[FF7PC] cmh175 Release Thread

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You need to add the texture for the sword, it's rtad.tex. I'm not sure what happened to the chest piece though. As long as you don't combine pieces when you save or remove the texture it shouldn't be effected. I cant help too much with those models...but for head blinking open the hrc file in notepad. Find the line that says head and chest. Under where it gives the bones length it'll say the number of pieces and the corresponding rsd files:

Code: [Select]
Code:
headchest3.9362 AAAF AAAF1
It'll need to look something like that. Change the 1 to a 2, and copy the rsd file listed (in this case AAAF). If you open it in kimera again and save it it'll change it to AAAF1.
 
I cant help too much with those models...but for head blinking open the hrc file in notepad. Find the line that says head and chest. Under where it gives the bones length it'll say the number of pieces and the corresponding rsd files:

Code: [Select]
Code:
headchest3.9362 AAAF AAAF1
It'll need to look something like that. Change the 1 to a 2, and copy the rsd file listed (in this case AAAF). If you open it in kimera again and save it it'll change it to AAAF1.
Awesome! I tried this with two models now and it works like a charm! Thanks so much! Sephiroth's blinking head totally ruined Cloud's narration of the past.

You need to add the texture for the sword, it's rtad.tex. I'm not sure what happened to the chest piece though. As long as you don't combine pieces when you save or remove the texture it shouldn't be effected.
Sorry for being a pest, but I still have trouble with this... (And no, I never combined any pieces!)

- I opened bbe.hrc from your world_us folder
- I clicked chest-hip
- I clicked "Add part to the bone"
- I opened AAAE2.p from your Sword Model folder
- I marked the sword and clicked "Show Texture options" --> No textures were listed
- I clicked "Add Texture"
- I opened rtad.TEX from your Sword Model folder
- The textures were shown on the right side (right under "Textures (part)"), but they sword remained white.
- I tried to save the model and wanted to name it bbe.hrc
- Right after clicking the save button, "Error 7" popped up:

uus7j9ox.png


- Then..., after clicking "OK"..., the unspeakable happened:

2joyn78q.png


Uhm... Do you have any idea what's going wrong? ^^"
 
I forgot, the sword's texture slot is 2 for the battle model, so you actually need to add it twice for it to work. Ah, kimera's crashing. The TA model's texture is pretty big, I forgot I had to edit some parts outside of kimera.

Open bbe.hrc, and find the Chest and Hip line. Make it match this here:

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Code:
chesthip5.64942 AAAD AAAD2
Copy the sword files from the field model (aaae2.p and aaad2.rsd. Open aaad2.rsd and make sure it actually says aaae2.p in case I'm wrong) into the same folder with the world model, don't forget rtad.tex. Now try opening the model again in kimera, it should have the sword.
 
Open AAAA.hrc with the sword and save it as bbe.hrc that should do the trick.  8)
 
Or that, yes, that'll work too.

Picard-Facepalm.jpg



Sorry my head hasn't been in FF7 modding recently, I've been modding Watch Dogs and trying to mod Titanfall.
 
Open AAAA.hrc with the sword and save it as bbe.hrc that should do the trick.  8)
lol, I was already considering to give this a try, but I just thought to myself "Nah, if that'd possible, cmh175 would've already told me!" :D

I forgot, the sword's texture slot is 2 for the battle model, so you actually need to add it twice for it to work. Ah, kimera's crashing. The TA model's texture is pretty big, I forgot I had to edit some parts outside of kimera.

Open bbe.hrc, and find the Chest and Hip line. Make it match this here:

Code: [Select]
Code:
chesthip5.64942 AAAD AAAD2
Copy the sword files from the field model (aaae2.p and aaad2.rsd. Open aaad2.rsd and make sure it actually says aaae2.p in case I'm wrong) into the same folder with the world model, don't forget rtad.tex. Now try opening the model again in kimera, it should have the sword.
I tried this method yesterday and it worked perfectly, thanks again for all your help!
 
7thHeaven fmv pack updated to single iro download, so it's no longer multiple files to unzip. Just download and drop into the 7H library.
 
Hey guys, first update in awhile. This one is a custom creation of mine, an HD Life Form boss battle model. I imported it directly over the original model without making any changes to the skeleton, so it will look and animate like the original. With the Qhimm 7H catalog in full swing I'll skip the 7H version of the mod so it can be packaged with the others instead. If you're a 7H user just use the direct battle folder for now. Download is available on the first post.
 
Started a new project, putting together a Hojo battle model package. I updated the topology and the UV mapping is nearly completed now, going to start painting the texture in zbrush.

1614486_300013910208440_8356490361276890196_o.jpg


This place has been pretty dead lately, looks like modding has slowed down with the announcement of the remake.
 
This looks AWESOME. I wish I knew more about this stuff. I'm a graphic designer but I can't make a model to save my life.
 
That looks like a decent Monster Hojo. If it were to be released, I'd definitely play the game with him in it just as soon as I've finished KH2.5, Deus Ex Revision, and VTMB Mega-Mod.
 
i download cloud TA 2.00 but i want him to have his sword in field?can somebody help?thanks in advance
 
Hello! Great mods but I have a small request, if possible. Could you make a beard-less Cid model for world/field/battle? He looks awesome with the beard but it's a little odd when a cutscene plays and you suddenly see him without a beard. If not, that's fine. :)
 
Well, Photobucket no longer allows free image hosting lol, and there's no way I'm paying $300 to upgrade. Guess I'll have to eventually update my images to imgur, super. I'll update this sometime in the near future.
 
I like everything except the sound I can hear compression artefacts which were not present in the original FMV, why on earth did SE downgrade the sound?

Also what do you mean by full screen? I hope you dont mean stretched out to widescreen so everyone looks fat.
 
The audio was stripped from the 2011 videos, and I touched up the original 98 audio for these. It seemed to come out pretty well overall, unless you're an audiophile and are able to distinguish artifacts in the sound. I cant speak to much as to the technical details though, I did that mod in 2013.

For the "full screen" option it is stretched out. Cropping the image yielded even worse results, but since I knew not everyone would prefer them there's also the standard version available.
 
My release thread has been restored since the photobucket hosting issue, and more importantly Johnny Bravo is once again overlooking Qhimm forums.
 
ok thanks.

How do I use the standard version with 7th heaven, there seems no option for it in the options.
 
ok thanks.

How do I use the standard version with 7th heaven, there seems no option for it in the options.
If you click on Configure, and then Ending Video Resolution in the options window, there should be a drop down option to select the standard version, with a preview image.
 
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