[FF7PC][FF7_SYW_Unified] 1.16 (2025/10/17) - PC installer + Steam deck + iros

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When I try to install FF7 SYW Unified I keep getting an error popup stating "This folder isn't and FF7_SYW_Unified's folder" I have tried changing the install folder to outside of my directory and still get it. Help please.
 
When I try to install FF7 SYW Unified I keep getting an error popup stating "This folder isn't and FF7_SYW_Unified's folder" I have tried changing the install folder to outside of my directory and still get it. Help please.
You must install the full pack before the update ...
 
I'm getting an error when booting the game one Steam Deck. After I hit play and when the boot gets to 'Generate FFNx Configuration' I get an error message that follows

Code: [Select]
Code:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.ArgumentOutOfRangeException: Length cannot be less than zero. (Parameter 'length')   at System.String.Substring(Int32 startIndex, Int32 length)   at FF7_SYW_Unified.FF7U.ffnxTomlGenerate() in D:\Docs\Programation\Csharp\Sources\FF7Unified\FF7_SYW_Unified\src\FFNx.cs:line 321   at FF7_SYW_Unified.FF7U.menuLaunchGame_Click(Object sender, EventArgs e) in D:\Docs\Programation\Csharp\Sources\FF7Unified\FF7_SYW_Unified\src\FF7U.cs:line 136   at System.Windows.Forms.Control.OnClick(EventArgs e)   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)   at System.Windows.Forms.Control.WndProc(Message& m)   at System.Windows.Forms.Label.WndProc(Message& m)   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************System.Private.CoreLib    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------FF7_SYW_Unified    Assembly Version: 1.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Runtime    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Windows.Forms    Assembly Version: 6.0.2.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.ComponentModel.Primitives    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Windows.Forms.Primitives    Assembly Version: 6.0.2.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Runtime.InteropServices    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Drawing.Primitives    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Collections.Specialized    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Threading    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Diagnostics.TraceSource    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Collections    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Drawing.Common    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------Microsoft.Win32.Primitives    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.ComponentModel.EventBasedAsync    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Threading.Thread    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------Accessibility    Assembly Version: 4.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.ComponentModel.TypeConverter    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Numerics.Vectors    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Memory    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Diagnostics.FileVersionInfo    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Resources.Extensions    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Drawing    Assembly Version: 6.0.2.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.ObjectModel    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Linq    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------Microsoft.Win32.SystemEvents    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.ComponentModel    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Collections.NonGeneric    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Private.Uri    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Xml.ReaderWriter    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Private.Xml    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Text.Encoding.Extensions    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Text.Encoding.CodePages    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Management    Assembly Version: 4.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------Microsoft.Win32.Registry    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Runtime.Loader    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Diagnostics.StackTrace    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Reflection.Metadata    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Collections.Immutable    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.IO.MemoryMappedFiles    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Runtime.CompilerServices.Unsafe    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Diagnostics.Process    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Threading.Thrhttp://forums.qhimm.com/Smileys/akyhne/cry.gifeadPool    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------************** JIT Debugging **************
After that it just hangs on that stage of startup.
 
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Hello,

I just installed the main file FF7_SYW_Unified 1.00beta first then installed .V1.02 Update.  It shows the version as 1.01 now.  I think I needed the 1.01 update installed first then 1.02.  I can't find 1.01beta or update anywhere though.  Where would I look?

I was also curious if there is any difference between using this or loading your mods in 7th Heaven?  There are a couple mods I would like to use but I was curious if you have anything specific to only your pack?

Thanks for the great work.
 
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I'm getting an error when booting the game one Steam Deck. After I hit play and when the boot gets to 'Generate FFNx Configuration' I get an error message that follows

Code: [Select]
Code:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.ArgumentOutOfRangeException: Length cannot be less than zero. (Parameter 'length')   at System.String.Substring(Int32 startIndex, Int32 length)   at FF7_SYW_Unified.FF7U.ffnxTomlGenerate() in D:\Docs\Programation\Csharp\Sources\FF7Unified\FF7_SYW_Unified\src\FFNx.cs:line 321   at FF7_SYW_Unified.FF7U.menuLaunchGame_Click(Object sender, EventArgs e) in D:\Docs\Programation\Csharp\Sources\FF7Unified\FF7_SYW_Unified\src\FF7U.cs:line 136   at System.Windows.Forms.Control.OnClick(EventArgs e)   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)   at System.Windows.Forms.Control.WndProc(Message& m)   at System.Windows.Forms.Label.WndProc(Message& m)   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************System.Private.CoreLib    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------FF7_SYW_Unified    Assembly Version: 1.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Runtime    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Windows.Forms    Assembly Version: 6.0.2.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.ComponentModel.Primitives    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Windows.Forms.Primitives    Assembly Version: 6.0.2.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Runtime.InteropServices    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Drawing.Primitives    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Collections.Specialized    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Threading    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Diagnostics.TraceSource    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Collections    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Drawing.Common    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------Microsoft.Win32.Primitives    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.ComponentModel.EventBasedAsync    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Threading.Thread    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------Accessibility    Assembly Version: 4.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.ComponentModel.TypeConverter    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Numerics.Vectors    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Memory    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Diagnostics.FileVersionInfo    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Resources.Extensions    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Drawing    Assembly Version: 6.0.2.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.ObjectModel    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Linq    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------Microsoft.Win32.SystemEvents    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.ComponentModel    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Collections.NonGeneric    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Private.Uri    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Xml.ReaderWriter    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Private.Xml    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Text.Encoding.Extensions    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Text.Encoding.CodePages    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Management    Assembly Version: 4.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------Microsoft.Win32.Registry    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Runtime.Loader    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Diagnostics.StackTrace    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Reflection.Metadata    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Collections.Immutable    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.IO.MemoryMappedFiles    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Runtime.CompilerServices.Unsafe    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Diagnostics.Process    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------System.Threading.Thrhttp://forums.qhimm.com/Smileys/akyhne/cry.gifeadPool    Assembly Version: 6.0.0.0    Win32 Version: n/a    CodeBase: ----------------------------------------************** JIT Debugging **************
After that it just hangs on that stage of startup.
As you're the only one with this error it's probably a miss configuration in the steam deck installation.
As i don't own a steam deck i can't realy hep you here, try to install lastest version from scratch
 
