[FF7PC] Final Fantasy VII "AVALANCHE ARISEN" Battle Textures iro

  • Thread starter Thread starter UpRisen
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I found a draw back. The battle fields can't be increased in size without getting rendering issues, though there is some room. A 50% increase looks good but when you cast a summon like Ramuh you'll see for short moment unredered background (when the cam moves away). I would say without further testing that an increase of 25% should be fine.
 
Wow your work looks very nice ! I will test it asap and come back to say my opinion about it ;)
Any chance to see new battle models characters ? I am looking for many years now for some (there is some very good in 7th like Cloud or Tifa, but some are so so or bugged like Cid or yuffie)
 
For anyone who wishes to see the stages in action before downloading you can watch my YT ULTRA Hardcore Challenge run as I go through it.
 
Very interesting!

I am looking forward to more of your updated textures!

Thanks for sharing.
 
UpRisen,

has there been further progress on Avalanche Arisen?

What are you focusing your efforts on at the moment?

Keep up the great work! ;)
 
right now i am reformatting and renaming my 1k textures to lgp format to share on steam. After that is done (its really easy just alot of tedious work i keep putting off) I will be moving on to either FF7 spell texture, FF8 battle scenes in the same fashion I did these ff7 scenes, or start working in gimp/kimera to make my ff7 scenes be fully 3d isntead of just flat models with textures placed on top.
 
right now i am reformatting and renaming my 1k textures to lgp format to share on steam. After that is done (its really easy just alot of tedious work i keep putting off) I will be moving on to either FF7 spell texture, FF8 battle scenes in the same fashion I did these ff7 scenes, or start working in gimp/kimera to make my ff7 scenes be fully 3d isntead of just flat models with textures placed on top.
I vote the 3rd option.
 
iUhhlC5.png


 ignore everything except the bricks here. Im going through and running my fields through CrazyBump to add 3d shading to increase the quality of the pack. Still working on a way to convert the flat models for the stages into 3d. some screen shots of that to come in the next week or so.
 
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Colab with Tsunamix to get the stages fully 3d. hes doing the modeling and im wrapping the uv and textures.
 
2vL9viQ.png


Colab with Tsunamix to get the stages fully 3d. hes doing the modeling and im wrapping the uv and textures.
Would you like me to make those ground/brick textures seamless?  it would remove that obvious line every 10 meters.  Just send me that image and I can handle it.
 
those bricks were the first thing i did in gimp and didnt know how to make them 100% seemless. in game the cam is so zoomed it that you cant tell, and the way we are rendering it in blender makes the lines stand out alot more than in game so i wasnt to concerned with smoothing it out, but if you want to heres the texture

5eLK9tv.jpg
 
This is really awesome work.  It really should be included in the iros that come with Tifa's 7th Heaven.  I hope you complete your goal of making FFVII high res.  All you really need are the field textures now, in my opinion.  There is already good work done on the world, menus, magic, and such.  Hope you keep at it!  I will be using your mod, that's for sure!   :lol:
 
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