[FF7PC] Nightmare 7 - Total Game Conversion (1.02)

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My guess for the HI is that there is some math problem and that it's the exact opposite (I'm missing 1 of 10 items instead of have 1 of 10). Not sure though.
 
the code is very simple
pick up a hidden item, set variable 14 202 = 14 202 +1
check the number of hidden items you have at save point
set variable 14 202 to display in window 1

thats pretty much it

my only guess is that this is a bootleg introduced bug in some way. because i never had this happen with a manual install. and I got no explanation either.
 
Is there a way to make the save anywhere mod work with this? I'm having a memory leak problem with bootleg, and the removed save points are making it impossible for me to get passed the point where I have to lead Aerith to sector 7. It locks up every time in the construction area before the park, mainly in fights.
 
I have no idea what causes the HI counter to get messed up. Like I said, nothing in the game should touch that variable. ever.
The megalixir glitch I think I figured out. There was a gamemoment check containing a label jump before the check that would disable the item ran. so it never ran the check I put in.
I have sometime the feeling that MakouReaktor is doing some strange things to the 'jump to byte/label'. I have seen strange flat models and frozen scenes caused by missleaded jumps. Possible that it is caused by switching from 1.4 to 1.5. I'm not hundred percent sure, if this is or was a mistake by me, but there was no reason to alter the jumps...
I only mention this to spot out: if something strange is happening, you should first check that every jump is correct and the labels are on their propper place.
 
I did all the jumps with MK1.5.1 so they're correct. To begin with, the only way this counter can get messed up is if it either falls off memory ( which absolutely shouldn't happen ever ) for some reason or gets altered by something else ( which also should never happen unless another mod introduces something like that )
I found neither in my code for the full level. I just now went through a global search for the variable and it is only ever used by me
I Played through the entire midgar section before I released this, using many saves and never ran into HI counter corruption so my only guess is that this is something related to bootleg.
Can you try to patch your game manually ( install aerith revival, hardcore mod, then N7 on top ) and see if it still happens?

Note: by the time you hit the checkpoint, you can only have 9/10 items as the last item is in the reactor core room and only available after you fight guard scorpion

Is there a way to make the save anywhere mod work with this? I'm having a memory leak problem with bootleg, and the removed save points are making it impossible for me to get passed the point where I have to lead Aerith to sector 7. It locks up every time in the construction area before the park, mainly in fights.
In theory you can, but I'm not accountable for any glitches you will encounter ( and oh boy you will using save anywhere )
You download the trainer for the game and simply enable 'full menu options' ( Q+0 or Q+1 iirc ) and that lets you save anywhere.
Just make sure to never save in a room where an event just started and always go back one room at least.
 
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In theory you can, but I'm not accountable for any glitches you will encounter ( and oh boy you will using save anywhere )
You download the trainer for the game and simply enable 'full menu options' ( Q+0 or Q+1 iirc ) and that lets you save anywhere.
Just make sure to never save in a room where an event just started and always go back one room at least.
I had completely forgotten about trainer. Thankfully I had that installed as well with bootleg so I don't have to reinstall, I appreciate it!
 
I had completely forgotten about trainer. Thankfully I had that installed as well with bootleg so I don't have to reinstall, I appreciate it!
The trainer doesn't have to installed as it's a simple utility program. You can really just dl it and use it right away
 
I finally finished my playthrough with the Hardcore mod. I thought it started off fairly well, but eventually tapered off into something I wasn't quite looking for in the late game.

I'll need a small break first, and then I'll be giving this a shot to see how your AI scripts work.
 
The AI is largely unchanged from Gjoes mod. The stats and attacks are different and so is the battle system.
 
Please try to find it out on your own. It's supposed to be very difficult. If you absolutely cannot find out, I'll tell you via PM.
 
Well, OK. I will try to find out. I created a sceondary safegame for the mansion. In my free time I will try some combination.

In that case I will ask you in three or four days again :D


Btw: Thank you very much for this great mod!! It's not boring anymore :D
 
updated flevel ( just a few bugfixes and included a credits readme )
usual place
 
So, what's up with this "time chest" business? I assume it's from this mod. I tried googling but couldn't find any info.
 
context needed
time chest in what context? where did you come across the term or mechanic?
 
Beginning of game, Seventh Heaven. "Chests will have different items depending on when you open them" or something like that. Right after closing the Materia tutorial before you gain control of Cloud again.
 
Beginning of game, Seventh Heaven. "Chests will have different items depending on when you open them" or something like that. Right after closing the Materia tutorial before you gain control of Cloud again.
oh, thats basically a randomizer for chests that runs off the second count of the game time.
depending on the outcome, it varies what you get out of it.
 
Hello, first off I would like to say I am loving your mod. Great work and keep it up! I was unsure if I should PM this bug to you or post, but assumed you check both.

In the Sector 5 Slums the "wandering guy" asks you to pick up Bisnafitoral from the Wall Market. If you can complete the task, you can continue speaking to him and consequently keep receiving your reward item.

Quick edit: You can only do this before you leave Sector 5 after you obtain your reward. After that if you go back he is no longer wandering. I am no coder / modder, but I figure the more details I can provide, the better.
 
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Hello.

I want to thank you in advance for all the wonderful mods you have compiled.  They're very awesome.

Now, to get to the point.  I've been playing with the Nightmare Overhaul conversion that I installed through your lists of mods.  They've been working great, until I get to the part of the game where I'm trying to escape from the reactor meltdown.  After you fight Shinra soldiers, and make your way back up through the elevator, I get stuck after talking to Jesse, and Cloud just moves downward without me pressing any buttons, and won't allow me to continue moving.  This allows the timer to reach 0 and I get a game over.  Is there any way to fix this issue?
 
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