T
Tenko Kuugen
Guest
N7 has been shelved and I have no desire to support it anymore. For the amount of work required to make things work, there just wasn't the motivation to make it for a dozen people.
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[sse][SIZE=32px][color=red]Nightmare 7, Total conversion of Final Fantasy VII[/color][/SIZE]New features, new OST, new difficulty and a lot more! Now with streamlined install.The custom OST is [color=red][b]MANDATORY[/b][/color]. Your game audio will be a mess if you do not install it.Main Features:New Scenes ( Ultima Espio )New OST ( Nightmare ) - OGG OST conversion by Covarr.Rotating Battle BGM in fields ( Not world map ). Rotates between 4 BGMs.New Difficulty. This is different from Hardcore. It is a hard mod but it is also completely different from regular FF7. ( Gjoerulv & Nightmare )Jobclasses for everyone. Every main character now has their own, unique stat growth. ( Example: Aerith would be a White / Black Mage )Total overhaul of Items, Weapons, Armors and Accessories ( Nightmare )Total overhaul of Magic, Summons, Enemy Skills and Limits ( Nightmare )Total overhaul of Materia, including completely new Materia ( Nightmare ) (Now able to use Poison Element spells against enemies that are immune to poison status! Credit to NFITC1)Total overhaul of equip stats of Materia ( Nightmare , NFITC1 )New Mechanics ( No materia split at master, extended stat growth, X-3 Limits, Hidden Items) ( NFITC1 & Nightmare )Total overhaul of Items found in field ( Nightmare )Total conversion of Save Points to a unique style ( Nightmare )Overhaul of Fort Condor minigame ( NFITC1 & Nightmare )Overhaul of world map encounter rates ( Aali & Nightmare )New Start Menu / Prelude / Game Over screens ( White Raven )Numerous bugfixes in Aerith Revival ( Nightmare )Total overhaul of the Gold Saucer Minigame rewards ( Nightmare )Overhaul of the music system ( needs the new OST ) ( Nightmare )Other things I can't remember at this time.Already Includes these Mods:Menu Overhaul (9999 Break & Others )Gjoerulv Hardcore by Gjoerulv ( additional enemy and boss models )Aerith Revival by Ultima Espio ( Flevel changes and Animations. Includes manual code fixes by Kuugen )I will post about progress occasionallyCD2 is now being worked on!Download Links, all files are required.(Core files - Unrar and paste into FF7 folder )https://mega.co.nz/#!OZtm0ABI!K9sZUmT0xoHJ855B7wNb5bkhxuGHfeQda8Oi7c8Slq8(Battle.LGP - Paste into FF7/Data/Battle )https://mega.co.nz/#!eR8CDRqR!svp3RGI-aI2McpEMUqWRyysLr8rJy65Jbp_7AAR-KTM(Char.LGP - Paste into FF7/Data/Field )https://mega.co.nz/#!nAVwjSCS!Ij2Vf1qxQt_LWrvmY5dTxVrwLBAEhkrnYBngiEu3cds( Nightmare OST ) (Compatible with Steam. Put these in the music/vgmstream folder in the ff7 directory. Also works that way with Aalis latest driver)https://mega.co.nz/#!6QsBlThS!lRNIHIp5iSXAJRzmV5M-h7R8FnyWotGBJk51CPFQVEQ(Full Flevel, which is required but I can't link here for drama reasons, on my twitter profile, twitter.com/KuuTenko )[color=red][b]Custom models: You can run bootleg to install custom models after you installed this mod. But only install models or textures, installing any gameplay or music related mods will cause extreme issues.[/b][/color]Installation: Unrar everything. Core files comes with it's own folders which you need to merge with the existing FF7 folders. Char.lgp goes into FF7/Data/FieldBattle.lgp goes into FF7/Data/BattleFlevle.lgp goes into FF7/Data/FieldThe OST goes into FF7/Music/Vgmstream folderYes, the .exe from the core files is supposed to replace the game's original .exeBug: There's currently an issue with the transparency battle menu that I am looking to fix.Credits:[b]Aerith Revival Mod Animations and Scripts by Ultima EspioGjoerulv's Hardcore Mod Enemy models by GjoerulvMenu Overhaul by DLPB and Kanmer[/b]Nightmare compilation by KuugenNightmare 7 OST converted to looping OGG by CovarrTools used:Libre[b]White Chocobo[/b]Black Chocobo[b]WallMarket[/b]Loveless[b]Makou Reactor[/b][b]ProudClod[/b]toughscriptXVI32Detailed changelog would be insanely long, so there won't be one.[/sse]
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