S
satsuki
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You can't with this AIO packHow do I get the game to show the PSX controller icons? I have my DS4 connected and it works fine, but it still shows the PC icons (SWITCH) and such instead.
You can't with this AIO packHow do I get the game to show the PSX controller icons? I have my DS4 connected and it works fine, but it still shows the PC icons (SWITCH) and such instead.
just read the help ^^' :I'm still somewhat new to this mod, but how do I access 'Battle test' in Gameplay mods? I have it enabled, but I'm not sure how to actually activate it in game? Is there a secret NPC somewhere or a button combo? Any help is appreciated!
Battle test:
Add a new NPC to the "las02" field.
Talking to the NPC will allow you to select and start a specific battle.
Useful if you are a modder and want to test a specific battle without playing the full game.
No problem with me but you'll need to ask Aavock's too , we worked both on them (https://www.ff7catalog.com/threads/14185/)Hello Satsuki.
Right now I´m working on avatars, I would like to edit yours HD avatars, do I have your permission?, obviously I´ll give you credits.
try to play in desktop mode instead of game modeManaged to install the mod on my Steam Deck OLED by following the instructions, and it's great so far. There seems to be a graphical error with the Vulkan driver however. Attached some photos, but it looks like you can see the wire mesh on the 3D models (particularly pronounced on lighter colours, like Cloud's hair or Tifa's top). I'm using the OLED preset but after messing around with the graphical drivers, it seems the Vulkan driver is the culprit (the others are very light, which I assume is the colour issue mentioned in the instructions). Not sure if this is a known bug or if there was a setting I could tweak to fix it, but couldn't find any information on it.
Link to some images: https://imgur.com/a/szPJrSS
You're doing a monstrous job. Compliments.Update 1.09 (page 1):
-Updated FFNx to version 1.19.1.0 (fixes launch issues with Shadow systems).
-Fixed a bug with certain windows and display zoom exceeding 175%, which made the pack unusable.
-Fixed a bug with Cloud's ChaOs combat models at 30/60 fps.
-Fixed some NinoStyle models for eyes.
-Fixed a bug at chocobo farm if NT mod + lighting was enabled at the same time.
-Fixed screens in real 16/9 mode (chorace, chorace2, nivl_b1, nivl_b12, trnad_51, hyou9, kuro7, mds5_3, loslake2).
-Optimized screens in real 16/9 mode (anfrst_1 and anfrst_2).
-Optimized dynamic swords in Cloud's past sequences.
-Removed the patch to hide pyramids in combat, as it no longer functions and the mod author has not provided a fix at this time.
Voices to FF7 AKA echo-s is a realy complex mod, it'll be almost impossible to port it to other langs and it's not compatible with most other mods and patch (appart textures ones), and as the goal of my pack is to provide compatibility between included mod/lang as much as possible, it's not relevent to add echo-s to itYou're doing a monstrous job. Compliments.
But I must tell you that as a final step, one day you won't be able to miss adding the mod that gives voice to the characters. I'm sorry but I think so. This mega patch of yours (AIO) will have a completely different value.
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because it's not the goal of my AIO pack, if you want Echo-S, you can get it work easily with 7th as my pack won't have a real advantage vs 7th for this specific caseHave you thought that you could add it anyway and that it would automatically deactivate incompatible mods? It's a half/solution, why not?
My pack is opensource, you can use it to do your own.I've had my say. I think you're doing it wrong (terrible wrong) ...after everything you've entered. It seems like the definitive version of a real remastered and customizable FF7. Anyway, a Good Sunday everyone anyway! You too ^_^