[FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)

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Wow.  I did not think I would generate this kind of response.  I'm not saying I don't like your models, but if you're trying to make them more realistic wouldn't you have to start all over again?  I didn't say they wouldn't fit per say, I meant they would just look strange.  I am sure you would agree that the models in VII have a certain style, and your old ones stuck to that style.  I realize people are trying to change the old one into Advent Children...but I've always wanted VII to have models like VIII, and those would have been perfect.  Just like the battle models...also play as the original purple Cloud, not the one with the Sephiroth battle.  It makes me smile just thinking about it :).  I guess that was just a pipe dream.

I mean weren't you guys really close to finishing?  I love how people polish old games, but they seem to never finish what they started because they always find newer and 'better' ways to mod.  I'm surprised no one agrees with me...I mean if you do please speak your mind.  I'm also speaking to you lurkers.

And what's with all these "if you don't like it don't use it" posts.  It's just constructive criticism.  I DO like it.  I love it in fact.  "A few naysayers"  I am not a 'naysayer'.  And there aren't even a few.  I'm the only one.  "Suggest in a way to not piss of the artist"  That's ridiculous.  If you could, please tell me how I should have suggested it.  I was not trying to be impolite.  "Don't like it?  Fine, they aren't in sweat shops making the patches for us...."  OK 'Otokoshi'.  That just made me laugh.  You can't be serious.  Sweat shops?  Because of one suggestion out of the 40 pages of compliments?

Anyway Storm, I wasn't suggesting that you should quit just because I didn't give you a compliment on the newer models like everyone else.  Isn't that a little dramatic?  I mean I haven't seen a post directed towards your work that is not a compliment.  I realize you are proud of your new accomplishment in 3D Studio, and it is very nice work.  You are an artist.  I apologize.

http://img.photobucket.com/albums/v240/theicefox/pic.jpg  -  those are fantastic

http://spinningcone.com/ff/stormmedia/npc_project/screen/n_cloud_sk_front.jpg

Post Statement

Hey Boarde and Ice, perhaps you could finish this project with the old models if Storm is still determined to do it the new way?  I mean there can be two patches right?  ;)
I'm guessing you'll lean towards no because I read this post over again.  "Personally I'd have the sword removed, but it looks like most people like it that way so that's not going to happen."

Please don't hate me for this post too.  FFVII is my favorite game ever and honestly, if they remade it for the PS3 I would still like the old one better because of the nostalgia and style.  The only thing I did not like about it were the field models.  And when I saw this patch I was so excited.  It has been a very long time and I have not been impatient.  I was just hoping it would not go down this road.
 
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WOWOWOW stop right there

storm only doing the model's that way, to help him get better at hi-res model. To get a job and school

Me and Boarde are not changing the way we do them.

Your reading to much in to this, you see one of us trying some higher res model, thinking that we all are.

The patch is no-where near done, by the way

We got the Battle.lgp, mini-game's, magic.lgp and the clean up
 
:roll: Listen guy go outside and play or something, just relax and focus on something else.... Back on topic... Storm, what program are you using for the converting?
 
Well Changeling, I understand your point. But you must take care that this project is way too big. We will finish it, but you can't expect us to keep an unified style through the whole project. As ice_cold513 we aren't anywhere close to finishing and, even when we finish the last model, we will have to update the older ones. Our main goal is to have a patch with all the model upgraded (somewhat). After that's done, we will see what we do.

PD: Boarde?! Awwww... I'm not a boar! :-P
 
Changeling:

I want to say that this wasn't some kind of "threat", or because I'm mad at anyone when I asked if you wanted me to leave.  I will try to say it the more simple and accurate I can.  I have a life outside the NPC.  I actually don't have much time to work on the NPC.  Unfortunately,  with the work, the college... and even friends for that matter, I don't have much time left for anything else.  Now, Add to this list that I must also practice my skills on 3ds max to get better on it.  Now my schedule is overloaded!  Oups..... no time left for the NPC, that's too bad.  Fortunately I found a solution.  I can do both the NPC and improving my 3ds max skills in one move by doing my models with 3ds and import them to FF7.  Unfortunately, some people (yes "some" you are not the only one) don't like the fact that I do too much details.  Although I try as hard as I can to make them the more suitable for the game I can, I must put some realism on them or else it won't help me getting any better in 3ds max.  Got my point so far ??

I just don't have enough time to do both NPC and 3ds practices.  My priority is 3ds practices.  So if I can't do both of them in a single move, then I won't be working on the NPC anymore.  Since I care about what everyone think or want in this patch, I asked everyone to tell me if they want me to leave or not.  Do you understand more now ?  I won't be leaving unless people want to.

That's all...
 
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I could use some modelers,skinners for my WWII mod, if you need some practice modeling Theres plenty of tanks, infantry weapons to be modeled. Mind you the need to be historically accurate  :wink:. If your interested gimme a shout.
 
Maybe...finished what you started?  I don't know...
I mean weren't you guys really close to finishing?  I love how people polish old games, but they seem to never finish what they started because they always find newer and 'better' ways to mod.  I'm surprised no one agrees with me...I mean if you do please speak your mind.
I do agree with this second remark.  Many of the most anticipated mods never finish because those developing them feel the need to "polish" it more until the team is worn out or everyone loses interest.  The second comment conveys your point more clearly.  You're known for many valued constructive posts on the forum, the only reason I responded is because your first comment didn't appear to be very constructive.