Version 1.03:
-Not a beta anymore
-Updated FFNx 1.6.0.118.
-Updated some german and minigames textures with jtd's help.
-Updated NT mod version 2.0.997.
-Added preset selection in launcher.
-Added a gameplay battle mod test foir easy test of any battle form the game.
-Added L@zaro fix for nino fields model.
-Added m_endo and trap fields upscale for future use with shinra archeoloy mod.
-Done jenova_e fmv from an unsubed version to use more visible/quality subs.
-Fixed opening fmv sound with cosmo memory.
-Fixed a bug with some computers where the validation folder can't be detected.
-Done from scratch again the audio file for opening and ending fmv (from a proper psx capture).


It's a full,  not beta version (an update would have been to heavy), if you installed the beta you must un-install it before installing this 1.03 version (while uninstalling it's make a saves backup folder on your desktop but you can backup your save manualy if you want, they're gameplay mod based, for exemple vanilla game save are located in ..\Mods\Gameplay\00-Vanilla\save)
 
All iros have been updated to 1.03 unified with lastest texture, lastests FMV and language selection for localised texts (minigame, movies subs...)
 
Thanks so much for this mod, I'm looking forward to playing it over the holidays.

Is there any update on the HDR-disablement for Steam Deck OLED?

For folks that run into this in the future, launching from Lutris + Desktop mode is a workaround, but it will require holding the Start button to swap the Deck from Mouse+Keyboard emulation into Controller emulation, so you can actually control the game.
 
Hi!

Thank you so much for such extraordinary work, guys!

I took advantage of the winter Steam sales to get a digital copy of the game. Still, I was also pondering buying the Japanese International version and trying to apply the whole package of mods to it as well. Yes, I have a certain degree of proficiency in Japanese and I'd like to play the game in its original script.

Surfing on the Japanese Google, all I found were a couple of blog articles explaining a quite long procedure to ready the game, substituting the original files with the mod files one by one.

https://hal51.click/game/ff7_mod
https://ccseikenorenge.fc2.net/blog-entry-22.html

To put it in brief, it seems the mods are compatible only with the digital version you can buy from the Japanese Square Enix Store, which includes JP, EN, ES, FR, DE, and is also on sale at the moment.

https://store.jp.square-enix.com/category/DL01/SEDL_1010.html

Any attempt to use the 7th Heaven Mod Manager will eventually launch the English version, and the Microsoft Store version is reported to be unmanageable because the installation folder gets "encrypted",  they say.
Do you think this can be easily solved by copying the whole installation folder into a different directory, exactly as 7th Heaven asks you to do when installing the mods for the first time? I know you have not tried yet anything on the Microsoft Store version, but I thought somebody may have done some testing and reported to you the results these days.

If I am not mistaken, one of your team members is Japanese, so I am struggling a bit to realize the mod package is still not compatible with the Japanese PC version of the game.

 I wanted to ask you whether this is still the case, or if some improvements or testing work have been made in order to launch the mods with the Japanese script.

The sales on the SE-Store end on January 5th. It would be great to take the chance to buy the game and play it with the enhanced graphics you have tailored in the minimum details.
 
I just saw the recent SYW Unified update in 7th Heaven's catalog listings. However, I'm having trouble finding the 60fps version of SYW Unified FMVs, which is weird, because the listings for the SYW V6 Upscaled FMVs have both 30fps and 60fps versions.
 
Hi!

Thank you so much for such extraordinary work, guys!

I took advantage of the winter Steam sales to get a digital copy of the game. Still, I was also pondering buying the Japanese International version and trying to apply the whole package of mods to it as well. Yes, I have a certain degree of proficiency in Japanese and I'd like to play the game in its original script.

