[FF7PC] FF7 Re-animated (Public Alpha 0.1)

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Compiling the first alpha pack now, will be in rar format and include backups of the originals, since these are modified versions and that way you don't have to back them up.

Will include main cast idle animations (some of them are still WIP of course), running and walking anims for cloud and general NPCs, and a couple more animation fixes for Cloud.

I will update this post and OP once it's uploaded.

EDIT:

First release: http://www.mediafire.com/?6l68liain64agfc
 
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Dude this is awesome! I'm not the type to like the non-chibi style...

But I'm totally down for editing the battle animations. The left shoulder rotates in awkward ways that doesn't work completely well for the proportions I use for my models. I'll read this and figure out how to correct that for New Canon Cloud
 
So far I don't see any bugs.
The only issue I see so far is that when you activate an NPC and it's in one of the new animation, no text pops up until the animation has finished playing
 
Thanks for the input  ;D
Would you perhaps know which animation that is?

I hadn't come across that in testing

Also could a mod move this to releases as well?
 
The idle animation is a looping animation, right? Basically the delay is approx. 1-2 seconds which would make me think it's the idle animation
essentially, a walking NPC is instantly stopped ( tested in wutai accessory shop ) when you talk to them but then, as they are suddenly idle, the idle animation kicks in and runs once before the textbox pops up. what I assume is happening is that the game first detects idle, then plays the animation and then realizes that idle means to trigger a textbox.

and no, this only started happening right after I installed this mod
 
I'm just some random bloody amateur when it comes to the finer workings of the engine so that up there is all assumption. It seems likely based on what I experienced in the many hours of messing with BG2, skyrim, oblivion, psx and snes mods but yeah, likely is just that :<
 
Just installed and so far so good. I'll be sure to report any bugs I find. Great job BloodShot!
 
Kuugen is indeed correct. It seems some of the NPCs in Wutai, and perhaps other places, are set up so after their dialogue plays after the called animation is finished, instead of regardless like most NPCs. Since it calls the standing animation as soon as they start talking, it's unavoidable unless you remove cloud's standing animation from the pack. Most NPCs don't seem to do this though.

The only possible fix I could see for this would be changing how the dialogue is called, but I won't pretend to know anything about what you need to modify to do that.
 
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It's not actually that big an issue. If anything, it kind of gives the impression that they finish up / put aside what they were doing to deal with your shopping needs.
actually, thinking about it that way, it would probably look better if every npc did this
 
I have a question ???
if this mod is still a working in progress ???
because the first release i think its a beta right ???

And the other animation on FF7 PC is different on this project ..
i hope the editor of this mod is still working for this :)

Sorry for my bad english :)
 
yuffie i believe its on hold due to bloodshots real life requiring more time, effort and attention. he may continue later
 
Got an update coming for this mod. I noticed my old anim changes didn't mesh well with some of the animations for cloud, so I have been editing a lot of those animations. Thanks to Borde's wonderful animation database addition to kimera, I've already fixed 97 individual animations so far, and I'll be doing more which I will probably release after my next battle scene pack.
 
I have fixed some of your animation already, mainly those, which had a wrong Y-value. I had also changed Clouds standing idle and his walking and running animation, because I have separated and connected his pauldron to the left collar-chest-bone.
FF7Animation.rar
 
hmm...so...is this still a thing?
Seconded. This mod had so much potential with the breathing animations and all, but it wasn't in perfect playable condition yet. What thas happened???
 
I don't know if this is the same mod as the one on 7th heaven which is called 'animations' but I would like to report a bug on this mod.

Running Animations fix for Cid and Barret in handcuffs

Cids running animation isn’t' fixed when you play as him for a while.

when Barret and Tifa are captured by rufus, seems that that odd 'feet forward, back behind' stance is there.
 
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