[FF7PC] Nightmare 7 - Total Game Conversion (1.02)

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What's supposed to happen when you press start at that point?  Because when I tried that, nothing happened; Cloud kept trying to walk into the wall...
 
In this mod (assuming you use the full flevel - I have no idea about the slim one) you get teleported back to a point in the map when pressing start.
 
Yeah, after the elevator, that function doesn't work anymore...  Strangely, I can run through the first gate while its closed, but the second I talk to Jesse, she opens the door, Cloud moves slowly on his own (doesn't let you run), and he just walks into a wall, and I lose complete control of my character.

The only command that responds, is the menu button.

Any clues? 

P.S.: This is the version that came with the latest Bootleg install.
 
I am fairly sure the version Bootleg has is up-to-date. Kuugen will know if there's something fishy in there, and probably fix it. Or just implement the start feature in each field.
 
Been following the FFVII remake/tweaks/addons since the steam release. Like many I am sure, have finished FFVII numerous times (Love the game) however are looking for challenge. Hints why I am here on your Thread :D


I must say I do enjoy the added scenes (Controlable Aerith hiding Barrett's Daughter, shinra troops Kissing..., and other tid bits).

I have a few questions and concerns /bugs to report.

Bug First:
1. Finding the Hardedge by the weapon dealer in walmarket place, misses to always miss targets when used in combat. Don't know why, but basic attacks simply don't connect... =/

2. After the Sector 7 Plate falls, heading back to Aerith's church and walking into the room where you threw barrels down upon Shinra Soldiers is a glitch trap. The player will no longer be able to escape this area.


Questions:
1. How does your Mod run for? (Really up to only the end of disc 1?)

2. How do you gain more Limit Breaks? After leaving the shinra HQ, Cloud still is on "Jump Attack" (Braver) and still hasn't learnt Cross Slash... =/  Old play Throughs, I should almost have Lvl 2 Blade Beam Ulocked for the amount of kills and Limit Breaks Preformed.

3. While we are on Limit Breaks, Did you add any new LB (Limit Break) to your mod? Since you changed the names of the few I have seen (Clouds and Tifas). Could you provide a list of your LB and what they do please :)

Thanks for your Time in Advance!! I know the challenges of Modding myself (I create Minecraft Mods) and I am enjoying your 300+ hrs work. Keep it up!!
 
Limit breaks were not added, but you now have access to X-3 limits (which is the first limit of the next level). You need 89 uses of Jump Attack to get Seal Slash (1-2), and 1230 kills to get Mako Beam (2-1) although you can also get it (1-3) with 201 uses of Seal Slash (1-2).

The Hard Edge issue will have to be addressed.
 
Hello, first off I would like to say I am loving your mod. Great work and keep it up! I was unsure if I should PM this bug to you or post, but assumed you check both.

In the Sector 5 Slums the "wandering guy" asks you to pick up Bisnafitoral from the Wall Market. If you can complete the task, you can continue speaking to him and consequently keep receiving your reward item.

Quick edit: You can only do this before you leave Sector 5 after you obtain your reward. After that if you go back he is no longer wandering. I am no coder / modder, but I figure the more details I can provide, the better.
the wandering guy in the living quarter area of slums 5? in green clothes? what is the reward item?
 
Yeah, after the elevator, that function doesn't work anymore...  Strangely, I can run through the first gate while its closed, but the second I talk to Jesse, she opens the door, Cloud moves slowly on his own (doesn't let you run), and he just walks into a wall, and I lose complete control of my character.

The only command that responds, is the menu button.

Any clues? 

P.S.: This is the version that came with the latest Bootleg install.
That's a pathing issue I kept forgetting to fix. In essence, you have to approach Jesse while standing 'below' ( as in, towards the bottom of the screen ) her. If you're too high and cloud tries to cut too sharp an angle through the door, he gets stuck.
 
Been following the FFVII remake/tweaks/addons since the steam release. Like many I am sure, have finished FFVII numerous times (Love the game) however are looking for challenge. Hints why I am here on your Thread :D


I must say I do enjoy the added scenes (Controlable Aerith hiding Barrett's Daughter, shinra troops Kissing..., and other tid bits).

I have a few questions and concerns /bugs to report.

Bug First:
1. Finding the Hardedge by the weapon dealer in walmarket place, misses to always miss targets when used in combat. Don't know why, but basic attacks simply don't connect... =/

2. After the Sector 7 Plate falls, heading back to Aerith's church and walking into the room where you threw barrels down upon Shinra Soldiers is a glitch trap. The player will no longer be able to escape this area.


Questions:
1. How does your Mod run for? (Really up to only the end of disc 1?)

2. How do you gain more Limit Breaks? After leaving the shinra HQ, Cloud still is on "Jump Attack" (Braver) and still hasn't learnt Cross Slash... =/  Old play Throughs, I should almost have Lvl 2 Blade Beam Ulocked for the amount of kills and Limit Breaks Preformed.

