[FF7PC] New RedXIII model (2012-06-25)

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FF7 PC is really an old game, thus for modern computers I think it'll run fine using direct method if there's a slow down in performance because of any mods I think its not that significant.. TA's Bombing mission mod which is really high res and detailed might be an exception I'm guessing that one will demand for faster computers..

it's confirmed according to Aali himself..
Its bad for performance basically. LGPs are much faster and with the way the game is designed (load alot of data from disk in big batches and keep it in memory for a relatively short time) its just not going to run well on low end rigs if a bunch of mods start using direct mode. Direct mode is meant for testing only and if we keep it that way we wont ever see any of the potential issues it could cause.

That doesn't mean we have to stick to the LGP format forever, it would be technically possible to implement a complete replacement. As with all complete replacements though thats a massive task and its probably not going to happen anytime soon.
 
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ive been trying to get this mod to work but everytime i put it in the game i cant see red XII at all so can someone please tell me how to fix it
 
We may need more info to be able to help like:

-your computer specs
-an app. log
-screenshots on how red appears ingame for you
-and maybe tell us how you intalled the mods
 
i put all the files in each of the char and battle lgps the recompile them and he does not appear on field or in battle at all
 
i put all the files in each of the char and battle lgps the recompile them and he does not appear on field or in battle at all
You must used the Aali's lgp unlgp if not check protoX link or also the UMI by DLPB.
 
still the same not matter what i do and its only happens with the red XIII model does anyone have the AC red XIII field and battle i can have that one works but i lost it
 
dude it could really be easier to help you if you follow my advise before..
 
listen to whitEraven.It's hard for us to help you without knowing detailed information.
 
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Here to clarify some things for you.

-FF7 mods encounter problems sometimes due to incompatible computer so a post of your specs might be a good.

-for the app log, its a file found on your ff7 directory, after running ff7, open this a file and post the contents here. It will be helpful to identify what errors you might be encountering while playing the game.

-Screenshots will also be helpful to identify your problem.

So if you want help, your cooperation will be appreciated.
Also read the earlier posts, There have been known problems before with this red textures on some computers, so try reading the solutions provided before it might help. ;D
 
for some reason my app log don't appear in my ff7 directory and idk why and i tried taking screen shots but it wont let me i tried proto x files and umi like u said and its still the same it don't show red xiii on field or in battle at all its like hes not even there at all and the other things didn't help either red xiii mod is the only thing I'm having trouble with
 
this is my app doc everytime i use the red xiii mod from kela21

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI RADEON XPRESS 200 Series      2.0.6479 Release
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 44, vert uniform 512, frag uniform 512
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
MIDI play: 25
reading midi file: CANYON.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
MIDI play: 25
song is already playing...
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: GL_INVALID_ENUM
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: GL_INVALID_ENUM
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

can someone tell me what too do to make it work
 
hmm.. it says you have a broken LGP, so you may start by not using LGP tools as stated in the app.log,

have you tried installing the mod thru direct method? with direct method you wont need to recompile battle LGP, just copy the files for Red on the correct folder in the Direct folder in your ff7 directory, also make sure to enable direct method in the ff7 config,
 
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You must use a legitimate version of FF7: either the 3 CD-ROM version or the 2012 ReRelease download version.
The Ultima version is not supported.

If you're just installing the Red XIII model, there is no reason for a modified flevel.lgp.
 
this is the only mod ive ever had trouble with the other mods i have dont do this at all ive tried everyting is there another red xiii mod i can download thats not banned
 
I have not seen or known of other redXIII model on par or better than this one. ( Aside from ripped models)

I have been using this mod before, basing on my experience this mod has no general fault/issues that may cause errors, so I'm inclined to believe that your problems are caused by either bad computer compatibility or user error while installing.

You said you tried everything, so have you tried installing via direct method? With this we can rule out the possibility of error in recompiling.

Or are you using a legitimate version of FF7 and not the Ultima like Pitbrat said above?
 
yes ive tried direct method and yes i have a legit copy and its not ultima
 
I would suggest taking a screenshots of your FF7 folder and post that here. There are probably useful information there that you didn't tell us (maybe because you forgot or didn't know about it).
 
Wow many thanks Kela51 ! Greatest Red XIII I ever saw ! Using it now using direct path ! :)

Kleyon.
 
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