane4.9141 daaachesthip8.03441 faaaheadchest7.19072 haaa haaa1hair_blhead5.35370hair_flhead5.93860hair_frhead6.69110hbrhead5.82630060hair_brhbr14.88930hmuhead4.62164930hair_muhmu12.04770lcahip8.5925580l_uparmlca6.41551 taaal_foarml_uparm8.19742 vaaa vaaa1swordl_foarm50.80271 xaaarcahip8.5925580r_uparmrca8.10411 zaaar_foarmr_uparm9.91883 bbaa bbaa1 bbaa2lhlup_bane2.0591260l_femurlhl10.82311 dbaal_tibial_femur12.10611 fbaal_footl_tibia9.42012 hbaa hbaa1rhlup_bane2.0591260r_femurrhl10.82311 jbaar_tibiar_femur12.10611 lbaar_footr_tibia9.42012 nbaa nbaa1
And that's how it should look (not perfect but better):
Code: [Select]
Code:
:HEADER_BLOCK 2:SKELETON cloud_sk:BONES 29jikuroot69.41880renketuroot7.30240fo_banerenketu33.70920up_banefo_bane24.1140hipup_bane3.823953972630911 BRIC00chesthip11.8941 BRIEheadchest7.403159554299551 BRJAhair_blhead4.36050hair_flhead5.78890hair_frhead5.450hbrhead4.83360hair_brhbr6.98610hmuhead3.98520hair_muhmu8.66250lcahip13.85096964518310l_uparmlca6.017104045169162 BSBB BSBB1l_foarml_uparm10.30627166955061 BSBDswordl_foarm60.70782543448112 BSBF BSBF1rcahip12.69496484296210r_uparmrca6.436627070408521 BSCBr_foarmr_uparm14.37816918185082 BSCD BSCD1lhlup_bane3.289606888305280l_femurlhl12.96431587896891 BSCFl_tibial_femur19.3404300280141 BSDBl_footl_tibia15.04936288772622 BSDD BSDD1rhlup_bane3.289606888305280r_femurrhl12.96431587896891 BSDFr_tibiar_femur19.3404300280141 BSEBr_footr_tibia15.04936288772622 BSED BSED1
I really didn't noticed that the brib from the Avalanche Cloud model is such a mess.
 
Yeah I just checked it and it's a total mess. I agree that tool would be a life saver. For now I've removed the field bike model, I'm not even sure if the game actually uses it and when. For those who've directly installed the original TA model or the updated one you'll either need to remove the conflicting files or just reinstall the game (easier way). The mini game model works fine so I'm not even sure if the missing field model will be an issue. For the 7thHeaven version I added the option to switch off mini game models if you're using the Reunion. I'll update that later when I've fixed Reunion compatibility.
 
Ah ok, thanks. I'll fix the bike field model than when I do new Reunion compatible mini game models.
 
Here's an update as far as the shading for the cmh175 Red XIII. It took some tinkering to find lighting that looked good. I'm doing some more testing, but this is what I have so far. I think the battle model is an improvement, particularly since the game doesn't apply shading to the battle models. I'm iffy about the field modes. They look ok in kimera, but the field models are shaded in the game so they may look too dark (haven't had time to check). I included them for those who decide they prefer the darker look.

The new download doesn't include the disguise model, as I did shade that one. I also haven't gotten around to an iro, so just use the direct folders for now 7H users.
 
Repaired Whiteraven Aeris Field model blinking head. Links on first post. 

~Media fire counted over a 100 downloads, how did no one notice this lol?
 
Repaired Whiteraven Aeris Field model blinking head. Links on first post. 

~Media fire counted over a 100 downloads, how did no one notice this lol?
It all came by accident. I would have always thought it was my fault if not for this thread. Thank you for all the great work and hospitality all.
 
Hi cmh175!

Thanks for all your awesome models, they really enhance the game in a great way. :)

For now I've removed the field bike model, I'm not even sure if the game actually uses it and when.
I guess your removal of the field model caused a little trouble to me, as you missed to delete BRIB.hrc. The model is used in the instruction screen right before the game starts. But thanks to a little hint of Kaldarasha I was able to fix this issue. Look here!

On another note I wonder if there's way to have your world map model of TA Cloud 2.0 wear a sword? I tried to copy the files of your "Sword Model" folder into world_us.lgp, but it didn't help. (Those files only worked in char.lgp)
 
I guess I missed the hrc file. I didn't include a world model with the sword model option? I'm forgetful apparently. You can add it to the model in kimera. Just load the world model, add part to bone, and select the sword piece (aaae1). Hit save model, and Don't combine the pieces.
 
Thank you, I gave it a try!

Unfortunately there is no file called "aaae1" in the sword model folder. Instead I found "aaae" and "aaae2". While "aaae" is the upper body, "aaae2" is the sword file.

When I added "aaae2", it looked like this:
xqvo5i7s.png


Just for fun I swapped "aaae" and added "aaae2":
f6h5yf9f.png


Why am I missing textures? Can you tell me how I add them as well? I was curious, so I opened the field version with sword, removed the sword bone and added only the "aaae2" file - the sword was added properly including textures.

Repaired Whiteraven Aeris Field model blinking head. Links on first post. 

~Media fire counted over a 100 downloads, how did no one notice this lol?
Is there a way for a Kimera noob like me to fix the blinking head? I have a few field models suffering from the same issue, but those models aren't supported at Qhimm, so I'm asking indirectly... :)
 
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