Surfing on the Japanese Google, all I found were a couple of blog articles explaining a quite long procedure to ready the game, substituting the original files with the mod files one by one.

https://hal51.click/game/ff7_mod
https://ccseikenorenge.fc2.net/blog-entry-22.html

To put it in brief, it seems the mods are compatible only with the digital version you can buy from the Japanese Square Enix Store, which includes JP, EN, ES, FR, DE, and is also on sale at the moment.

https://store.jp.square-enix.com/category/DL01/SEDL_1010.html

Any attempt to use the 7th Heaven Mod Manager will eventually launch the English version, and the Microsoft Store version is reported to be unmanageable because the installation folder gets "encrypted",  they say.
Do you think this can be easily solved by copying the whole installation folder into a different directory, exactly as 7th Heaven asks you to do when installing the mods for the first time? I know you have not tried yet anything on the Microsoft Store version, but I thought somebody may have done some testing and reported to you the results these days.

If I am not mistaken, one of your team members is Japanese, so I am struggling a bit to realize the mod package is still not compatible with the Japanese PC version of the game.

 I wanted to ask you whether this is still the case, or if some improvements or testing work have been made in order to launch the mods with the Japanese script.

The sales on the SE-Store end on January 5th. It would be great to take the chance to buy the game and play it with the enhanced graphics you have tailored in the minimum details.
long story short ATM japanese version is not modable with FFNx so you'll loose 95% of the modding by modding it
 
I just saw the recent SYW Unified update in 7th Heaven's catalog listings. However, I'm having trouble finding the 60fps version of SYW Unified FMVs, which is weird, because the listings for the SYW V6 Upscaled FMVs have both 30fps and 60fps versions.
When i redone from scratch the FMV for the unified version i've done lots of tests about it and :
-with the new 30fps version, interpolation is almost perfect, if you don't use frame by frame look, it's smooth and clean so no need for a 15 fps version anymore
-using 60fps version, interpolation show as much artifact as the version 6 and also show a soap opera effect (was already the case with v6) witch is not desirable to maintain game damatic effect.
-even on my 120" projector, there's no rendering benefits to use 60 fps instead of 30 fps

So as long as (at least) 60 fps interpolation quality don't match 30 fps interpolation quality, i don't plan to release a 60 fps version again
 
I updated FMV iro's, i used a bad camdata in it so i caused probelem of synch with fmv witch have 3d models overlayed.
Please refresh catalog and update
 
hey! loving this modpack for a runthrough before Rebirth but im running into a couple issues and im not sure where to go to find fixes or if there is any.

First. a big one is Bugenhagen is just invisible in my game, using Chaos models and 60 fps, tried using different configs with 30fps and such and hes still missing in Cosmo Canyon.

Second. For some reason every text inside of the Overworld is in Spanish but im playing in English, so ill save in the World Map and itll be in Spanish for the location, or every tip like Chocobo/Buggy is in full Spanish

and a minor little visual bug ive been getting is some Npc's heads flicker and it seems like some of them are missing animations like Red 13, but i guess this must be because of the 60fps patch so i can live with it.

any clarification or help would be appreciated, these arent gamebreaking but was just wondering if theres anything on my end that could maybe fix some of these with some file editing or 7th Heaven maybe
 
Hey, I've looked for possible solutions but couldn't find any.
It's about the overworld, for idk what reason it's french eventho everything is set to english.
Is there a fix for that?

btw very lovely mod, you all did a great job! <3 I enjoy it very much
 
-flicter head are a bug with some chaos model for a long time, as far a i'm aware of it it's not fixable ATM
-about overword witch don't apply lang, i just checked an found the bug, will be solved in 1.04
-about bugenhaben chaos not showing, do you have a savegame around it ? do you have tester with ninostyle or vanilla models too ? i can't reproduice the bug, with 60 fps nor with classic fps :
XANVOjM.jpeg
 
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I figured out the Bugenhagen issue! I think i sequence broke in the save point before the Observatory by messing with my Party and adding characters through PHS, for some reason causing him to dissapear, very strange haha.

Glad you were able to catch the language issue, will be looking forward to the update, thanks for the reply!
 
Hi,

Just downloaded and got everything working except for my xbox360 controller, can only get numpad to control anything. Ive ensured analogue controller is ticked in settings but no luck. any advice would be great :D

Cheers,
Dia
 
Is there a way to be able to clean the excess files safely?
I tried renaming the mods folder, only to find out it saves the game to:
"*\FF7_SYW_Unified\Mods\Gameplay\00-Vanilla\save\"

So now am not sure if the other files are safe to remove or if I need all 30 GB.


nvm Satsuki answered on discord that all of them are definitely needed and that most of the file size is the FMV and fields
 
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Hey satsuki,

I recently got an OLED Steam Deck and I still can't get this mod to work. However, with 7thDeck:

https://github.com/dotaxis/7thDeck

I can get 7th heaven installed + install your mods manually within minutes. I'm sure it's not as good as your AIO installer, but can you foresee any obvious issue with these mods working together?

https://i.imgur.com/EMlH0hh.png

It seems to work fine from what testing I have done.

I'd love to be able to get the AIO to work, but I'm at my wits end. It's always one error or another :/
 
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