[FF7PC] Post bug reports here [use The Reunion thread instead]

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I don't think it is the model. Texture-wise we can go as high as we want. 4k is pretty possible, even 8k might work. I guess Melenia's Cloud has a 2k texture. Though, it's hard to tell where the problem is, without seeing it in motion. It could be that the orientation is wrong and the model does clip with the ground or it clips with the cam. It's a pretty close view after all. From what I can see I would say the model isn't plain and not near enough to the camera and does clip with the ground as well as with Cloud.
 
Yeah but I am talking about the dimensions.   Not the file size.
That's what 4k and 8k and such stand for. Approximate pixel count across the horizontal axis. I, for one, hate those terms because they're really not what texture resolutions should be called.

Out of curiosity, Kal, how many polygons are in that shadow model?
 
It also doesn't tell you the dimensions... limits could be across either axis. A pixel count tells you nothing about dimension.

Melenia's Cloud has a 2k texture
The Cloud model isn't a rectangle shape that has a vert and hor dimension anywhere near this shadow.
 
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Anyone else ever realize that after 2 or so jumps at the Support under Junon, the dolphin actually places you exactly on the spot you need to be to get onto the beam?  I always thought it was strange, but now I think it's actually a remnant from the programmer testing it.  Probably forgot to make sure it wouldn't do that.  Or maybe it was on purpose to make it easier.

In any case, with Weapon mod, I will remedy it.
 
By the way, it just occurred to me, but have you done anything regarding Cid's Hyper Jump sometimes crashing the game? I'm not entirely sure if it's PC-exclusive, but I don't remember encountering that on PSX ever. I couldn't find this in the database, so I think it best to bring it up now rather than late, just in case.

Oddly enough, the crash almost definitely has to do something with the Death status, because the crashes stopped once I removed the status from the attack.
 
I heard about that... Probably from you. I haven't seen it happen, though.  It probably is entirely PC issue.  When I did 60fps mod, I also noticed I had to fix Tifa's limit from crashing. I will look into it.  Does it always happen?
 
It's not 100% consistent. Very likely to happen against bosses though, based on what I gathered from searching some of the old posts here. Apparently, the first fight with Ultima Weapon is the most common reported time, but I'm going to assume that's just because people coincidentally tend to have Cid's Limit Level at 2 at the point in the story, (unless they had been grinding it before) so the issue just happens to surface there more often.
 
So there we are.  It crashes only when the limit is used on an enemy that is immune to death.  The only fixes in Steam etc are the ones that this community made and which Aali added to his dll "driver". So this one has never been fixed, like hundreds of others.

It shouldn't be hard for me to see what accesses the status flag and then work from there reversing it.  I'll look into it tonight.
 
Not sure if this issue is a bug or just an inconsistency. It occurs in all versions of the game.

When Sephiroth teleports around during the Reunion, it normally has a flash visual + sound effect attached to it: Youtube Video Example

But when Sephiroth disappears in the particular incident shown here, there is never any accompanying special effect/sound effect: Youtube Video Example

It just looks like he glitches out of the game. Do you think it's worth fixing, if it can be fixed?
 
yeah I'm definitely inclined to believe that's a script oversight.
 I'll fix it . Thanks.  Although one is where he is arriving , one leaving.  It may be better to fade out the Sephiroth model that's leaving, unless that flash effect happens elsewhere as he is leaving?
 
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This clip shows Sephiroth disappearing later in the scene, while using the visual and sound effects.
 
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This can continue to serve as the main bug post, but the main document is going to soon be The Reunion Database.  I am in the process of merging everything and updating it all there.  I fix as much as I can anyway for The Reunion.
 
There is some work to do, and there will be duplicates, but the merge is more or less complete. I'll run back through this thread soon to see if I missed any reports. Bed time.
 
Ansem, your Hyper Jump bug has been added to the database, finally.  I will look into fixing it ASAP.  Other additions to database will now be made.
 
I am sure there was a bug regarding text in battle.  Either a recovery or death text that wouldn't display right.

Anyone any ideas?
 
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