[FF7PC/PSX] FFVII Lost Wing (1.1)

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New spells include...Psych123
Are you so obsessed with psychology that you made one of the courses you took into a spell? ;D
 
New spells include...Psych123
Are you so obsessed with psychology that you made one of the courses you took into a spell? ;D
Thats partially correct lol, but think more Pokemon haha.  The Psych3 Spell is basically Mewtwo using Psych on you (it looks pretty close I'd say).  But yeah I am pretty obsessed with Psychology since no schools offer a degree in FFVII.  But on a more serious note, I just couldn't think of a better term to describe the Shout Damage Spells and based on the animations, Psych seemed like the best choice...although I suppose 'Shout''.   Now that you mention it though...Psych 123...that might have been Intro to Developmental Psychology heheh.
 
Alrite, the Weapons are almost done, an I have to say I am glad that I went back through and did this all over again.  Now I feel like there are a lot more options for everyone when choosing weapons.  I have added 2 weapons for Aeris (Mystic Rod and Bloody Staff) by replacing 2 of Cid's weapons.  I'm not sure how that will work, but I will find out later tonite.  I just need to work on Young Cloud's weapons and Sephiroth's Weapons.  I will leave the possibility of using Vincent and Cait Sith by converting only half of their available weapons.
     I have a few small things to do here and there and also some work on the character portraits.  So if I spend today finishing the real work, and tomorrow fine tuning some things, I might be able to release by the weekend.  Keep in mind, I still need to decide the most appropriate way to provide this to everyone.  It may sound stupid to some of you, but I'm not sure of the best way to go about it.  Covarr mentioned something earlier in the thread which sounds promising but maybe others have ideas?  The modded files are Kernel.bin Scene.bin and the character's .tim files and the namemenu.mnu
     Convert the .bins to that .ups format, then pack the scene.ups and kernel.ups into a .zip with the new .tim images and a ReadMe?
 
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shout is essentially sound damage. sound can be depicated in many ways
Water123, Aero123, Laser123, Psych123, Holy123
that could be Noise, Deaf and Sonic(boom) for Psych ( and psych has nothing to do with actual shout aka sound damage. sound are, for the bigger part, vibrations in the air and some ultra low / high frequencies, but that has very little to do with psych unless you go the telekinetic branch )
Bubble, Stream, Flood for Water
Breeze, Storm, Cyclon for Aero
Photon, Plasma, Ion for Laser
Prayer, Saint, Punishment for Holy

you really, really lack imagination.
 
And you really lack information and manners.  Just because its the 'shout' type of damage, doesn't mean that I've designed the attack animations to look like sound.  As a matter of fact, I've designed them to look like mental/psychic style attacks.  Oh and those names you suggested?

Bubble?  Well the animation isnt a bubble.
Stream?  Looks more like a tidal wave to me.
Flood?  gay, although Deluge might be a good idea.  Except i prefer the 1, 2, 3 style of names.
Breeze?  since when did a breeze kick your ass?
Storm, thats a good one.
Cyclone?  kinda redundant since there is an attack named Tornado.
Photon?  thats one single light particle, doesnt hurt people.
Plasma?  well the Laser doesn't look like plasma at all.

Its about giving a description of the type of attack and also staying in line with what the thing f*cking looks like.  Had you said, "You seem to lack creativity" or "Would you like some suggestins for names?" then I would have let it go,  Don't come onto my project thread and insult me.
 
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Now now, don't go that far as take it as an insult. I don't think he meant to insult you, more like straightforward and rough way to give criticism and opinion.

As for me, just do the things you yourself want, that usually is the way to go and gives the best results/effort. Listening to others too much usually makes lose motivation fast.

Anyways, Imagine if this were a Anime and you'd be shouting those spell names ;<_<
 
First of all, I couldn't know what the DESIGN looks like since there is no play-able beta.
Secondly, I gave generic examples of what you could call type-alligned spells. The 1,2,3 format for spells was abandoned for good reason after FF7. It's boring and uncreative.

Sure, you CAN make a wind or water spell also cut element or a earth spell also punch element but by making a spell exclusively 'shout' and calling it *psych* ... you're just taking off into nonsense land ( with a rocket propulsion engine )

( Oh and Photon could easily become Photon Lancer, and so on. AGAIN, generic examples. And wth kind of element is Laser supposed to be anyway? Laser is effectively LIGHT, but seeing how HOLY serves as he games equivalent to light as far as spells go... )

If spell names are a descriptive of what something looks like, you're gonna have a field day with the enemy skill names. L4 Suicide? oookay, looks very "L4 Suicide"-ish alright.

And "I would have let it go", what? Sorry but we have still free speech and by publishing your work in a open forum you are prone to get criticism, whether you like it or not. I am saying your spell names make no sense and are uncreative. You have yet to prove me wrong.
 
