[FF7PC] Phoenix Rejuvenation Project (Discontinued, use Unified Model Installer)

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There are damaged files in the world_us.lgp and battle.lgp of the Remix.
In the Bootleg tutorial, I detail how to repair the damaged battle models.
There are 179 damaged textures in the Remix world_us.lgp.
The best bet is to either use a mod that replaces the world texures or to copy them from a vanilla world_us.lgp.

You can remove all the Remix Remastered changes to AI, stats and equipment if you copy the vanilla kernel.bin, kernel2.bin and scene.bin files back over the Remix installation.
 
Has anyone figured out how to get these broken Squallff8 Rebuilded models working:
    Man11 - Normal(TEMP)
    Mr Coates - Normal (fved)
    Old Man 4 - Normal (edjd)
    Punk 2(TEMP)
    Punk 3(TEMP)
    Punk 4(TEMP)
    Sumo 1 - Top Half (giha)
    Sumo 2 - Top Half (gjab)
    Wrestler 3 (TEMP)

-PitBrat
I'm working on new models right now
And these models already fixed.
 
Squallff8, you're awesome!
I can't wait to see your latest work in action.
-PitBrat

EDIT:The Remix textures from world_us.lgp aren't damaged at all.  They have a filename embedded in the header.  They point to replacements in the .\textures\ folder.  If you just copy the LGP files from the Remix, also copy the 'textures' folder.  Alternatively, copy the PNGs out of the 'textures' folder and into the appropriate 'mods' folder.

Be careful when ripping the PRP models from the Remix.

EDIT:WOW, I finally figured out how to fix most of the broken models in Squallff8's Rebuilded pack!
This fix works for the models with the missing eye and mouth textures.
First, open the .HRC file in notepad
Locate the section labeled:
    head
    chest
The fourth line in this section is the name of an .RSD file
Use Notepad to open the .RSD file specified in the 'head/chest' section
Add this text as the first line of the .RSD file:
    @RSD940102
Save and replace the .RSD file
Now the model will have eyes and a mouth!
 
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i would guess it's not technically a requirement assuming you can get the game to actually run without the aali driver

but it's just a guess

and im wondering why you wouldnt want to use aalis driver?
 
Computer req's :( The only reso I can run it is 320x240, and it just looks terrible and blocky (The game, not prp). Tried downloading DK's Menu Overhaul to see if it looked any good but it didn't quite work right.
 
Hello guys!
Wanted to say that progress is pretty slow, but it still going! 30 models left to go.
Meanwhile, want to ask for help with coach model(djid.hrc):
coach.jpg

Problem in that it is one big part and i can't edit Tifa or driver with Kimera. :(
Can anyone help me with this? :|
 
i'm interested in helping with these project too. Could someone fill me in with all the done models and the ones that need to be modified???pm me plz :) :)
 
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Squallff8,
Can you just erase the polygons for Tifa and the Driver?
Then you could add the parts for two new models.
If you make the new models just slightly larger, they'd cover up any remaining pieces of Tifa and the Driver.

