[FF7PC] Phoenix Rejuvenation Project (Discontinued, use Unified Model Installer)

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hey guys its me again...with an update of the errors ive found, i know u love hearing from me:

the materia in the caves under cosmo canyon appeared...but none other, the basket ball in the wonder square, and the ball the kids kick back and forth at costa del sol (i think thats the right name) is also invisable and maybe linked?

i just finished the scene of aeris' death, had vincent in my party and he was flipping out...kinda reminded me of a one man legged man in an butt (in case there are some minors around) kicking contest...it cracked me up actually...his cape went straight up and one leg stuck straight out in front of him, and it flailed about wildly...

i think there was something else but it wasnt major whenever i ran across it at the time...if i remember it ill let u guys know...

great mod guys...im having a blast with it...
 
I finally got this working by exporting all the files from 00.lgp and 01.lgp into a folder and sorting them into the lgp files that they needed to go to, re-compressing them and replacing the original lgps that install from the disk.  The only problem now is the materia thing, but I can see them they just flicker randomly (it isn't the end of the world, it looks sort of cool), but there might be other bugs I haven't found yet.  Anyway can't wait to see where this project goes and thanks again ice_cold and everyone else who worked on this project.
 
YO how you doing guys? Ice Bored and Storm? :) hope you did'n forget about me totally lol... so< Started'd'd'd'd FF7 again for the millionth time and I came across this, what does it actually do? and how is the installation different from the other ones? (Cause the other ones were F... easy to install, provided you had an IQ over 20...  :evil:)
 
I have a problem, i can't open menu, if i open then program close and send me a error. How i fix this problem?
 
I'm pretty sure all those who get crashes accesing the menu wouldn't have such a problem if they tried the Windows 95 compatibility mode.
If you want to use any other patches in conjunction with this one, you can try converting them to IPS (using snestools) and applying them. Or you can do the files swaping trick, don't know if you would get all the models that way.
By the way, nice to see you are going to try to contribute the project Viashino. Now that Stormmedia and me are unavailable, your help will be very valuable.

PD: Nice to see someone still remembers me. :-P
 
Changeling said-
"This new Crisis Core game that's come out looks so lame it's beyond words.  So I keep going back to my old favorites.  With this patch that you're creating for us, it's making my favorite game tower higher above the rest.

I'm also sure that a lot of people that download your patch only post when it's not working, so you're reaching a lot more people than what you can see from the posts.

PS: Don't listen to the others, Cloud without the sword on his back is much better.  He looks very awkward with it on his back."

WHAT???? How dare you use this topic to get a stab in at crisis core it's a great game granted it isn't the epic rpg that ff7 was but it isn't supposed to be. No-one in their right mind should have expected "another FF7" 'cos let's face it there is never going to be a game that affects it's audience in such a way again. YES advent children sucked and DoC was lame but crisis core for me was a very enjoyable experience in that it fills in the blanks left behind in 7.

Also instead of ignoring what people want (which is to see the sword on his back i mean this mod is to make the game look more realistic if you cant see the sword on his back then where is it??? if you ask me cid should always be seen with his pole on his back) you should give the option of having the sword on his back somehow. Not to dictate how to do what your doing i mean i love your work frankly if i werent so busy at colllege i'd love to help lol. But yes the option to carry the sword would probably please both sides. But ofcourse this is just a suggestion.

Keep up the great work XD
 
Well, I realize that this mod can't use the Avatar patch, so Are there any way to use Avatar patch?
 
Changeling said-
"This new Crisis Core game that's come out looks so lame it's beyond words.  So I keep going back to my old favorites.  With this patch that you're creating for us, it's making my favorite game tower higher above the rest.

I'm also sure that a lot of people that download your patch only post when it's not working, so you're reaching a lot more people than what you can see from the posts.

PS: Don't listen to the others, Cloud without the sword on his back is much better.  He looks very awkward with it on his back."

WHAT???? How dare you use this topic to get a stab in at crisis core it's a great game granted it isn't the epic rpg that ff7 was but it isn't supposed to be. No-one in their right mind should have expected "another FF7" 'cos let's face it there is never going to be a game that affects it's audience in such a way again. YES advent children sucked and DoC was lame but crisis core for me was a very enjoyable experience in that it fills in the blanks left behind in 7.

Also instead of ignoring what people want (which is to see the sword on his back i mean this mod is to make the game look more realistic if you cant see the sword on his back then where is it??? if you ask me cid should always be seen with his pole on his back) you should give the option of having the sword on his back somehow. Not to dictate how to do what your doing i mean i love your work frankly if i werent so busy at colllege i'd love to help lol. But yes the option to carry the sword would probably please both sides. But ofcourse this is just a suggestion.

Keep up the great work XD
How dare I.
 