You have yet to prove me wrong.
You seem to have difficulty understanding the concept of "burden of proof". It is for you to prove that they make no sense and are uncreative (when compared to normal spell names in RPGs, which aren't the most logically or inventively named things). Note that simply stating your opinions as if they were facts does not constitute proof.

You also seem to have difficulty understanding the difference between on-topic forums and Completely Unrelated. Whilst the aggressive and demeaning attitude you have been showing recently fits in well over there, it is out of place here. Nearly all of your last few posts have been dedicated to telling people how stupid they are.
 
You have yet to prove me wrong.
You seem to have difficulty understanding the concept of "burden of proof". It is for you to prove that they make no sense and are uncreative (when compared to normal spell names in RPGs, which aren't the most logically or inventively named things).
This is vague, so let me clarify. What "burden of proof" means is about what it sounds like; the person with burden of proof is the one who must prove their statement, the other person doesn't necessarily have to prove anything. In organized debate, the burden of proof ALWAYS goes to the person who makes the initial remark, and if they can't prove that, they'll lose the debate, even if the other side can't prove their counterargument. In everyday use, burden of proof is less strict, and may be shifted based on common sense. For example, if 99 out of 100 people agree, burden of proof generally goes to that lone hundredth person, regardless of who spoke first.

However, bringing up proof (Kuugen) or burden of proof (Kudi) is completely daft in this context. This is completely an opinion, impossible to prove either way.

Regarding the actual subject at hand, I *somewhat* agree that these spell names don't make a whole lot of sense, but the names themselves are plenty creative, simply by merit of being new. "Shout" is not a spell name I've seen anywhere else, making it miles more creative than one of your suggestions, "Bubble", which has been a mainstay in Pokémon for years, and used in other RPGs before that.
 
However, bringing up proof (Kuugen) or burden of proof (Kudi) is completely daft in this context. This is completely an opinion, impossible to prove either way.
That's what I was getting at...
 
@Everything above.  This is exactly what I feared would happen by responding.  But since the damage is already done I may as well reply.

Alrite Kuugen, I will respond to you with a bit more respect than you have given to me.  You comment about not knowing what the design looks like is a good one because it illustrates the point that you might not have wanted to write me a message based upon ignorance.  And naming a spell and giving it an accompanying animation has little to do with the type of damage it does.  Shadow Flare...is it dark-based or fire-based?  No but I'd say that the name suits the animation perfectly.  Get my point?  I included spells that are based on Shout and Shoot so that when you encounter enemies that seem to be strong agaisnt traditional magic spells, you have an alternative group of spells to choose from.  Laser makes sense because the animation is a laser...y'know like Tail Laser and W-Laser...did you object the these spells being in the game before I made them available to the player?  Im not arguing that a Laser Beam isn't a focused beam of light...but wtf does that have to do with my game?  I am not trying to avoid criticism I am trying to scold you for your rudeness.  As Kudistos said, you have been running around the forums telling people they suck or their work is stupid.  I'm pretty sure thats frowned upon.  Like I said before, if you would have provided Constructive Criticism or phrased it like a suggestion, I would have said thank you for the input.  Instead you said that I "really really lack imagination".  You're entitled to your opinion, but most would agree that your comment is just plain rude.  Please don’t respond unless you intend to be civil about it.

Perpetuate the issue if you must, I reacted out of principle.

I understand that many people don’t like the 1, 2, 3 style, but I prefer to reserve special names for top tier spells.  Flare is Flare, not Fire4.  If the options were Blaze, Flame, Inferno, and Flare, then people might say, “Well I think Blaze sounds more menacing than Flame.” or maybe, “I can’t remember, is Inferno more powerful than Flare?”     

As far as progress goes, I am basically finished.  I had a minor issue when editing the weapons that I will have to fix today and I am gonna change Barret’s picture.  But otherwise I’m done.  Now I just need some advice on how to release it.  Pretend you were releasing a PSX mod, how would you do it?
 
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Thank you Covarr.  I will play around with this today when I have a chance.
 
You have yet to prove me wrong.
You seem to have difficulty understanding the concept of "burden of proof". It is for you to prove that they make no sense and are uncreative (when compared to normal spell names in RPGs, which aren't the most logically or inventively named things). Note that simply stating your opinions as if they were facts does not constitute proof.

You also seem to have difficulty understanding the difference between on-topic forums and Completely Unrelated. Whilst the aggressive and demeaning attitude you have been showing recently fits in well over there, it is out of place here. Nearly all of your last few posts have been dedicated to telling people how stupid they are.
My last few posts are about telling people how stupid they are? wait, what? I told someone he's dumb because he is overlooking basic tactics in a hardcore mod, which is to a certain degree justified. And I didn't call lostwing stupid but uncreative and there are LIGHTYEARS between those two things. So you might wanna elaborate where I am going around telling everyone that they're stupid.
Also, I'm not a robot, i'm prone to have bad and good days, and such show in my post.