3. While we are on Limit Breaks, Did you add any new LB (Limit Break) to your mod? Since you changed the names of the few I have seen (Clouds and Tifas). Could you provide a list of your LB and what they do please :)

Thanks for your Time in Advance!! I know the challenges of Modding myself (I create Minecraft Mods) and I am enjoying your 300+ hrs work. Keep it up!!
Bug 1:
I fixed this multiple times. Why in the world is this still happening? My kernel says there are no problems, unless the enemy is immune to the Cut element. is your kernel up to date?

Bug 2:
Players shouldn't even be able to go in there. I need to disable the gateway after the storypoint. I don't know why it still exists to begin with.

Q1:
It took a lot of time to balance things, fix bugs ( and still fixing bugs ) and so on. Right now it only extends to the end of CD1, yes. You can always keep saves of just before you leave midgard and end of CD1 for when I update this.

Q2:
Limits are vastly more powerful now and take a lot longer to get. Unless you grind a lot, you're not supposed to have level 3 limits before CD2. If you speedrun, you won't even get lvl 2 limits before CD2.

Q3:
Most have dramatically changed power, added effects or do something entirely different.

Cloud
Jump Attack: Single target, def ignoring null element attack with 8x base power ( i.e. no element, means no enemy can resist it ). Also breaks Shield status on enemy
Seal Slash: Single target, cut element, ignores status immunities, causes paralysis, double attack power
Mako Beam: 6x base power, cut element, otherwise same as before
Hellsplitter: 6x base power, 100% critical, ignores defense, cut element
Celestial Rain: 6 hits at 8x base power per hit, Hit element, targets only 1 enemy
Death Spiral: 100% death chance unless immune, Hit element, hits all enemies. If Immune to death, 15x base power hit on all
Omnislash: 15 hits at 8x base power, ignores defense, 100% critical, cut element

Barret
Mega Blast: 8x base attack, fire / shoot element
Erase Magic: 100% max MP damage, shoot element
Explosive Shot: 8x base attack, shoot element, hits all enemies
Impact: Single target 4x base attack, ignores defense, ignores status defense, 100% critical, causes paralysis 100%, punch element
LOIC: 8x Base attack, holy / shoot element, always critical, ignores defense
Maximum Rage: 2x base attack, shoot element, 18 hits, single target
Meltdown: Single target, 10 hits, 15x base attack, ignores def, 100% critical, shoot element, removes regen, haste, barrier, mbarrier, reflect, shield, berserk, peerless, deathforce and resist from enemies

Tifa ( Unless it says 'ignore STATUS defense, if the enemy is immune to the status, even 100% causing a status won't do anything )
Triple Hit: 100% slow, 2x base attack, 100% critical, ignores defense, punch element, random target
Upheel: 2.5x base attack, 100% confusion, 100% critical, ignores defense, Hit element, random target
Low Tide: 4x base attack, removes Reflect, 100% critical, ignores defense, hit element, random target
Megaton Throw: 4,5x base attack, 100% blind, 100% critical, ignores defense, hit element, random target
Tsunami: 6x base attack, 100% silence, 100% critical, ignores defense, punch element, random target
Hyper Impact: 8x base attack, removes barrier / mbarrier, ignores defense, 100% critical, punch element, random target
Lifestream Judgement: 15x base attack, 100% slow, ignores status defense, ignores defense, 100% critical, holy / punch element, random target

the others had their limits changed, too.
 
Thank you for taking the time and answering those questions, really helped!
 
the wandering guy in the living quarter area of slums 5? in green clothes? what is the reward item?
If my memory serves me correctly he gives you the Sexy Cologne and Steroids.
 
Ok, should be fixed. not a major bug so it'll go live with the next version
 
Hello. I hate to ask this, as I know it is supposed to be A very difficult thing to do. But after hours upon hours of trying to decipher the Nibleheim safe combination, I have given up. Would you be kind enough to PM me the combination? I was going to ask via PM but my post count is not high enough. If you would prefer that I just keep trying on my own, that is fine.
 
When I reach the world map for the first time, it does the usual "Save on the world map" thing, but it also says the full Nightmare overhaul ends here. Was that a leftover from an earlier version or does that mean the rest is not fully done yet?
 
I believe it just means the custom story portion of the mod hasn't progressed passed that part yet.
 
When I reach the world map for the first time, it does the usual "Save on the world map" thing, but it also says the full Nightmare overhaul ends here. Was that a leftover from an earlier version or does that mean the rest is not fully done yet?
N7 original features ( scenes, hidden items, new story ) constitute the 'full' version where the difficulty scaling goes to the end of Disc 1. this includes changes to what items and materia you find and get as prizes in the gold saucer.
getting out of Midgar is no easy task btw, good job
 
Not gonna lie, I didn't actually got out of Midgar. I was messing with Otyugh and your mod was installed, so when I teleported to the world map that's what I saw.
 
Your good job has been officially withdrawn.
Bad Vgr, BAD!
Ha!  Hilarious.  Also, making me want to try out Nightmare to earn my own official Good Job from Kuugen.  Damn my affliction of only being able to play through VII once every 6 months or so.
 
getting out of Midgar is no easy task btw
You ain't kidding. I was so happy once I got through it. Then quite sad when it ended at Midgar. I even continued on to Kalm to see if it was a leftover or something but was heartbroken to find that it actually did end D=.
 
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