[FF7PC] No Chibis in FMVs (1.16b)

  • Thread starter Thread starter DrLilo
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UPDATE: (Ver 1.13)

By popular demand, the videos are now in HD. Bear in mind though that the work was done on top of the original 640x448 files, so this is extra pixels only, the quality won't magically explode upwards. That said, compared side-by-sde, the 1.12 release is definitely fuzzier.

NB: I'm not going to re-upload all the Youtube videos, so they'll stay in their current resolution, unless I make further changes to them.
 
Super awesome

Thanks so much for your hard work DrLilo  :) :mrgreen:
 
Hey DrLilo, Really enjoying this mod and I appreciate your hard work.

Only found this so far :)

In the Parachute into Midgar FMV, Cloud's Parachute doesn't open and in the next few frames he is missing completely.
 
Hey DrLilo, Really enjoying this mod and I appreciate your hard work.

Only found this so far :)

In the Parachute into Midgar FMV, Cloud's Parachute doesn't open and in the next few frames he is missing completely.
Thanks... For some reason all the FMVs that feature real-time models on top seem to got out of time when you replace the videos with custom ones, even if the timing is identical to the vanilla video. With all the other real-time model FMVs I've tested them enough times to get the timing back to more or less right, but to be honest I've never actually replayed the returning to Midgar sequence since making this mod, so I completely missed that one. I'd pretty much put this mod to bed recently, but now I guess I'll have to go back in and fix this...
 
I'd pretty much put this mod to bed recently, but now I guess I'll have to go back in and fix this...
Sorry! xD I've been doing a full playthrough with it and so far all the others have been fine
 
Thanks... For some reason all the FMVs that feature real-time models on top seem to got out of time when you replace the videos with custom ones, even if the timing is identical to the vanilla video. With all the other real-time model FMVs I've tested them enough times to get the timing back to more or less right, but to be honest I've never actually replayed the returning to Midgar sequence since making this mod, so I completely missed that one. I'd pretty much put this mod to bed recently, but now I guess I'll have to go back in and fix this...
I didn't completely follow what the issue is, but you are able to replace the videos that use in game models. The trick is you need to use the correct codec and they need to be exactly the same length, don't alter the length of the originals in anyway. Are these videos yours or the originals (or from others) mixed with your custom videos? I don't think your videos would effect the others that use in game models as long as their codec and length are untouched.

~Ah, is it just the parachute video? Pretty much the same thing, double check the codec and length. Each frame needs to remain in it's original place, otherwise the models wont be in time.
 
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I didn't completely follow what the issue is, but you are able to replace the videos that use in game models. The trick is you need to use the correct codec and they need to be exactly the same length, don't alter the length of the originals in anyway. Are these videos yours or the originals (or from others) mixed with your custom videos? I don't think your videos would effect the others that use in game models as long as their codec and length are untouched.
You'd think so, but no... As soon as you replace the FMVs at all, even with videos of the exact same length, the real-time models go hey-wire, they animate at a faster than normal speed and skip their cues, appearing too soon. I've been going in cutting the FMVs short, so as to line-up as best as I can with the crazy new timing of the post-mod real-time models. I'm currently uploading a new version of Parashot...
 
I did also have an issue in the Tifa Junon cannon scene, I could still control her throughout the movie. I just ran her off screen and it was fine, but I think maybe a cue got missed
 
I did also have an issue in the Tifa Junon cannon scene, I could still control her throughout the movie. I just ran her off screen and it was fine, but I think maybe a cue got missed
Ok THAT is weird! That cut-scene doesn't even feature real-time models, they shouldn't have appeared at all... I need to see what's going on there..

EDIT: Just tested the scene, I didn't realise it does actually use real-time models, right at the very start, you still had control over Tifa until she went off camera. I'm not sure how I can fix this by editing the video... Instead I'll include an optional flevel patch in the next upload which hides Tifa's model during this cutscene... That means she does essentially vanish, but it's probably better for her to disappear for a split second than for her to potentially be walking around on top of the entire FMV.

In the process of uploading now.
 
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UPDATE: (Ver 1.15)

parashot:

Re-cut to more accurately line-up timings with the real-time models.
Note, Cloud's parashoot looks a little wonky in the final shot, his real-time model is animating faster than it should... But it's only slightly odd, it still works.

Added an optional file called "CannonSequenceFix", which if installed will remove Tifa's field model from the hwindfly sequence (otherwise it's possible for her to appear on top of the entire FMV)
 
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UPDATE: (Ver 1.16)

CannonSequenceFix:
Redid the fix so that Tifa no longer suddenly vanishes. She is visible for as long as she should be and is dragged off frame by the natural camera movement.
 
This is a good start, you still have to make them look less like you inserted some flat  jpegs or so, just animate the characters a little more.  :)
 
Hi DrLilo really appreciate your great work here :) I had tested your latest mod ver1.16. I found that in this version Cloud's parachute does not open correctly and then Cloud missing completely from the game. I read your previous comment that this bug had been fixed in ver1.15. Can you recheck the latest uploaded file for this mod please? Maybe it contains an older parachute FMV that has not been fixed. If that is the problem please replace it with the fixed one and re upload it please. thank you very much :)
 
UPDATE (Ver 1.16b)

parashot:
Replaced the file in the zip with one from my data folder, after successfully testing it in game. I don't know if it's actually any different from the version in 1.16, but the following youtube video shows how it should run. Not completely perfect, but his parachute should open and he shouldn't disappear.

 
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Thank you very much for the update DrLilo :) i had tested the parashot scene again with the new file but the problem still occur for me. When i use the original parashot FMV it works fine and Cloud does not disappear. Your other FMV works fine. Maybe this problem have something to do with my game mods and settings. i will try to figure this out and let you know if i manage to get it work. Anyway thank you so much for this awesome mod :)
 
Does anyone have a link to this project? Or did some other project replace it? I'm new here and was wondering if there was a mod like this available to replace the chibi models in fmvs. Thanks!
 
Hello there,

I was looking at installing the videos on a non 7th Heaven install (the first in a long time, I'm trying out Satsuki's all-in-one French pack).

Do you guys know if I can download the videos of this project somewhere, without using 7th Heaven ?
Looks like the Mediafire link died quite some time ago.

J.
 
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