I
idl12
Guest
I think they only did this for the weapons. omega, ruby and whatnot
Can I see? I can probably fix this...The add-ons do not work for me .... In the APP file, there are many errors of textures ...
On my installation your patch replace the two lgp files whit only the new models, so the game crash.Can I see? I can probably fix this...The add-ons do not work for me .... In the APP file, there are many errors of textures ...
Really? Are you serious?Yep, confirming, after using the patch the char.lgp has shrink from ~40MB to just 3MB
So won't the game crash since the other files from the other monsters are gone?Yep, the only files in it are the one from this mod.
Char.lgp seems fine now but world_us.lgp is still only 1MB and appears to be missing files.Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.
Download link is the same:
link
That filename too long error is fine it's a dummy file anyway...I should probably take it out. As for the world_us...methinks you didn't replace it from running the install last time... it works fine for me.Char.lgp seems fine now but world_us.lgp is still only 1MB and appears to be missing files.Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.
Download link is the same:
link
Also i got a error "Filename too long: dummy_animation.a" in the CommandLine box that appears (LGP.EXE)