A
Ansem
Guest
Doesn't it, though? I imported this field's full background from the English PSX files, and the blue bubbles are as transparent as they should..I don't think the engine supports transparent layers in the PC port.
Then again, it may be a different thing altogether. There's the fact that in this field (startmap) the transparency is on Layer 1, which is the foreground. In fr_e it is Layer 3, which is commonly an animated layer, so I'm not sure if these two instances are even remotely related to each other.
In any case, importing the PSX layers for fr_e using Makou gave shitty results at best, so it's probably not worth it to even try fixing it. Using a flat square model with a transparent shape textured on it is the easiest way to do it, and will look much better, too. I fully agree with that idea.