[FF7PC] Mike's custom models

  • Thread starter Thread starter Mike.S.N_310-X
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Release! ;D
https://mega.co.nz/#!EEgxlTZS!bYHeP1ZDTSw0DtShqNWEmMIBV1kYvcr5oaTTuRKhctw
fin.png


I don't have the game in my laptop, so I don't know if it crash or error :roll:
 
Not sure why it's not loading the texture for me... I'm using the direct mode. I placed the files inside the battle folder.Not sure if I did anything wrong.



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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0 NVIDIA 344.11INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library multiLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 480x360, 15.000000 FPS, duration: 212.600000, frames: 3189set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINField Startsong is already playing...song is already playing...song is already playing...GLITCH: missed palette write to external texture field/las0_4/las0_4_15Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 869[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 870[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loopWM_CLOSE [BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITField QuitUNINITIALIZE DD END UNINITIALIZE DD
 
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Ok fixed! For some particular reason the battle framerate has been dropped significantly after messing with the 60fps mod. I kept a backup which I replaced but something must have been stored in the memory or it's the recording software (obs), ain't sure... Anyway, new video:

 
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Ok fixed! For some particular reason the battle framerate has been dropped significantly after messing with the 60fps mod. I kept a backup which I replaced but something must have been stored in the memory or it's the recording software (obs), ain't sure... Anyway, new video:
Looks to me like your models are running at 60fps while everything else is still expecting 15 which is why the models look so slow.
 
What can I do to fix that? Please guide me in some way. Thanks!
You either need to replace all the **DA files with the originals, or run the 60fps setup again.
 
Nice sword is there anyway I can implement it with my Sephiroth weapon pack?
 
Small question from my side, I have complete new Barret model but no time to texture it by myself:
https://www.ff7catalog.com/threads/10371/
Are you interested in texturing him? Except for the weapon everything is UV mapped. I would have to make some changes (turtle vest :-[) and design all his other weapons, but only if you want to do it.
 
Sorry Kaldarasha, I really busy with my job so I can't do it.
 
hi im new here i was woundering if someone could tell me were the jade weapon files would go to add it to the game any help would be really great
 
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