[FF7PC] Post bug reports here [use The Reunion thread instead]

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This is the original as well. Not a bug but a possible field improvement:

IMG_20200410_164105_compress54.jpg
list of field with this problem (maybe it's not complete; the sword animation sometimes is BIBF and sometimes ETAA)
gaiin 6
junin 3
datiao 6   
subin 1a   
subin 1b   
subin 2b   
tunnel 6   
canon 2   
md8brdg2

I don't know why in other filed this is not appening (for example in semkin_5 the programmers made the correct animation with sword)

I've made a fix for all this field in my italian project for R06d https://www.ff7catalog.com/threads/13704/ in update 1.4 if you want to check (i'm not a professional in editing field but all possible crash/freeze should have been fixed)

As for test save file i've used this monster pack: https://www.ff7catalog.com/posts/104232/
 
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i am about 98% sure there is some sort of glitch with the odds of appearance by the man who sells GP near the gold saucer save point

in the ps1 version the odds were 1 in 100, it was really rare when he would show up, and to make him appear you really had to go in the gate and come back out about 100 times

in pc version when i ride the ropeway he is there already about half the time

perhaps its not a bug and they wanted to make him not so rare anymore, but i still feel like they wouldn't have made THAT much of a difference if it weren't a bug

i wouldnt care either way if this was fixed or not, just find it interesting
 
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While playing with The Reunion R06e, the game crashes after battle randomly on the overworld in the transition between the battle victory fade out to the results screen. I am playing on Steam.

A window didn't pop up saying that it crashed though, but I had no input in the quit function that was implemented (you have to deliberately hold down the two buttons).

For examination I'm inserting a drive link with the app.log, my save file, and Reunion log because that's all that was updated, there's no updated crash.dmp:

https://drive.google.com/open?id=1oyrCDsu5dAnDh-Ziwg8gLkOfKjNCh59N
 
Yeah the whole window vanished, up and quit by itself, after the battle ended.
 
I also acknowledge that I was using Reunion, sorry for the mix up, if I have a bug next time I'll post in the Reunion thread proper.
 
ah yes!!! apologies... glanced over it. okay, yeah. If I have a problem again, definitely. I booted it up today and haven't had an issue. see you, if I see you, in The Reunion forum :)
 
if your party has any dead characters, the game will let you use a megalixir even when all alive characters have full hp/mp
 
This is normal.  Even in battle you can choose to use megalixir on healthy party.  You choose to do it.
in battle its different, you could get hit before you actually use it, but in the field its definitely unintended behavior

if the game blocks you from using an elixir on all 3 characters, it should block you from using a megalixir as well

also you can still use a megalixir on a party of 3 dead characters in the field, its like 2 bugs in 1


and i havent confirmed this or anything, but i'd be willing to bet my car that ff8 and ff10 blocks use in this scenario (i'm not THAT confident... just my car is a P.O.S.)
 
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Anyone else ever realize that after 2 or so jumps at the Support under Junon, the dolphin actually places you exactly on the spot you need to be to get onto the beam?  I always thought it was strange, but now I think it's actually a remnant from the programmer testing it.  Probably forgot to make sure it wouldn't do that.  Or maybe it was on purpose to make it easier.

In any case, with Weapon mod, I will remedy it.
Is it still the same sweet spot? I'm having the hardest time trying to get it. I can't find it for the life of me.
 
Is it still the same sweet spot? I'm having the hardest time trying to get it. I can't find it for the life of me.
When the "minigame" starts, you just immediately jump.  Then when you land you jump again.
 
Is it still the same sweet spot? I'm having the hardest time trying to get it. I can't find it for the life of me.
you need to set weapon mode to 0 in options.ini, its not complete yet and others have also reported the dolphin jump is insanely hard to impossible
 
you need to set weapon mode to 0 in options.ini, its not complete yet and others have also reported the dolphin jump is insanely hard to impossible
You're a life saver. I stopped playing for about a month and was about to give up because I was so frustrated with it. Thank you!!! I'll try it out later
 
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