[FF7PC] Mike's custom models

  • Thread starter Thread starter Mike.S.N_310-X
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I didn't read the rules, so i don't know post img of rip model not allow. sr
Vincent form JK fan model not rip! whatever, who care about this any more.
Every thing was done. If you guys want me release it OK
http://fc03.deviantart.net/fs70/f/2010/219/3/c/Final_Fantasy__s_weapons_by_Trishty.png
http://fc04.deviantart.net/fs70/f/2010/219/1/8/Final_Fantasy__s_symbols_by_Trishty.png
@old boss: make lgp and upload it will waste my time. Do it yourself because it very easy. You have pm me about my save point, try to put it in char.lgp again, i think it will work
 
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Well rules about ripped models are harsh enough to not allow even posting of screens that include them couse it's like an alternative from Square, that could just sue qhimm and forum would disappear which nobody wants, nothing personal from anyone here to your mod.

 There are no rules about releasing mods/models except that you can't just release full lgp files, you can release files you made, pack them into any patcher/installer, up to you. I'm pretty sure everyone here want those models released now when you stated they're made by you.

 BTW Nice work, keep it up^_^.
 
Maybe feather's around the sword? I don't know what sword you are talking about but for the buster sword that will look good(my opinion). Although its fine as it is and I love it. :)
 
@ZL325: You have send PM to me but i can't rely it (Send report User 'ZL325' has blocked your personal message.)
okay sorry bout that, i must have changed my settings without knowing lol :P resend please
 
Didn't know you want them THAT custom. Maybe some energy glow/lightning effect could look nice on some weapons, maybe green/blue on Ultima, purple on Masamune, some pink light to Aerith staff(to kill/blind emo's at sight with pinkness).

 But I'm not sure about smoke/fire/feathers and such effects, wouldn't they move along with weapon model? I'm not sure about limits of what can be done on ff7 engine, but if they would move with model, then anything that "drops", burns, flies around that should react on wind or gravitation, would look somewhat out of the place/unnatural whenever a character moves the weapon. For example fire burning down, feathers flying up etc.. I'm sure it all could look nice, but is it really possible to make it look nice/as it should on FF7?O.O Never saw that weapons in FF7 could have any animation like that, how do you plan to make it? Got any already done examples for a show-off?
 
WoW over 1mb weapon model file O.O you didn't joke about that high poly. Don't have time to test it now, but all of that looks great:3. Additional save models, even phoenix summon O.O? Nice pack, thanks alot for your work and wish you good luck with getting to Uni:3.
 
first off mike this is an awesome mod and thank you for it a lot . but i have a small problem when i replace the old masamune with the new effect one you made and play the model is non-textured and just white , i just took the weapon model [ which is {sack} i renamed it to {rtck} because i'm using a sephiroth patch ] and not the whole battle model of sephiroth because am  using a sephiroth patch and don't want to ruin my game so is there a way to give cloud [now sephiroth in my game] the masamune with the effects without changing the character model [rtaa , rtab , etc,,,] ?

in short can i use the masamune with cloud [now sephiroth] without changing his battle model ? thanks for the great mod

EDIT: how can i use the blue limit break ? [i pasted the textures folder but nothing happend and i do have aali's drive and TAGO , do i have to tweak something in aali's drive to make it load the limit if so then how ?  ]  thanks a lot
 
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Non-texture: copy my battle hrc (??aa) or set your battle hrc numbers of texture to 10

I didn't use sephiroth patch so i dunno.

The blue limit break: Did you del jo_b03_00.ctx in cache folder? for blue limit rename jo_b03_001.png to jo_b03_00.png (del or move red limit jo_b03_00.png first)

Yeah! I not mod any more but i want to know this
How to create new battle with new battle scene (no replace old battle scene just add new)
I want create battle with this BOSS Jade Weapon
It incomplete and need to fix a lots.
http://img535.imageshack.us/img535/8656/011ur.png
 
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thanks mike the blue limit now works  ;D  however the weapons models still don't work  :'(  i have done what you said my model is already has 10 textures so it did not work  and i replaced my hrc file with yours but that messed up my sephiroth model it made him have to heads one is sephiroth and the other is cloud and now it looks hideous [thankfully i made a backup]   so can anyone help me here ? because those models looks just incredible and i want them . thanks

oh and if you want to know how to make new battles you should ask Gjoerulv he made an awesome mod that made the game very hard by adding new battles    . so he is the one to ask  this is his mod's topic : 

https://www.ff7catalog.com/threads/4228/

hope this helps
 
excuse me mike, there is a way that I an install the swords without installing the black guys? thnx
 
excuse me mike, there is a way that I an install the swords without installing the black guys? thnx
Just copy the sword files in the download. It is rtck to rtcz. Don't replace or copy the rtaa, rtao or any other since those files are the body parts of Cloud and those parts are the black guys in the mod.
 
@nikfrozty sorry to say, but you are wrong:P "**aa" is in this pack couse it keeps info how many textures model uses, "**ac-**al" are the textures and "**da" defines them(don't remember that one for sure, I write from memory). Those models are textured, if you copy only ck-cz you'll get white weapons. Character model is example on Cloud rtam-rtbi. I still didn't tested it couse I'm doing something else, but looking at Cloud(effect) weapon rtac is "black box man" texture, then rtad-rtae are fillers, rtaf is sword texture and rtag is effect one. Soo just keeping own model files and it's textures + eventual texture ID's change if your model uses more than 3 textures is a way to get it without blocky black character models;P. Simple as that.
 
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