J
johnsonnd
Guest
I went into the trainer to find omnislash and death spiral also don't work.
If this is a bug with the installer I need to know what you did and how it "destroyed" your flevel. Reunion does not edit flevel code (it does replace some fields but this is with Weapon only and only very few files as of R01), it only really changes text. The backup file would have been there for sure if you had run the installer once before on your changed flevel. It does not overwrite it a second time, by design, to stop accidental overwrites.since the Reunion patcher destroyed my flevel and the backup was just another reunion flevel all the while I had no flevel option whatsoever tagged in the installer
No, I mean the FF7.exeI'm using 2-1
Last modified 12/31/2012 (BootLoader.exe)
Steam re-release 2012
The first time I ran the installer, about a week ago when I first noticed the .exe issue and hoped the MO option would fix it, I already saw that the R01 installer messed with the flevel but since it put my current flevel into the backup folder, I figured it would always do that. It didn't so technically my backup was that backup that wasn't created.MO option alone should not use ulgp (R02 doesn't, but I'll check R01 at later time), and ulgp should not have any issue with modded flevel.... But even so, a crash during that process should also not touch flevel. In case it does, I'm unclear where your backup was... from what you're saying, your main flevel and only backup was in data/field, the exact place where the game loads flevel from.-
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The backup issue is mentioned in the readme, it's designed to stop people running the installer twice and eliminating the first backup. For example, if using Reunion on a clean game, all files are backed up in the backup folder and are the clean versions. They stay there until you manually delete them. In order to make sure Reunion is backing up the current install, the folder has to be deleted beforehand. This can prove a real hassle... because installing twice can lead to issues with some mods. That's regardless of my mod, it's simply the nature of editing an already edited exe-flevel etc with newer versions. Reunion will restore all files from the backup folder before it begins the install process.
I don't think there is any better way of really doing this... the real issue here is that installing mods twice over the same files, and mixing mods together, can be a nightmare.
In this case you certainly needed a backup outside of ff7 root folder before installing. It's an easy and costly mistake to lose your files by forgetting.
that's a terribly old ff7.exe and judging by that you probably also have all the other mod files terribly outdated.10/5/2012 FF7.exe
"I doubt so"You should never run a Bootleg install over a previous Bootleg install. It will not work. It is possible to replace the Nightmare files Bootleg uses by the newer ones, just make sure they have the same filename. Unless Kuugen changed the way Nightmare installs (I doubt so), it will work without any problem.
-Vgr
The answer is no they don't. People on at least two other forums have made the claim that my Retranslation mod forces them to accept the correct translation for names and places instead of so-called canon. This, despite the fact I have made it clear for well over two years that this is not the case. It's also there on the main posts."I doubt so"
DOES NOBODY READ THE FIRST PAGE?