[FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)

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come on marcus, it was more like 7 times you asked me.
the main reason i declined was because i'm very lazy when it comes to modding an i lose interest easily.  :lol:
although, i like making boss/enemies to player conversions on the whole as no one else makes them. :)
but i suppose i could work on some other NPCs. i'll post a update when i finish the denizens of cosmo canyon.
Great :)
I'm using your Cloud by the way.  Even though it wasn't exactly what I wanted it's still much better than the other.
 
that's good to hear that someone actually uses my stuff other than me.  :lol:
i myself uses the NPC RP as a base and custom people that i devised myself to look like people i know
 
barretblinkproblemlw0.png


This is my first post, but I think this is the correct place to be posting this. Is there any way to fix this? I'm not sure if it's specific to my settings, but this happens everytime Barret does his blink animation. It's not that important, but mildly disconcerting. I know there might be limitations preventing this from being fixable, but I figured I'd ask anyway.
 
That's a known problem MaserJoe. We know how to keep characters from blinking, but haven't found yet any way of making the effect look right.
 
I'm having problems installing it. Can anyone help me? I made the "CHAR" folder, but whenever I tried to use NPC RP v.6 I keep getting this
82805023cw6.png
 
did u extract the char.lgp to your "char" folder or type the correct path in the box :roll:
 
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I have another problem  :-(

01aa5ca7d6fa32b5d8.jpg


and i extracted the char.lgp to my "char" folder
 
I have another problem  :-(


and i extracted the char.lgp to my "char" folder
Silly question, but is your FFVII installation in C:\Program Files\Square Soft, Inc\Final Fantasy VII ?? If not then you definitely need to direct the program to the proper folder. I generally change the install folder on some things, as I hate having a company name as a directory, and prefer the game name so I can find it easier.

Umm. Ok here's a question. Has a High res cloud field mesh been released without the big buster sword on his back? As neat as it is, I'd rather prefer him without it, though I do love the high res characters. I looked into PCreator, but I know NOTHING about 3d max, nifskope, or any3d modeling programs, as my work on TES3 and TES4 was very little on the texture/mesh side.
 
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Umm. Ok here's a question. Has a High res cloud field mesh been released without the big buster sword on his back? As neat as it is, I'd rather prefer him without it, though I do love the high res characters.
I was wondering this too. The Cloud with sword model is nice, but it looks weird in scenes where he draws his sword.

BTW, Aeris model is missing the left hand.
 
Ok. I got the field Cloud without the sword. If you want to do it, open the aaaa.hrc file with notepad and you'll see this:
Code: [Select]
Code:
:HEADER_BLOCK 2:SKELETON n_cloud_sk:BONES 21hiproot11 AAABchesthip72 AAAD aaad2
Change Code: [Select]
Code:
chesthip72 AAAD aaad2
to this:

Code: [Select]
Code:
chesthip71 AAAD
And the Field Cloud model will lose the sword. Now, to find the world map model. Anyone know the files for that one?
 
Hello again!

After few months I decided to take my time and read through all the posts of this topic again (a daunting taskl :-) )

I have a small request for stormmedia: could you please post here again your new Cloud Model and the one that the current version of NPC has?

Also, a question for ice_cold and Borde: you guys realize that the difference of style between your models and the new upcoming remodernized versions of stormmedia is going to be huge, right?  :-)

Is there anything that can be done in order to keep things consistent?

Reading through this topic again, I couldn't help pondering the question stormmedia asked people here earlier: do you still want me in this project? (meaning: even after I have decided to work on NPCs mostly for training my skills?)

My first reaction is of course to say "Of course! You are talented and have contributed so much to this project! Who could ever forget your inputs about clipping, for instance?". Now, though I do still have this kind of instinctive reaction, I believe that for my personal kind of preference, I'd rather have stormmedia's new models not be part of the NPC project.

Please, try and understand I am trying to be honest. I have thought long before posting because I know this post might be misinterpreted and I know that there are always the "paladins" lurking and coming "to the rescue" as soon as they get the chance (they seem to live for this purpouse).

I know it's not worth much but as player, I won't use NPC project if the final result will be a clash of the original kind of editing and a complete overhaul of already edited models.

