[FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)

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The Cloud patch isnt workin' LOL wana know why xD Says : File type ffpatch   ,the name of the file is cloud.ffpatch  :roll:
Actually "ffpatch" is an extension of the file thus also a type. To apply it use Ficedula's LGPTools and in menu go tools->patches->apply patch. Find cloud.ffpatch and open it.
(now I'm not sure but presumably the file has to be in your game folder\data\)

EDIT: ..or use this self-applying version instead
 
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Quick question, and it may sound like a 'noob' one but.. well, I am new to this, anyway.

I was just wondering, is there a limit to the quality of a model that can be used in FF7? Like, the battle models look a lot better but are still pretty blocky. So if someone were to make an awesome model on the same quality scale as something in a newer game (Half-Life 2, Oblivion, etc) would it work in FF7PC, or would there be too many polygons to handle or something of that sort?

Again, apologies if it sounds kind of dumb, but I'm just curious.
 
So if someone were to make an awesome model on the same quality scale as something in a newer game (Half-Life 2, Oblivion, etc) would it work in FF7PC, or would there be too many polygons to handle or something of that sort?
Oh I think it's possible, very possible.  :-D

Use Reunion's PCreator program to make a model into the .p model format.  I have not heard of a polygon limit yet.

Official Site
 
Nah, there is no real limit (well, unless you think 2^32 is a limit). However, there is a partial limit: you can't have more than 65536 vertices per group. You can fit as many groups as you want in a single P file, but you would need to cut bigger models into pieces. Anyway, 65536 are a LOT of vertices.
 
Actualy Borde... I broke this limite when I tried to import 3ds max's Hair and Fur modifier into a .p  :-D haha... also... when you have too much faces to your polygone kimera will take  a realy long time to load it .... unless you fixed that with your new version  :-D hehe.  But again I was making test to know how far we could go... the limite is very high.
 
So if someone were to make an awesome model on the same quality scale as something in a newer game (Half-Life 2, Oblivion, etc) would it work in FF7PC, or would there be too many polygons to handle or something of that sort?
Oh I think it's possible, very possible.  :-D

Use Reunion's PCreator program to make a model into the .p model format.  I have not heard of a polygon limit yet.

Official Site
Impressive, but the high quality model looks kinda odd on the low quality backgrounds and i like the less realistic looking approach in fantasy games where they are all stumpy.

*edit: Typo
 
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Hi guys, how are thing going? Some screenes?  :-D

What is the newest ver? 0.6? do you have some stats?

GooD work  :-)
 
Yes the nowest version is 0.6.  and... well about the screens ... we didn't realy worked on the project since the 0.6... we were all too busy... the only screenshot I have is the test I made a little above in this page .. but it's just a test and wont be in the patch.
 
hey borde, how do you put the cloud's sword in your back.
i wanna known, because the NPC don't work with my game (spanish version)

but i wanna known how do you add the sword in the cloud's skeleton
 
open up aaaa.hrc with wordpad and you well seee this

:HEADER_BLOCK 2
:SKELETON n_cloud_sk
:BONES 21

hip
root
1.7457236
1 AAAB

chest
hip
5.181539
1 AAAD

there is more but you just need this 1

chest
hip
5.181539
1 AAAD

edit it to this

chest
hip
5.181539
2 AAAD EJEB

then save then put drop back in char lgp

all done
that for the SD cloud sword on back
 
Just wanted to mention that the installer for v0.6 is nerfed slightly.
It won't install to any other directory then the default.

My game is installed to: F:\Garbage\Games\FFVII\  The data\field\char folders are respective after that, the installer just reports that there are no files to update.

Keep up the fantastic work peeps. 
I watch viciously for new updates but have never needed to post, atleast.. until now. :)

Thanks~
   --Ash
 
what happen??

my file char.lgp have 100mb, but i only edit cloud's model
 
i don't know what happen i use the lgp tools for create a lgp file and before the file apear with 100mb
 
Ashrien: My path is "E:\jeux\final fantasy VII" and it works... the problem is you have to target the "...\final fantasy VII\data" foloder not the "...\final fantasy VII\data\field\char"...
 
mine 250meg but mine heavily altered and you dont want to know how big my battle one is
 
haha... you don't think that expecting us to realase 3 version of the NPC RC project by 25th december is a little hard haha... (we are just at the 0.6th version)... but I know what you mean and... I'm afraid it won't be possible... we haven't worked on this project for some time now ... and I don't think we will be able to do enough models to realase a new version by Christmas.
 
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