[FF7PC] Nightmare 7 - Total Game Conversion (1.02)

  • Thread starter Thread starter Tenko Kuugen
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Of course you can, you're the uploader. Try asking someone else to download
god I hate filehosting these days
I'm uploading all 3 parts to billionuploads now and post that as a mirror
sorry for the inconvenience

also, the mod is playable as is @Cloudstrife668
I can't say when it will be finished as there are always new ideas and stuff that need a lot of testing
 
Depends a lot on how much time I'm able to dedicate to it. Right now I'm in debt so I have literally no time at all.
 
One quick question I have.

This mod says it includes both the hardcore and Aerith revival patches. However, iirc aerith revival was not compatible with the hardcore mod. Has someone developed a fix for this?
 
https://www.ff7catalog.com/threads/6589/

Right at the top.

It would be awesome if someone was able to make them compatible. Hardcore mod is IMO the most engaging and challenging difficulty mod the forums currently have to offer. Keeping an eye on Bosola's rebirth though.
 
Aerith Revival and Hardcore are compatible.
There are a very few field scenes where Aerith won't show up, but she is still available for use in the party.
 
Aerith Revival and Hardcore are compatible.
There are a very few field scenes where Aerith won't show up, but she is still available for use in the party.
they were initially not very compatible and there are a lot of script errors in the original aerith revival. I fixed that.
The only thing that is needed from those mods are the extra models and animations at this point
 
I will test your nightmare modd these days. Nevertheless I'm surprised to see that the're not so much feedback froms users of your modd here. Nobody use it today ?
 
I will test your nightmare modd these days. Nevertheless I'm surprised to see that the're not so much feedback froms users of your modd here. Nobody use it today ?
I will use it in the next Bootleg RC2 hopefully ^^
 
I will test your nightmare modd these days. Nevertheless I'm surprised to see that the're not so much feedback froms users of your modd here. Nobody use it today ?
It's not that simple to install and download all of it so people will most likely only really start using it when bootleg 40 is out
 
The twitter link to flevel.rar is down.

Is there any way to play the mod with the slim flevel?
I couldn't move beyond the screen that notified me of the download link for the full flevel.
The text just kept repeating with no way to exit.
 
The only way to play it with the slim is to not start a new game but load an existing save. You can see where the intentions are going with this.

And I updated the twitter link just today so it shouldn't be down. Like 2 hours before you posted this
I just checked now and its up.
what is MF saying? that the file doesn't exist?
 
do u have to have all files to play this mode or can u just use the kernel bins and the scene file
 
you're gonna run into problems with just the kernel and the scene
and the mod is not designed around that at all.
 
I tweeted at you, Tenko, but just in case it doesn't reach you, the files for the OST (parts 2 and 3) have been taken down from Billion and Mediafire now. Do you, or any other resourceful members, have another source available?
 
Hi, I've been playing this mod and its great so far just want to post some errors I've encountered. Not sure if they're from this mod or the required ones

- In first reactor can get infinite hidden Mega elixers by entering the screen and re-entering
- In wall market after i've given the Starlight to a different npc in the bathroom the guy cooking stuff accepts another Starlight that i didnt have and gives infinite Elixers when you re-enter the screen
- A monster in corneo sewer freezes the game if it attacks, didnt get the name but its similar to a turtle and fairly rare
 
do you have the 1.01 update couganr? Because the freeze in cornero sewer and the first reactor megalixir should be fixed in that.

@mystery

I'm looking into other uploaders
the files are still available on mediafire for me but apparently MF has now gotten anal about downloading
currently uploading to Google docs but my connection is ass so it will take a while
 
I would like to know Kuugen : When did you start to make this modd ?  :D
 
I started on the initial changes in february 2012
I've had some breaks in-between ( not much work was done in summer ) but a lot of it was spent on this
 
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