I figured out how to fix those broken Rebuilded models.
    Repairing Squallff8's Rebuilded Models
    TOOLS: Kimera, Biturn, Notepad
    WARNING: DO NOT COPY AAFE.A, AFIB.A nor AAGA.A
        Old Man 4 - Normal (edjd) ... 0.MY REBUILDED MODELS\temp\Old Man 4 - Normal (edjd)\
            Open 'EEAC.rsd' in Notepad
            Add this text as the first line of the RSD file:
                @RSD940102
            Save and Replace 'EEAC.rsd'
            Copy and replace the files from inside \Old Man 4 - Normal (edjd)\ into C:\temp\char\
        Sumo 1 - Top Half (giha) ... 0.MY REBUILDED MODELS\temp\Sumo 1 - Top Half (giha)\
            Repeat the process for 'GIHF.rsd'
        Sumo 2 - Top Half (gjab) ... 0.MY REBUILDED MODELS\temp\Sumo 2 - Top Half (gjab)\
            Repeat the process for 'GJBA.rsd'
        Wrestler 3 (TEMP) ... 0.MY REBUILDED MODELS\Wrestler 3 (TEMP)\
            Repeat the process for 'DNEE.rsd'
        Mr. Coates - Normal (fved) ... 0.MY REBUILDED MODELS\temp\Mr Coates - Normal (fved)\
            Repeat the process for 'FVFC.rsd'
            Open 'fved.hrc' in Notepad
            Make the following change:
                head
                chest
                11.87068
                2 FVFC FVFC
            Save and overwrite 'fved.hrc'
        Punk 2(TEMP) ... 0.MY REBUILDED MODELS\Punk 2(TEMP)\
            Open 'CVCA1.P' in Kimera
                Double click the model to open it in the P Editor
                In Groups select Group 1 and click Group Properties
                Set Blending Mode to None and click Apply
                In Groups select Group 2 and click Group Properties
                Set Blending Mode to None and click Apply
                Save and replace the file
            Open 'CVCA11.P' in Kimera
                Double click the model to open it in the P Editor
                Save and replace the file
            Open Biturn
                Select 'CVCB.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
                Select 'CVCC.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
            Open 'CVCB.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCB.TEX'
            Open 'CVCC.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCC.TEX'
        Punk 4(TEMP) ... 0.MY REBUILDED MODELS\Punk 4(TEMP)\
                Rename r back boot.P to CWCA3.P
                Rename r back boot1.P to CWCA4.P
                Open 'CWAF10.rsd' in Notepad and change 'r back boot.P' to 'CWCA3.P' then save and overwrite
                Open 'CWAF101.rsd' in Notepad and change 'r back boot1.P' to 'CWCA4.P' then save and overwrite
            Open 'CVHE12.P' in Kimera
                Double click the model to open it in the P Editor
                In Groups select Group 1 and click Group Properties
                Set Blending Mode to None and click Apply
                Save and replace the file
            Open 'CVHE11.P' in Kimera
                Double click the model to open it in the P Editor
                Save and replace the file
        Man11 - Normal(TEMP) ... 0.MY REBUILDED MODELS\Man11 - Normal(TEMP)\
            For each .p file: 'FNFD11.P', 'FNJA1.P', 'FOAA1.P'
                Open in Kimera
                Double click the model to open it in the P Editor
                Save and replace the file
            Open 'FNFF1.P' in Kimera
                Double click the model to open it in the P Editor
                In Groups select Group 1 and click Group Properties
                Set Blending Mode to None and click Apply
                In Groups select Group 2 and click Group Properties
                Set Blending Mode to None and click Apply
                Save and replace the file
            Open Biturn
                Select 'FNGA.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
                Select 'FNGC.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
            Open 'FNGA.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCB.TEX'
            Open 'FNGC.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCC.TEX'
 
I guess I'll upload an obj file of this. We could then delete the chars in it, or even upgrade it. What do you guys think of it?
 
Can you just erase the polygons for Tifa and the Driver?
Then you could add the parts for two new models.
If you make the new models just slightly larger, they'd cover up any remaining pieces of Tifa and the Driver.
Its not so easy. I can delete Tifa's & Driver's polygons, but i can't add whole new model of Tifa 'cause it consists  of parts.

I guess I'll upload an obj file of this. We could then delete the chars in it, or even upgrade it. What do you guys think of it?
I think that's what we need!
I already made Tifa model in dress and driver is not a problem.
Tifa.png


EDIT:
 
I figured out how to fix those broken Rebuilded models.
    Repairing Squallff8's Rebuilded Models...
Man, do you really need it? I already posted here that these models were fixed and tested by StickySock.  Just wait a bit longer and you'll get all models.
 
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I mean that in Kimera its too hard. Putting all parts together
Or you meant something else?
Your album is private
 
Hmm, well, you just have to "replace" parts (and I'm not really used, I only worked with battle models).

The album is public now.
 
Damn ;D For some reason model that i had was combined in one P file. Just checked original and its really can be edited!
Sorry for bothering! ;D
 
I click to install the mod & it starts up then immediately says "Aali's custom driver is not installed, or not installed correctly"
but I have his updated opengl.0.7.11b up & running the game awsomely! I even reinstalled it and the message is persistent :(
 
Mmmm, What files changes? so i can make a backup

Is compatible with Menu Overhaul Project from DLPB? and the BlackFan enhance? and Aali CGD?

I dont want to reeeeeeeinstal the game again for any missing or corrupted or bad "patched" file.

@edit

Read some pages back and change the names of the files, now i got it working
 
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EDIT: nevermind problem solved.

Thank you for the great mod
 
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