I end this with my sincere (I always try and be that, both in criticism and praise) thanks for your hard job and wishing you all the best in your lives!  :wink:
 
paladin181, the wrold map models are stored in world_us.lgp

Thank for your sincerity Salk. Well, you see, to be sincere I wouldn't use Stormedia's Cloud either... in it's current state. But let him finish it, we will see how it comes along. I wouldn't even use proportioned models, mind you.
Anyway, I think the question stormmedia asked should be reversed: do you really want him to leave the project? Well, the biggest problem with that is obvious when you look at how old our last release is. It's been a looooooong while ago. And that's because it takes time to redo models and because we are having less and less free time. I started this project nearly 3 years ago with the idea of doing some models, getting some more talented people interested and leaving the project to them. And in all this time only 3 guys have worked on this project: myself, ice_cold513 and stormmedia. Which I must say it's quiet depressing.
As you can guess, the more people involved in this project, the faster it will get done. Removing one man from the team will only slow things down even more. But don't think that the models that are done will stay like they are forever. The idea is to have all the models done as fast as we can and then start changing what we don't like and, if we can't get to a common consent, then we will simply split up the project.
 
Hello Borde!

Thanks for your answer. You're for me the ideal kind of person to discuss this subjects because I know that it's not popular to speak so openly and you have been highly understanding. Furthermore in stormmedia I have great confidence and I do think he is really talented. Speaking so openly was thus hard for me.

I didn't mean to criticize his work that is not of course in a final stage. I was only thinking of his premise earlier on: "I must give my priority to improving my modelling skill. I am trying to combine this with working on the NPC Project as well". Which is admirable.

But I was just wondering if this could end up with "damaging" the project itself and not because stormmedia is not capable of valid contribution but only because his goal would seem to draft the models to another direction compared to what you and ice_cold seem to propose. I can be totally wrong here. Only you guys can tell me if there is some truth behind this impression of mine.

I would never dream to even dare suggesting who should be part of the team or not, mind you guys. I was just expressing a feeling that started lurking inside me after reading again those words.

Thanks again!
 
Thanks Borde. I appreciate the help, even if I am helpless to figure out how to change the Cloud model there. I actually kinda like it, since the model is so much smaller, though.
 
Well paladin181, it's basically the same as with the field model,

As for your comments Salk, I undesrtand your point. Yes, certainly stormmedia said what he said: he is going to take a different approach and change his style radically. So yes, you could say that his models will clash with those made by me or ice_cold513. But they won't clash any more than the original lego models, so I can't see why could they harm the project.
 
Ok. Thanks.. i just had to run through the *.hrc files to find which one was clouds. Got it figured out now. Thanks again for the patience with an old man who doesn't understand programming nearly as much as he'd like.
 
So yes, you could say that his models will clash with those made by me or ice_cold513. But they won't clash any more than the original lego models, so I can't see why could they harm the project.
Well...  :-D I thought that the NPC Project had, among his goals, to make us eventually forget about the lego models. A clash of style will surely end up reminding me of those instead...  8-)
 
So yes, you could say that his models will clash with those made by me or ice_cold513. But they won't clash any more than the original lego models, so I can't see why could they harm the project.
Well...  :-D I thought that the NPC Project had, among his goals, to make us eventually forget about the lego models. A clash of style will surely end up reminding me of those instead...  8-)
Not to sound rude, but you don't have to use the mod, or even better you can make all the models yourself for consistency in your game. The people who make mods do so in their own free time, and often enough with no compensation save for the thanks that others give them. While tweaking and bug reporting are normal and usually appreciated from modders, nitpicking and "this isn't right for me" isn't appreciated.

I'm a long time modder of TES3 and part time modder on TES4, and I'll openly admit, there's people who can do things which I can't even dream of doing. But I don't tell them their work is not good enough or too inconsistent for me to enjoy because the game doesn't fit quite right.

While constructive criticism (when solicited by the modder) is ok, I have to say this rudeness is uncalled for in a public discussion, because they're doing something, FOR FREE that others can enjoy, that either you can't- or don't want to be troubled with taking the time to- do.

While my request of an edit or model without the Buster Sword could have been taken as an insult, I did not berate them about my immersion. I did a little leg work and figured out how to mod it for my game, even if just modifying the files they released. I did not demand that the model be changed because it didn't fit with MY game.

So while your original statement wasn't out of line, as modder's etiquette goes, your continued arguing about Stormmedia's "lack of proficiency" is completely out there.

You can criticize me all you like for this rant, I don't care. Someone needs to stand up for the modders here. Take a look at TES boards for an example of how to treat modders.

That's my 2 cents.

By the way, guys, GREAT mod, and I'm looking forward to further releases!!
 
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