"Don't like it?  Fine, they aren't in sweat shops making the patches for us...."  OK 'Otokoshi'.  That just made me laugh.  You can't be serious.  Sweat shops?  Because of one suggestion out of the 40 pages of compliments?
That's right, I wasn't trying to be serious.  I hoped someone would laugh at it, and I'm glad you did.  I wasn't going to flame on you, but your first "suggestion" in a nutshell was "I don't like the new style and finish it the way I like it."  At least that is how it came off to me, which is why I commented.  I understand your view better and no worries.  We're all looking forward to NPC RP 1.0 one day, no reason to get up in arms right?  :-D

Back on topic:

I'm really liking the 3ds Max works storm, keep it up!
 
I'm surprised no one agrees with me...I mean if you do please speak your mind.
Hey guys, I thought id comment again on this project. The last comment I made was about the changing of the potion bottle, I basically said that the idea you had at the start (reusing battle model parts to recreate the NPC's) was good and stayed true to the overall look of the mod and the game, and that putting in your own bits would upset that look.

Some people agreed, some didnt, but the comment was generally taken as a complaint, but it wasnt, it was constructive criticism.

However, the work that these guys have put into this project is something else. It is their project. It really is up to them whether they listen or not, but the project leaders and their followers should ease up on anything critical being said about their work, critics can be useful and point out valid points (especially FFVII fans :p). So yeah changeling, I agree with you that the mod should have a uniform FFVII look to it, but we are not the ones doing the mod and its made painfully obvious that we are not the ones doing the mod, here are the replies to the bottle mod:

ice_cold:
"ppl are so little nit picker's now days and seem to forget the fact that we don't get pay for this WE DO THIS COS WE WANT TOO or the how hard it is when you got things to do"

Stormmedia:
"however.... I think it's weird when ppl start complaning about the fact that it's not like the original..... I mean.... the goal of this project is to improve the models right ?? That's for sure that we try to make the model the more "similar" to the original ones... but these days as soon as a new model is made there is at least one person to tell us that it's not enough like the original one... if you don't want to change the game at all... just don't bother to install this patch... that was my opinion... we are here to improve the game... if you want to keep the old model fair enough... but it's not what we want..."

Anyway, again this is just my 2 cents. I think the project leaders should at least not cut down people who try and put across valid points.

As always, im very happy with what you guys are doing here and this project is one of the reasons I come back here now and then, your doing good work and im looking forward to play with the finished mod. Thanks for your hard work!

@Stormmedia, Best of luck with your adventures with 3ds max, im starting to use it and its pretty darn sweet :)
 
Sorry if this question may seem stupid...
Are the field models for the main characters the same as the combat models, or are they further improved?
I ask because, while playing, I had the sensation that the field models looked much better than the combat models.
It's just me or is it really that way?
 
Not really, at least not yet. But unlike in combats, field models use dinamic lights which certainly give them an interesting look.
 
I looked on some scenes with NPC 0.6, and new model are darker then original.
It looks like new dark characters added.
In highwind barret looks like shadow.
In costa del sol(entrance route) characters are dark and background is light.

I think that original colors of character looked more lively.
 
I had the sensation that the field models looked much better than the combat models.
It's just me or is it really that way?
Well, Cloud is the one of the last battle with sephiroth which is better than the other battles.  Also when I resized the models so the can fit the backgrounds I improved a little the proportion of the models.  Original battle models have legs a lot too long.

Sorry if this question may seem stupid...
I don't think any questions is stupid... especially if you finish the post by saying that our models look better than the original battle models :-D hehe.

I looked on some scenes with NPC 0.6, and new model are darker then original.
Not just in the 0.6, this problem is there since the reunion patch so... it have been there for a while.  The thing is that we have to redo the precalculated lighting of the main characters.  I have redone the lighting of Aeris to fix a bug in the dress so she should be okey.  But all other main characters are darker than they should be.  But, Right now, we focus more on doing new models (or in my case I focus more in developping new techniques and test the use 3ds max and Pcreator).
 
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Well as for me

My graphics card dead, so i can't work on my pc

why is work going slow on this patch

Storm got a job
Borde got a-lot of school work
me got a boxing match coming up, so i spend a-lot of time training


So the lighting
we got to add some lighting to make the model's look better

the older Kimera used a more darker lighting tho. The new one puts a-lot better lighting on the model's with-out making them too dark.
 
Hey ppl!

Just wanted to tell you that I finally had the time to work a little on the project and have almost finished my new cloud.  Just have to work a little on some textures and it will be fine.

Here a link to the first post I made about the new cloud (I updated the screenshots).
https://www.ff7catalog.com/threads/2975/
 
Hj i have 1 question

What size did you use for the battle model conversion on the normal map(like the train) world map

Thanks in advance
  edit : i want to know what  is the zack model and cloud in wheelchair  in char.lgp
 
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Seeing as how the NPC project is on the fourth page of the forum it will not have a new update any time soon.  I really do hope you guys finish this, the way it was when you first started.  The way it was meant to be.  NPC project 1.0.  :)

Much thanks.  And to people like Caleb, who say they can do this kind of work, why not join the project?  It's almost done, just finish what they started.
 
to people like Caleb, who say they can do this kind of work, why not join the project?  It's almost done, just finish what they started.
well Murak IS Caleb

I asked Murak 3 times if he would like to join and said no
 
come on marcus, it was more like 7 times you asked me.
the main reason i declined was because i'm very lazy when it comes to modding an i lose interest easily.  :lol:
although, i like making boss/enemies to player conversions on the whole as no one else makes them. :)
but i suppose i could work on some other NPCs. i'll post a update when i finish the denizens of cosmo canyon.
 
Hi, I´m new here. Where can I download the last version of FFVII NPC Reconstruction Project ?.Has this version the new models? (Jessie, bigss, wedge, president shinra, and those characters). Or the kingdom hearts models?

Thanks a lot, and great job!! n_n
 
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