Whoa now, for the record, it's difficult to tell "what people want" as a whole. It's probably split 50/50 as far as the sword goes. I don't think ice_cold is taking requests anyways, but in no way was I at least trying to hint for him to change his formula around.

Speaking of which, I finally rolled around to the update. I extracted the files to an empty folder, then copied and pasted the LGP files into my data folder. Doing this gave me zero problems in game and I could still use my high-res patch, FF7Music, YAMP, etc.
Those new guards are still bugging me. They look fantastic, but will I run into ones that actually look like that in battle any time? If not, I'll probably switch back to the older models for consistency sake, but by all means continue with the new ones because if they could look like that in battle, that'd be stellar. I'd say maybe darken them just slightly, but meh. Personal nitpicking once again.

EDIT - Scratch that, I ran into the materia problem. I think maybe their animation is messed up now, they originally shine somewhat, correct? Mine flash as if some of the animation frames are gone entirely, and some are completely invisible. Also, why did you change the lgp files from their original configuration? The older release was at least easier to work around the loader which, in my case, crashed the game repeatedly. This is using retail FF7, patched to the 1.02 (I think that's the latest official release), default location. NTSC-US. I know you're planning on protecting this patch from Ultima users and the like, but like most copy-protection schemes out right now, I think this might be severely hurting legitimate users as well.

EDIT2 - Is there any documentation as to which animation files are what? Specifically, I want to look at the materia.
 
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Just wanted to say Ice cold, I've been here from the beginning (before Reunion's mod) and I found the old way to do the files MUCH less stressful. I don't know how to even install this new one... I rate that you bring the old way to do the patches, back, but then again its just my personal opinion. :roll:

-EDIT-
I just got it working by taking the char and world_us from the new patch and putting it in the field, pretty easy I also got the no materia bug, (the sense one after sector 7 plate falls down) so im going back to the previous one until all the bugs are ironed out..

OH YEAH, the new save point is KILLA
 
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If you want to choose between the sword on his back or no sword, all you'd need is 2 separate char.lgp's, one with and one without, and have them labeled.  Hopefully they can do that in the next release.

I mean I know its a hassle to compile 2 separate char.lgp's for such a minor issue, but since you'll be looking at that avatar 90% of the time ingame, its worth it I'd say.
 
I keep having problems with the lgps... on which version is both this and the sephiroth patch tested?
 
I have joined the PRP so ice will have some more help.  As far as the sword on tck thng, i agree it does give it a more realisic appearance, then again classic style = no sword.   I like both , but my job is modeling LOL so i think ppl should just be happy that ppl are willing to work hard to make a patch like this and stop complaining.  Thats just my personal opinion, i dont mean to insult anyone. Just sayin to be happy with what your getting.
 
The problem of having Cloud with a sword on his back all the time is that he'll have two swords whenever he draws it outside of a battle. For example, in the Battle Square at Gold Saucer or right before the cutscene where Sephiroth stabs Aeris.

So if you have to choose one, I say without it.

BTW, I haven't tested this version yet so I was wondering something... Did you manage to fix the darker-than-they-should-be models and Aeris missing one of her hands?
 
I have joined the PRP so ice will have some more help.  As far as the sword on tck thng, i agree it does give it a more realisic appearance, then again classic style = no sword.   I like both , but my job is modeling LOL so i think ppl should just be happy that ppl are willing to work hard to make a patch like this and stop complaining.  Thats just my personal opinion, i dont mean to insult anyone. Just sayin to be happy with what your getting.
I totally agree.

I really appreciate all the work the modelers do just to simply do a nice thing for us. I mean, it could've stopped with reunion, but you guys make it better and better as time goes on. Its wonderful and I'm really glad we all get to use it.

Thanks for the hard work guys!  :-D
 
Tried the patch with 1.02
Using window 95 compatiility mode.

I load from my save game.

Everything works fine without the crash upon entering menu just like Borde said.

Unfortunately,after exiting the program and trying to initiate ff7prp one more time..nothing happen.
When i check the task manager in processes tab there sit FF7prp.exe not doing anything where the CPU level sits at 00.

i'd say nothing was started.

By the way..i'm using ISO of platinum edition from a friend.(which is really frowned upon by some people around here...>_<  sorry)

Yeah..i use Window XP SP2..and thats it.

(me ish a noobie.but i've been following Qhimm since before NPC RP v.06 was released.)

Pardon my spelling or grammar mistake.English is not my first language.

Edit: Tried restarting my laptop.it work again BUT same problem occur.cant get the program work again after closing it once.
 
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Just close the ff7 process in task manager. This happens whit the normal game too, you must terminate the process or it will not start no more because the previous application takes too much memory. Whit that you cant open other programs or open some internet explorer's windows. Just terminate the process and everything shall work fine
 
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