[FF7PC] Nightmare 7 - Total Game Conversion (1.02)

  • Thread starter Thread starter Tenko Kuugen
  • Start date Start date
Status
Not open for further replies.
Odd, this really, REALLY shouldn't be happening from a bootleg install
the flevel from my twitter and the core files here (plus music files) are up to date, so I see no reason this should happen
I'm also not entirely sure why it happens. Menu Overhaul could be one culprit. You could open a thread in troubleshooting since the really tech savy people don't come to this thread.
 
Bootleg uses M05c alongside N7. As long as you've downloaded from the tutorial, then all the correct files will be used.

MO, along with other potentially selected mods, manipulate the flevel file, so a manual install after Bootleg has the potential to screw things up. It also already utilizes the full flevel.
 
Hmm, well I have had alot of the same mod files for running bootleg in a folder for probably around two years now, so ill probably see if any of them (particularly the ones you two mentioned) need updating. If that doesn't work ill open a help thread.

Thanks for the input!
 
If you haven't downloaded anything new from 2 years ago, then there is the potential of having outdated files. I updated the Bootleg files last November, and I do remember replacing the slim flevel with the latest full flevel for N7. Perhaps look into that.
 
The nightmare files are the only ones I've  recently downloaded that are in use with my current install. Ill have a lookthrough this afternoon. It'll be "fun" haha

well I reinstalled everything, didn't update a thing and its running fine now. Lol, I dont understand but problem solved i guess?

Really love this mod Tenko
 
Last edited:
If only there were two (or three) of me so I could actually work on this again
surprisingly I haven't forgotten how to do almost everything
 
Is it still only through the first disc?

Also, im not positive, but I think my problem had to do with window sizes due to running with parallels on a mac.

I tried to go fullscreen (fullscreen with parallels in respect to my mac, not the game) in the middle of the game and the window issue reappeared. Otherwise its fine.

I hope that made some kind of sense!
 
Last edited:
Yes, it's only the first disc so far
Scope creep is a horrible thing to go through. I'll probably finish the difficulty rebalance before introducing any other new features and content.
 
gotcha gotcha. Yeah i can imagine that would happen pretty easily taking on a project like this.
 
hello ... I found other bugs in the game:
1) in the palace of shinra floor number 69 (I think) where there are car selling potions, even if you select the "no" is receiving full-time, however, the object (free)
2) in combat with the serpent in the room where there was Jenova (shinra building) steals an unidentified object with an image of a ring that is constantly changing "name" (type: sbg ... 3h46e5w6 | | | |)
 
Second bug should not happen. I'll see what I can do about it but for the time being avoid stealing from the Zolom

First bug I don't really understand what you're trying to say, I'm sorry
 
excuse my English ...... the first bug relates to the "distributor of snacks / chocolate" floor 69 has a bug, in practice gives objects rather than pay
 
I have started work on CD2
I am also making minor adjustments to CD1
 
ok thanks ..... so the mod is not complete?? should I continue and wait? ends as I understand it when you leave Midgar and then comes the hard mod?? need help if I can you give ..... I got to the boss after the stroke motorcycles (you could put a save point before you ride the bike? ........ (I have dealt with 3 bosses in a row to the one on lift it takes a lot of time, rufus has not created me problems) some advice on how I can beat him?? thank you very much
 
The difficulty part extends from the start of the game to the end of CD1. After that (CD2 and CD3) the game is like Gjoerulvs hardcore mod.


Beating Motorball requires you to have some sort of fire element defense and spread out your healing capabilities. Don't be afraid to use items to heal and damage him as he is very, very tough. It also helps to put everyone in front row before the battle, since he will back-attack you and reverse your rows.
 
hello ... I have a problem I wanted to start from scratch ff7 but with the hardcore mode but when I arrived at sector 7 and we flash back with Sephiroth, always at a certain point the game ends and goes back to windows-_-. help .....this message after the bootleg :Error in blackbg1: Incorrect number of entries: 8/23
 
Last edited:
I recognize that error from somewhere but I can't remember.
I searched my flevel for a map jump to that map but I can't find one.
blackbg1 is a debug room so I'm not sure what the game is even trying to do there.
In what map exactly does it crash? Inside the bar?
 
hello .... I solved it by uninstalling and installing everything all over again ...... I would like a confirmation for hardcore mode:
the enemies and bosses are stronger, and THERE ARE NO HIDDEN OBJECT as in nightmare right??
 
The Hidden objects feature ends when you leave Midgar
I will continue to develop these additional features once I have finished the difficulty overwork for the mod.
 
It's been a b*tch but Great Glacier balancing is now done. A ton of bugs fixed, too.
Progress was made from:
Forgotten City CD2 -> Ice Fields -> Snow Village -> Great Glacier -> Snow Queen -> Ascend of the Glacier -> Icicle Minibosses -> Shizo

I'll work on the Whirlwind Maze next
I've put implementing any stuff beside the difficulty overhaul on hold for now (That means Hidden Objects, Trivia, New Story, New Threat Features I've been given permission to take.)
 
Last edited:
Status
Not open for further replies.
Back
Top