[FF7PC] Kela's magics mod

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So Moddershaven seems to down. But I'm happy that you share your incredible work here.
 
Thx kald and no the website isn’t down just the adress change.
 
I'm glad you decided to release all of your hard work.  Do you have a list of everything that's missing?
 
I'm glad you decided to release all of your hard work.  Do you have a list of everything that's missing?
No but magic models missing because i work on some newer effect and somes are ripped like comet but i addon somes little updates like limit effect and cross slash..
 
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definitely your best work simply amazing!
btw i would like to know the new adress from mh pls.
 
Nice one Kela, Can't wait to try this out. Don't think i had the chance before
 
I only tested a few effects  and find it pretty amazing. Sadly the like button works only once every 24 hours.
 
Nice work. Have tested all magic's, summon's, enemy-skills.

Great!  ;D

I have found a misalignment. The Bahamut-Zero summon has different space layers. 2 of them are layered over the other. That is not the problem. The problem is, that the space textures are either to small (Don't know it's fixed or not) or the game handle it like this. U see in the space really clear the too small images. Maybe u can change it. If not, it is not bad either.

OTT:

Which texture is for the running chocobo effects on the world map ? That need a remake too :D Also the position markers of the player or the vehicles on the world map. Grimmy had done the remake of the world textures or who was it ?
 
ty bear

the texture u mean calls dfx.tex its to find in the world.lgp.
 
Nice work. Have tested all magic's, summon's, enemy-skills.

Great!  ;D

I have found a misalignment. The Bahamut-Zero summon has different space layers. 2 of them are layered over the other. That is not the problem. The problem is, that the space textures are either to small (Don't know it's fixed or not) or the game handle it like this. U see in the space really clear the too small images. Maybe u can change it. If not, it is not bad either.

OTT:

Which texture is for the running chocobo effects on the world map ? That need a remake too :D Also the position markers of the player or the vehicles on the world map. Grimmy had done the remake of the world textures or who was it ?
Yes i Know that problem for bahamut but i don’t try to rezise the texture.. maybe this can be work better...
I can’t try for the moment and sorry for bugs you can get with my mod. I will make an another link with magic model effects but like i need time to check the files because somes of these a ripped (exemple: the missil in the cid’s limit.) So when it’s Good i will post a new download link for the magic lgp.

Thx for your comments!
 
Just put texture into the mod folder.
When i make a download file for magic model i will check to make a 7H version
 
The file seffect1_15.png missing in the archive
there's a copy of seffect1_14.png but not the 15 one
Thanks ^^
 
The file seffect1_15.png missing in the archive
there's a copy of seffect1_14.png but not the 15 one
Thanks ^^
Thx satsuki i will check that when i can but i can’t For the moment sorry!
Thx too for this because it’s huge folder and i can’t try all i made.
 
I'm having trouble getting this mod to work. I was wondering if anyone who got it to work or knows how could provide a little more detailed instructions on how to install it. Any help would be appreciated.
 
Hi! I can't seem to make this mod work and I am not sure if I am installing this properly. What I did was I put the folder to the mods path named "textures" since that is the indicated mod path in 7th heaven, where I also have the avalanche arisen battle texture pack which is working, however this magic texture mod seems like it is not working for some reason. When I check the spells in the game they just look the same.
 
Check if compressed textures is set to off or delete the compressed texture folder if it is there.
 
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