[FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)

  • Thread starter Thread starter ice_cold513
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Hello ppl got a iittle thing to ask you guys before i redo them all what bottle you like best??
I might use the two if them but just asking what you guys like

hhhh.jpg
 
no. 1 is nice
hope it won't be so big compared to the old one like on the pic
 
Is the latest version of NPCRP still 0.6? This thread is so messy and random now, it's hard to stay up to date.
 
It's constantly updated on the first post of the topic, and yes v.6 is the latest.
 
Ok 1st thanks you to you guys who picked a bottle so No.1 itis

2nd v0.6 is the most uptodate there is and i updated the 1st post/page so you guys can see what one is new
 
Hey guys,

I never really post anymore, but i still read alot of the forums, I just wanna say that I really like the original bottle, i dunno why but I always thought they looked cool and shiny. I really like the idea that you guys are using graphics from the game to improve the blocky lego characters, mainly because they were created by the guys who done the game and it works pretty seamlessly (and it looks like final fantasy VII),  but if you start using alot of your own graphics it might take away from the overall look of it. I dunno, i think the little bottles are cool and shouldnt be touched, but thats just my 2 cents
 
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Actually I have to agree with spyrojyros_tail on this - you should leave the bottle as it is. We already had the discussion (regarding Tifa or Cloud) that too much changing is not the way it should be - especially if it this also completely change the style like here.
Improving the models: yes! Increase the number of polygons: yes! Change the original art and style: no!

As you can see in this thread (which had even been started by Ice_Cold himself ;-) ) or here, this is how the potion is supposed to look like and what the original artists of Final Fantasy VII intended; I don't really see any point in changing that - especially because the old bottle looks more mystical to me.
 
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As a matter of fact I may agree that the bottle doesn't need changing at all even though the no. 1 is really nice. Sometimes it is really better not to put out the fire if it doesn't burn you.

My suggestion is you could give an option in installer which models are to be replaced and which not, with selectable groups like NPC, PC, Chocobos, World map, minigames, items,.. for example.
Something like in installer of Collective Thief: DS Texture Pack By John P. to get a better picture what I'm talking about.

This way you could prevent any disappointments among people with different tastes.
 
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As a matter of fact I may agree that the bottle doesn't need changing at all even though the no. 1 is really nice. Sometimes it is really better not to put out the fire if it doesn't burn you.

My suggestion is you could give an option in installer which models are to be replaced and which not, with selectable groups like NPC, PC, Chocobos, World map, minigames, items,.. for example.
Something like in installer of Collective Thief: DS Texture Pack By John P. to get a better picture what I'm talking about.

This way you could prevent any disappointments among people with different tastes.
completely quoting this dude :D :D :D
 
As a matter of fact I may agree that the bottle doesn't need changing at all even though the no. 1 is really nice. Sometimes it is really better not to put out the fire if it doesn't burn you.

My suggestion is you could give an option in installer which models are to be replaced and which not, with selectable groups like NPC, PC, Chocobos, World map, minigames, items,.. for example.
Something like in installer of Collective Thief: DS Texture Pack By John P. to get a better picture what I'm talking about.

This way you could prevent any disappointments among people with different tastes.
I third this notion.
 
Well, don't know about the bottle. Presonally I don't think changing its model would have a significant impact on the game graphic style but I supose we could make a poll :-P.
Anyway, here you have the last model I've been working on:
GS.jpg

This model has been much harder than I expecetd. I thought I could use my scrapped Tifa model as a base, but it looks like her animations were completly incompatible.
I think there is something wrong with this model. Some kind of misproportion, but I can't tell exactly what's worng. Maybe I'm just going mad. If someone sees some specific problem I'd be glad to hear about it.
 
Hey Taffer, her Legs seems 3Km long !!! What the hell happened to her  :-D :-D the model is nice, I just see something wrong with legs ;)
 
Yup reduce length of pink sock.  The calf muscle is ending but the pink section of her leg just keeps going.  Otherwise it's just fantastic.
 
hey i was just wondering for the next version of the mod could u try to make it so that cait sith is on red xiii? like in ac. that could b great
 
But what if Cait Sith and Red XIII were in your party?  You'd have two Reds.
 
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