[FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)

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Hey supercool330,

thank you very much, that was the information I needed to know. I'll have a try, when I am back home.


Best regards,

Bugenhagen
 
Hey NPCRP team. I recall you guys saying a long time ago now that version 0.7 was getting ready to come out, and you had found beta testers for it in another topic. I realize it's the holidays so these things take a back seat to social life, but the long delay was just having me wonder if you guys ran into a massive snag or something during testing.
 
Nope it ready to come-out

The testers did have some bug's but we fixed them.
I'm just waiting till the new year
 
Happy new years everybody, hopefully we will see that new patch coming along soon  ; )

My question is how do I turn off blinking? (if it isn't already incorporated in the new patch)  I know I asked this like 3 posts ago but I have figured part of it out since then.
From what I have read on the Wiki it is a simple matter of changing the BLINK opcodes from 1 to 0.  I downloaded meteor in an attempt to do this, but I have no idea where the entries that need to be changed are (well I know that they are in the character scripts but I don't know which level files).  If someone could give me some advise or point me in the right direction that would be great.  I am familiar with programing and such but I am new to FFVII modding so suggestions in the form that a n00b could understand would be great.  If there is no other way than going through all the level files by hand and looking for the correct opcode in the character scripts than so be it, but if there is an easier way that would be great.  Thanks in advanced for any help.
 
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I didn't know about that way, but you can keep a character from blinking by adding one small model at the beging of the RSD files list for the head bone (in it's HRC file).
 
hey super cool 330? I tried your solution for the patch but it don't work for me... I tried everything but nothing seems to work I got it to work once but now it dosnt work at all plz I need help someone message me or something
 
Hi Dragonhead,

My previous post wasn't really a solution, it was just a walkthrough to apply the patch to a non-us version of the game.  I hadn't seen your problem before and I'm not totally sure how to help you.  I noticed you were also posting int the reunion patch form and I know that if you try to apply both reunion and NPCRP it can cause problems.  I would suggest grabbing a fresh char.lgp from your CD and just applying NPCRP (because it is better than reunion).  If you are using a non-us version of the game than move world and chocobo out of there respective folders exactly as I described earlier.  If your using the us version than follow that walkthrough but don't move those two files.  If you posted exactly what patches you are using and what problems you are having it would make it easier to figure out what is going wrong.

On the blinking thing I figured out that the opcode is only used in a few select scripts to turn blinking off and that it can't really be used to just turn of blinking in general.  I didn't really understand your previous post Borde, I have never done any 3D modeling and know virtually nothing about the FFVII model files.  I'm am not against learning though so if you could give a little more detail that would be great.
 
Alright...got a problem. 

It took me a while to figure out how to do this exactly right, before finding the tutorial of course.  Though, now that I have, I still have a teensy problem. 

I've installed/uninstalled both the reunion patch, and bordes NPC reconstruction patch and got the same result.  A re-skinned cloud on the world map...but old blocky klunky cloud(and everyone else) in every other area(town, cave, etc..).  The only thing that has changed is cloud on the world map. 

So, my question is this- have you heard of this before, do you know what the problem is?  If not, do you think I may have a eff'ed up char.lgp to begin with?  Thats what im leaning for, but I hope I dont have to go through lots of hassle to get the original bac so im asking here first.  Any ideas?

EDIT:

Can anyone tell me what filesize edited and unedited char.lgp should be?
 
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Yes, i've repacked it.   Cloud has changed on the world map but that is it.

I have like 4 different sized char.lgp files in the recylcle bin/backup/and field folders.  Can anyone tell me what size the char.lgp file should be after the patch is installed.
 
Nope it ready to come-out

The testers did have some bug's but we fixed them.
I'm just waiting till the new year
Its January 14th, 2008 and yet I dont see the patch updated. Did you guys ran into a snag or somthin?
 
Hey guys,

I am a computer noob and I'm having trouble installing the patch. First and foremost, do I create new field and char folders (because they aren't in the FF7 folder)? Also, do I get the char.lgp straight off the disc? Doing this I got to step 4, successfully patching everything, but I don't understand the last step. How do I create a new char.lgp, and where do I put it? And i just delete the char folder?

Please help, I really want to try this out!
 
Yay!  Got mine to work.  Awesome stuff fellas.

Now, bew_target, For the patch to work, all the files must be saved to the hard drive.  Therefore, you must have the "maximum install."  You cant use the patch if you are running the game off the CD because you need to rewrite files. 

In order for this to work, I think you have to reinstall the game using the "maximum install" option where you copy the CD's contents to your hard drive.  I would suggest you back up your saves (copy/pasting your save game folder to another location and then putting it back once your done installing) so you dont have to start everything over- unless you dont care.

Once you have everything installed to the hard drive- follow the steps -

-make a 'backup' folder and copy your char.lgp into it, in case you mess up and need the original file.
-Create a 'char' folder within the 'field' folder
-Use lgp tools to unpack the contents of char.lgp into the 'char' folder
-Run the patch
-Use lgp tools to 'create new' you then find the new 'char' folder that has just been patched. 
-Then you choose the place to save it(field folder is a good place) and save it as char2.lgp
-Replace the old char.lgp with the new one(delete the old char.lgp and rename char2.lgp to char.lgp

that should work.
 
man 17th of jan still the new year right?

cant wait for a new version looks great. but Tifa's face looks funny. :S
 
I will be trying to get the next one out. This weekend

As the new patch will have none of the errors and a new name.

I'm asking can a mod close this topic.

Will make a new topic for the new patch
 
I will be trying to get the next one out. This weekend

As the new patch will have none of the errors and a new name.

I'm asking can a mod close this topic.

Will make a new topic for the new patch
I'm glad to hear that  :-D
 
First of all: Hi everybody!
I'm German, so sorry for my (hopefully not so) bad English! :wink:

I will be trying to get the next one out. This weekend

As the new patch will have none of the errors and a new name.
THX for this very beautiful Patch!!!

Is it possible to Install the new Patch completely on German version, or must i (we) install the Patch without the changes to "Gchocobo.lgp"(chocobo.lgp) and "world_gm.lgp"(world_us.lgp)?

Greetings AlkoholiX
 
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