As far as the names issue goes, I voiced my opinion, I stand by it. I have no problem seeing the difference between re-named fire1,2,3 spells and flare, simply because it's still in the same order in the magic menu. Also, you can put info texts on the spells. The difference between "small fire damage" "moderate fire damage" "heavy fire damage" "Extreme fire damage"  ( all generic examples before you jump on the exact words again ) is well.. obvious. So your argument that renaming spells would confuse people is a bit shaky.

Also, you obviously haven't checked my posts, otherwise you wouldn't jump on the "durr hurr you tell everyone they're stupid and suck" bandwagon that Kudis started ( with the enormous backing of maybe 4 posts in total where I wasn't civil about things. ) You might want do check for yourself next time, to keep your dignity.

Oh, and just a piece of actual advice: Not every critic is nice and cake.
I'm not ignorant, just not a very nice person.
 
My last few posts are about telling people how stupid they are? wait, what? I told someone he's dumb because he is overlooking basic tactics in a hardcore mod, which is to a certain degree justified. And I didn't call lostwing stupid but uncreative and there are LIGHTYEARS between those two things. So you might wanna elaborate where I am going around telling everyone that they're stupid.
You should go onto your profile some time. There's a wonderful button called "show posts".

Also, I'm not a robot, i'm prone to have bad and good days, and such show in my post.
Sounds like you've had a bad past couple of weeks. Not that you should be letting your personal feelings influence the way you interact to such an extent.

Also, you obviously haven't checked my posts, otherwise you wouldn't jump on the "durr hurr you tell everyone they're stupid and suck" bandwagon that Kudis started
Obviously they're jumping on a bandwagon. It couldn't just be that other people have also noticed the aggressive posts you've been making as of late but were too afraid to say anything because they knew you'd react with a flamewar.

You might want do check for yourself next time, to keep your dignity.
You're such a sweet talker! It's no wonder that everyone thinks you're such a respectful person who only makes constructive criticisms.
__________________

I can see that you're the flamewar kind of person, so if you want to continue this, make a thread in Completely Unrelated. Let's not shit up a project thread any more.
 
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I can see that you're the flamewar kind of person, so if you want to continue this, make a thread in Completely Unrelated. Let's not sh*t up a project thread any more.
Agreed, Kuugenthefox you have been a general asshat for a while now and I am not amused. If you have something constructive to say and you are able to say it with some civility you can post it here. If not then keep to unrelated.
 
Well it seems that I inadvertently overwrote some kernel pieces.  Time to do 3/4 of the weapons again.  I hope my memory is working well tonite because I do not feel like reconceptualizing all of those things again.  About half of the changes I need to make AGAIN I can just use my initial modded kernel as a reference.  Sorry Cloudef lol, I was gonna have this available tonite, but it may not be until tomorrow night now.  I think it will be worth the wait though (depending on how you play FFVII, but I think its almost perfectly in tune with my play style).
 
Haha, frequent backups, is must for a dev  ;)

Anyways, no need to hurry. I'm not going to get my Pandora anytime soon to play it throughly.
So just take your time.
 
Release!  Check the first page for a link.  I haven't included the info necessary to use Young Cloud and Sephiroth though.  Although I suppose I can do that here in a quick and dirty format.

Google PEC playstation emulation cheater.  Download it.  Follow instructions for using it with your psx emulator.

Once you got this up and running correctly you gotta create some codes in your user database.  Here are the codes you will need to use Young Cloud and Sephiroth:

First, Controlling Sephiroth: 
ControlSephcodes.jpg


Next, Seph and Young Cloud have Limit Breaks: 
Sephlimitbreak.jpg


For using Young Cloud after meeting Cait Sith: 
Enableyoungcloud.jpg


And just in case you don't have it, this unlocks USO menu or whatever its called.  You'll need it to get Seph and Young Cloud in your party (Seph = 10, Young Cloud = 9)
CompleteMenu.jpg


Remember people, I've never done anything like this before and probably won't do anything like this again.  I just wanted to have a FFVII that complimented my playing style and decided it would be nice of me to make it available to others since there is a severe lack of PSX mods.  As far as installing this thing goes, I spent all day trying to figure out this stuff and eventually got it to work for me.  I tested the process that I wrote in the InstallationInstructions and it worked.
 
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Downloading! Thank you, for your hard work.  :-)

I'll play it a bit on PC first, and then probably play it fully later on Pandora.
I seriously should focus atm on my OpenGL framework project ;<_<
 
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